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A [[unit]] is the generic measurement used by all 3D software to measure distances and define [[coordinates]]. | A [[unit]] is the generic measurement used by all 3D software to measure distances and define [[coordinates]]. | ||
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. | A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. | ||
* Units in Id Software and Valve engines are referred to as [[quake unit]]s or [[quake unit|hammer units]], and are usually analogous to roughly an inch. | |||
* {{Blender|2}} refers to units as meters, by default. | |||
== See also == | == See also == | ||
* [[Quake unit]] | * [[Quake unit]] | ||
* [[Dimensions]] (for a unit's size in {{hl2|2}}) | * [[Dimensions]] (for a unit's size in {{hl2|2}}) |
Revision as of 09:28, 23 January 2024
A unit is the generic measurement used by all 3D software to measure distances and define coordinates.
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content.
- Units in Id Software and Valve engines are referred to as quake units or hammer units, and are usually analogous to roughly an inch.
Blender refers to units as meters, by default.
See also
- Quake unit
- Dimensions (for a unit's size in
Half-Life 2)