Unit: Difference between revisions
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SirYodaJedi (talk | contribs) m (Mention blender unit nomenclature) |
SirYodaJedi (talk | contribs) m (Also glTF) |
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A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. | A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. | ||
* Units in Id Software and Valve engines are referred to as [[quake unit]]s or [[quake unit|hammer units]], and are usually analogous to roughly an inch. | * Units in Id Software and Valve engines are referred to as [[quake unit]]s or [[quake unit|hammer units]], and are usually analogous to roughly an inch (but not exactly). | ||
* {{Blender|2}} refers to units | * {{Blender|2}} refers to units equaling meters by default, but this can be changed. | ||
* The {{w|glTF}} model standard (supported by {{src2|2}}'s tools and most modern modeling software) requires units to equal meters, but not all software respects this. | |||
== See also == | == See also == | ||
* [[Quake unit]] | * [[Quake unit]] | ||
* [[Dimensions]] (for a unit's size in | * [[Dimensions]] (for a unit's size in various games) |
Revision as of 09:35, 23 January 2024
A unit is the generic measurement used by all 3D software to measure distances and define coordinates.
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content.
- Units in Id Software and Valve engines are referred to as quake units or hammer units, and are usually analogous to roughly an inch (but not exactly).
Blender refers to units equaling meters by default, but this can be changed.
- The
glTF model standard (supported by
Source 2's tools and most modern modeling software) requires units to equal meters, but not all software respects this.
See also
- Quake unit
- Dimensions (for a unit's size in various games)