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A [[unit]] is the generic measurement used by all 3D software to measure distances and define [[coordinates]]. | A [[unit]] is the generic measurement used by all 3D software to measure distances and define [[coordinates]]. | ||
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. Due to this, units in Id Software and Valve engines are referred to as [[quake unit]]s or [[quake unit|hammer units]]. | A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. Due to this, units in Id Software and Valve engines are referred to as [[quake unit]]s or [[quake unit|hammer units]]. | ||
== See | == See also == | ||
* [[Quake unit]] | * [[Quake unit]] | ||
* [[Dimensions]] (for a unit's size in {{hl2|2}}) | * [[Dimensions]] (for a unit's size in {{hl2|2}}) |
Revision as of 01:17, 4 January 2024
A unit is the generic measurement used by all 3D software to measure distances and define coordinates.
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. Due to this, units in Id Software and Valve engines are referred to as quake units or hammer units.
See also
- Quake unit
- Dimensions (for a unit's size in
Half-Life 2)