Weapon frag: Difference between revisions

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==Entity description==
==Entity description==
===[[Half-Life 2]]===
===[[Half-Life 2]]===
{{ExpandBox|[[Image:weapon_frag_hl2.PNG|thumb|right|175px|weapon_frag in HL2]]
{{ExpandBox|[[File:weapon_frag_hl2.PNG|thumb|right|175px|weapon_frag in HL2]]
A frag grenade. When first picked up, the player is given one grenade. Up to 5 grenades can be carried (including one carried by the player). A live grenade can be placed into a map with [[npc_grenade_frag]].
A frag grenade. When first picked up, the player is given one grenade. Up to 5 grenades can be carried (including one carried by the player). A live grenade can be placed into a map with [[npc_grenade_frag]].


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===[[Half-Life 2: Deathmatch]]===
===[[Half-Life 2: Deathmatch]]===
{{ExpandBox|[[Image:weapon_frag_hl2.PNG|thumb|right|175px|weapon_frag in HL2DM]]
{{ExpandBox|[[File:weapon_frag_hl2.PNG|thumb|right|175px|weapon_frag in HL2DM]]
Same as Half-Life 2's [[weapon_frag]].
Same as Half-Life 2's [[weapon_frag]].


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===[[Day of Defeat: Source]]===
===[[Day of Defeat: Source]]===
{{ExpandBox|[[Image:weapon_frag_dod.PNG|thumb|right|175px|weapon_frag in DOD:S]]
{{ExpandBox|[[File:weapon_frag_dod.PNG|thumb|right|175px|weapon_frag in DOD:S]]


{{ent not in fgd}}  
{{ent not in fgd}}  

Revision as of 02:16, 9 January 2024

weapon_frag is an e1 available in Half-Life 2 Half-Life 2, Day of Defeat: Source Day of Defeat: Source, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch.

Warning.pngWarning:
  • The {{{game1}}} parameter is inconsistent with the name defined by the {{dods}} template. This can most likely be fixed by setting the value of the {{{game1}}} parameter to Day of Defeat: Source.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Entity description

Half-Life 2


weapon_frag in HL2

A frag grenade. When first picked up, the player is given one grenade. Up to 5 grenades can be carried (including one carried by the player). A live grenade can be placed into a map with npc_grenade_frag.

Before it is picked up, the grenade also follows all physics rules as if it were a prop_physics.

Half-Life 2: Deathmatch


weapon_frag in HL2DM

Same as Half-Life 2's weapon_frag.

All players spawn with two grenades.

Day of Defeat: Source


File:Weapon frag dod.PNG
weapon_frag in DOD:S
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
A frag grenade. It can only be picked up and used by the Allied team.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.