Unit: Difference between revisions

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A [[unit]] is the generic measurement used by all 3D software to measure distances and define [[coordinates]].
A [[unit]] is the generic measurement used by all 3D software to measure distances and define [[coordinates]].


A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. Due to this, units in Id Software and Valve engines are referred to as [[quake unit]]s or [[quake unit|hammer units]].
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content.  
* Units in Id Software and Valve engines are referred to as [[quake unit]]s or [[quake unit|hammer units]], and are usually analogous to roughly an inch.
* {{Blender|2}} refers to units as meters, by default.


== See also ==
== See also ==
* [[Quake unit]]
* [[Quake unit]]
* [[Dimensions]] (for a unit's size in {{hl2|2}})
* [[Dimensions]] (for a unit's size in {{hl2|2}})

Revision as of 09:28, 23 January 2024

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A unit is the generic measurement used by all 3D software to measure distances and define coordinates.

A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content.

  • Units in Id Software and Valve engines are referred to as quake units or hammer units, and are usually analogous to roughly an inch.
  • Blender Blender refers to units as meters, by default.

See also