Template:BasicCSseriesWeapon: Difference between revisions
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m (Apparently lower case categories should be preferred, I dunno.) |
m (KV CanBePickedUp is also in cs2.) |
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{{#ifeq:{{{css|1}}} |0|| {{KV|only={{css}}|ammo|integer|Amount of reserve ammo to be added. Fallback value is 0. {{Not in FGD}}}} }} | {{#ifeq:{{{css|1}}} |0|| {{KV|only={{css}}|ammo|integer|Amount of reserve ammo to be added. Fallback value is 0. {{Not in FGD}}}} }} | ||
{{#ifeq:{{{csgo|1}}}|0|| {{KV| | {{#ifeq:{{{csgo|1}}}|0|| {{KV|since={{csgo}}|Is this weapon allowed to be picked up?|intn=CanBePickedUp|boolean|Determines if players are able to pick up the weapon.}} }} | ||
{{KV BaseEntity |noscroll=1|base={{#ifeq:{{{csgo|1}}}|0|1|0}} }} | {{KV BaseEntity |noscroll=1|base={{#ifeq:{{{csgo|1}}}|0|1|0}} }} | ||
{{KV BaseAnimating|noscroll=1|base={{#ifeq:{{{csgo|1}}}|0|1|0}} }} | {{KV BaseAnimating|noscroll=1|base={{#ifeq:{{{csgo|1}}}|0|1|0}} }} |
Revision as of 06:18, 9 September 2023
The above documentation is transcluded from Template:BasicCSseriesWeapon/doc. (Edit | Page history)
Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages.
Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages.