Alien Swarm Deferred: Difference between revisions
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==See also== | ==See also== | ||
*[[Alien Swarm engine branch]] | *[[Alien Swarm engine branch]] | ||
*[[Mapbase]] | *[[Mapbase]] | ||
*[[CSM]] | |||
==External links== | ==External links== |
Revision as of 08:07, 26 January 2024


Alien Swarm Deferred was released in 2012. It's a third-party mod created by Kristjan Skutta a.k.a. Biohazard90.
This fork of
Alien Swarm has support for deferred lighting and shadows (Similar to
Black Mesa). It's among very few
Source games that have dynamic shadows not based on projected textures, while still having its source code available to the public. Performance-wise, it is extremely impressive as the mod can support hundreds of dynamic shadows with very little performance impact.
Features
New since Alien Swarm:
- CSM
- Real time shadows and lighting from Light environment, Light, Projected texture, and Point spotlight entities.
Blinn–Phong reflection model
- New reflections on Phong materials.
- Volumetric lighting
- Deferred lights are capable of enabling volumetrics that react to the environment in realtime.
- Source shader editor
- Make and edit shader graphs in real-time, in-engine.
- Light editor
- Edit your map's light entities dynamically.
Media
Availability
Lambda Wars
Director's Cut (Initially. Switched to
Source 2013)
Bugs
- No hardware filtering support for
Advanced Micro Devices
See also
External links
- Download at Google Drive
- GitLab Repository Download Mirror
- 2013MP Port GitHub Repository
- YouTube - Deferred lighting in action.