Template:Archived Page History/Func illusionary/en: Difference between revisions
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Tip:If you want non solid brush without wasting an edict use %CompileNonSolid material on an func_detail instead.
Important:This is a preserved entity in 





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If the game has round restart mechanics this entity may not behave as expected:
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Originally added as a legacy entity from {{Gldsrc|4}} for backwards compatibility, Valve has also used it in Source games (such as {{hl2|2}} or {{csgo|2}}) as a non-solid brush. {{ent|func_brush}} with its <tt>Solidity</tt> property set to ''Never Solid'' will act the same, except it allows more options to be modified. This entity can be used for simplicity if less functionality is needed, as it is always non-solid. | Originally added as a legacy entity from {{Gldsrc|4}} for backwards compatibility, Valve has also used it in Source games (such as {{hl2|2}} or {{csgo|2}}) as a non-solid brush. {{ent|func_brush}} with its <tt>Solidity</tt> property set to ''Never Solid'' will act the same, except it allows more options to be modified. This entity can be used for simplicity if less functionality is needed, as it is always non-solid. | ||
{{ | {{tip|If you want non solid brush without wasting an [[edict]] use [[%CompileNonSolid]] material on an {{ent|func_detail}} instead.}} | ||
{{PreservedEnt|func_illusionary}} | {{PreservedEnt|func_illusionary}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 20:26, 8 February 2024
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CFuncIllusionary |
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func_illusionary
is an e2 available in all Source games. It's a brush entity that has no collision.
Originally added as a legacy entity from GoldSrc for backwards compatibility, Valve has also used it in Source games (such as
Half-Life 2 or
Counter-Strike: Global Offensive) as a non-solid brush. func_brush with its Solidity property set to Never Solid will act the same, except it allows more options to be modified. This entity can be used for simplicity if less functionality is needed, as it is always non-solid.









If the game has round restart mechanics this entity may not behave as expected:
|
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities