BSP Decompiler 005: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (clean up, replaced: External Links → External links, {{Language subpage → {{langsp)
Line 1: Line 1:
{{Language subpage}}
{{langsp}}


{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats.
{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats.
Line 41: Line 41:
* The [[BSP]] Importer for Unity3D and the [[BSP]] Decompiler projects both use this library.
* The [[BSP]] Importer for Unity3D and the [[BSP]] Decompiler projects both use this library.


== External Links ==
== External links ==
* [https://github.com/wfowler1/bsp-decompiler GitHub Repository - 005]
* [https://github.com/wfowler1/bsp-decompiler GitHub Repository - 005]
* [https://github.com/wfowler1/LibBSP GitHub Repository - LibBSP]
* [https://github.com/wfowler1/LibBSP GitHub Repository - LibBSP]

Revision as of 01:59, 4 January 2024

English (en)Русский (ru)Translate (Translate)

005 Decompiler 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.

Warning.pngWarning:New versions of this decompiler create sources for GoldSrc GoldSrc without geometry!


Features

  • Applies "Null" textures.

Drawbacks

Support



Screenshots

LibBSP

  • C# library for parsing and reading BSP structures in Quake-based game engines
  • The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
  • The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.

External links