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$body: Difference between revisions

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  [[$sequence]] idle "shell_idle.smd"
  [[$sequence]] idle "shell_idle.smd"


== See Also ==
== See also ==
*[[Reference mesh]]
*[[Reference mesh]]
*{{ent|$lod}}, for lowering detail at a distance
*{{ent|$lod}}, for lowering detail at a distance
*{{ent|$bodygroup}}, for managing multiple <code>$body</code>s
*{{ent|$bodygroup}}, for managing multiple <code>$body</code>s
*<code>[[$model (QC)|$model]]</code>, for facial animation
*<code>[[$model (QC)|$model]]</code>, for facial animation

Revision as of 01:34, 6 January 2024

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$body is a c0 available in all Source Source games. It is used to add a reference mesh to a model. Without at least one $body the model will be invisible (exception: models with facial animation use $model instead).

Tip.pngTip:Multiple reference meshes can be handled with a $bodygroup.

Syntax

$body	<name> <reference mesh SMD> [reverse] [scale <int>]

Example

$modelname		"weapons/shell.mdl"
$cdmaterials		"models/weapons/"
$body		shell	"shell_ref.smd"
$sequence	idle	"shell_idle.smd"

See also