Unit: Difference between revisions

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A [[unit]] is the generic measurement used by {{Source|4}} to measure distances and define [[coordinates]]. Units in all tools (including most external 3D modeling packages) are equivalent.
A [[unit]] is the generic measurement used by all 3D software to measure distances and define [[coordinates]].


A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. {{clarify}}
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. Due to this, units in Id Software and Valve engines are referred to as [[quake unit]]s or [[quake unit|hammer units]].


== See Also ==
== See Also ==
* [[Quake unit]]
* [[Quake unit]]
* [[Dimensions]] (for a unit's size in {{hl2|2}})
* [[Dimensions]] (for a unit's size in {{hl2|2}})

Revision as of 14:57, 20 September 2023

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A unit is the generic measurement used by all 3D software to measure distances and define coordinates.

A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. Due to this, units in Id Software and Valve engines are referred to as quake units or hammer units.

See Also