Alien Swarm Deferred: Difference between revisions

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; [[Source shader editor]]
; [[Source shader editor]]
: Make and edit shader graphs in real-time, in-engine.
: Make and edit shader graphs in real-time, in-engine.
; Light editor
; [[Light editor]]
: Edit your map's light entities dynamically.
: Edit your map's light entities dynamically.



Revision as of 06:35, 26 January 2024

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Alien Swarm Deferred Alien Swarm Deferred was released in 2012. It's a third-party mod created by Kristjan Skutta a.k.a. Biohazard90. This fork of Alien Swarm Alien Swarm has support for deferred lighting and shadows (Similar to Black Mesa Black Mesa). It's among very few Source Source games that have dynamic shadows not based on projected textures, while still having its source code available to the public. Performance-wise, it is extremely impressive as the mod can support hundreds of dynamic shadows with very little performance impact.

Features

New since Alien Swarm Alien Swarm:

CSM
Real time shadows and lighting from Light environment, Light, Projected texture, and Point spotlight entities.
Wikipedia icon Blinn–Phong reflection model
New reflections on Phong materials.
Volumetric lighting
Similar to Source Filmmaker Source Filmmaker.
Source shader editor
Make and edit shader graphs in real-time, in-engine.
Light editor
Edit your map's light entities dynamically.

Media

Phong reflections
Volumetric lights and god rays
Realtime shadows

Light editor

Light editor can be opened with TAB.

Light editor's Main menu


Show properties

Edit your currently selected light's properties.

Asd deferred main editor properties.png

Edit global light

Settings for dynamic lighting and shadows coming from Light environment.

Global light deferred lighte.png

VMF handling

Load, edit and save your VMF's lights.

Debug

  • Turn on and off deferred statics
  • Render modes:
    • None
    • Light
    • Dept
    • Normal

Availability

Bugs

See also

External links