Dimensions/Left 4 Dead: Difference between revisions
Jump to navigation
Jump to search
Note:
Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.
mNo edit summary |
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{Language subpage → {{langsp) |
||
Line 1: | Line 1: | ||
{{ | {{langsp|title = Dimensions in the ''Left 4 Dead'' Series}} | ||
{{l4dseries}} The following numbers are the known dimensions for the {{L4dseries|3}}. Any missing dimensions [[Dimensions|can be found here.]] | {{l4dseries}} The following numbers are the known dimensions for the {{L4dseries|3}}. Any missing dimensions [[Dimensions|can be found here.]] | ||
Revision as of 01:24, 4 January 2024
The following numbers are the known dimensions for the Left 4 Dead series. Any missing dimensions can be found here.
Dimensions
Player Specific
Player Height Standing = 72 units Player Height Crouching = 56 units Player Width: = 33 units Player Jump Height = 56 units __________________________________ Eye Height Standing = 62 units Eye Height Crouching = 44 units


Miscellaneous
Max Obstacle Height = 18 units CI Max Jump Height = 180 units (Only works for CI when a navmesh connects two areas. SI require Infected-only Ladders.) Small Door = 48x104 units Big Door = 56x104 units Normal Corridor Height = 128 units Normal Corridor Width = 64 units
Left 4 Dead 2 contains the Half-Life 2
dev_measure
textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2–specific measurements from this workshop submission.