Info deathmatch spawn: Difference between revisions
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Warning: The game generates this entity across the map automatically, except there is an info_map_parameters entity with the keyvalue
Note: If there is an info_map_parameters entity with the keyvalue
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: [[Image: → [[File:, {{language subpage → {{langsp) |
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<!-- When this page is updated to {{langsp}} or {{ | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|info_deathmatch_spawn}}[[File:Info_deathmatch_spawn.png|200px|thumb|info_deathmatch_spawn in [[Hammer]].]] | ||
{{back|CS:GO Gamemodes: Deathmatch}} | {{back|CS:GO Gamemodes: Deathmatch}} | ||
{{this is a|name=info_deathmatch_spawn|e0|game=Counter-Strike: Global Offensive}} | {{this is a|name=info_deathmatch_spawn|e0|game=Counter-Strike: Global Offensive}} |
Revision as of 10:11, 8 January 2024



info_deathmatch_spawn in Hammer.
info_deathmatch_spawn
is an e0 available in Counter-Strike: Global Offensive.
In the
Deathmatch game mode, players spawn primarily at the origin of these entities. See CS:GO Gamemodes: Deathmatch#Map Requirements for the player spawning mechanism in Deathmatch and for placement tips of this entity.

disableautogenerateddmspawns 1
. Generated info_deathmatch_spawns are 16 units above the ground, they have the angles (0,0,0)
and they are never inside the AABB of a func_block_dm_spawns entity.
usenormalspawnsfordm 1
, then this entity serves no purpose initially.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Enabled by default? (enabled) <boolean>
- Makes entity active and ready to spawn a player the moment the map loads.
Inputs
- SetEnabled <void>
- Sets this spawn point as enabled.
- SetDisabled <void>
- Sets this spawn point as disabled.
- ToggleEnabled <void>
- Toggle the enabled/disabled state of this spawn point.