Light deferred global: Difference between revisions

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{{this is a|name=light_deferred|e0|game=asd}} and other games that use it's source code.
{{this is a|name=light_deferred|e0|game=asd}} and other games that use it's source code. For most optimal light placing use the game's built in [[Light editor]].
For most optimal light placing use the game's built in [[Light editor]].
For most optimal light placing use the game's built in [[Light editor]].
{{confirm|Does this entity also exists in {{p2d|4}}?}}
{{confirm|Does this entity also exists in {{p2d|4}}?}}

Revision as of 12:29, 9 February 2024

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light_deferred is an e0 available in Alien Swarm Deferred Alien Swarm Deferred.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{asd}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Alien Swarm Deferred.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

and other games that use it's source code. For most optimal light placing use the game's built in Light editor.

For most optimal light placing use the game's built in Light editor.

Confirm:Does this entity also exists in Portal 2: Desolation Portal 2: Desolation?

It creates real time shadows and lighting coming from the sun. Similar to env_cascade_light.

Keyvalues

Color diffuse (diffuse) <color255 + int>
Sets the light's color and brightness.
Color ambient high (ambient_high) <color255 + int>
Sets the light's ambient color and brightness.
Color ambient low (ambient_low) <color255 + int>
Sets the light's ambient color and brightness.
Fade interval time (fadetime) <float>
Todo: What does this do?

Flags

Enabled : [1]
Turns the light on.
Enable shadow : [2]
Enables dynamic shadows.
Enable transitions : [4]
Todo: what does this do?

Inputs

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Outputs

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See also