$parallax: Difference between revisions
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Warning:
Note:This parameter is also available in Thexa4's PBR shader.
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Thunder4ik (talk | contribs) m (→See also: clean up, replaced: See Also → See also) |
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<span id="parallaxdepth">{{MatParam|$parallaxdepth|float|Defines the lowest point of the texture relative to the height. Essentially the intensity of the heightmap. "0.1" is a good starting value.}}</span> | <span id="parallaxdepth">{{MatParam|$parallaxdepth|float|Defines the lowest point of the texture relative to the height. Essentially the intensity of the heightmap. "0.1" is a good starting value.}}</span> | ||
==See | ==See also== | ||
*[[$mraotexture]] | *[[$mraotexture]] | ||
*[[Physically Based Rendering]] | *[[Physically Based Rendering]] |
Revision as of 23:29, 3 January 2024
$parallax
is a s2 available in Strata Source.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Strata}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Strata Source.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It enables Parallax mapping on the surface of the PBR material.

Parallax Mapping
Main article: Parallax mapping
Parallax mapping is a shading technique used to give perceived depth to brushes with this applied. In order to have this work correctly, you will need to have a Heightmap embedded in the alpha channel of your Normal map. This can be done with a program like GIMP, and a tutorial on how to do this can be found here
Additional Parameters
$parallaxcenter
$parallaxdepth