BSP Decompiler 005: Difference between revisions
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Warning:New versions of this decompiler create sources for
GoldSrc without geometry!
m (→Drawbacks) |
m (→Support) |
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Line 13: | Line 13: | ||
== Support == | == Support == | ||
* {{goldsrc|4}} | * {{goldsrc|4}} | ||
** {{hl|4}} | ** {{hl|4}} (Bad) | ||
** {{hlbs|4}} | ** {{hlbs|4}} (Bad) | ||
** {{nightfire|4}} | ** {{nightfire|4}} (Well) | ||
</br> | </br> | ||
* {{source|4}} | * {{source|4}} |
Revision as of 01:36, 23 August 2023
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.


Features
- Applies "Null" textures.
Drawbacks
- Decompiles Half-Life maps poorly.
Support
GoldSrc
Half-Life (Bad)
Half-Life: Blue Shift (Bad)
James Bond 007: Nightfire (Well)
Source
- Source Engine v17 (2010)
- Source Engine v18
- Source Engine v20
- Source Engine v22
- Source Engine v27
Source Multiplayer (v19, 21, 23)
Left 4 Dead engine branch
Titanfall branch
Quake
- Quake 2
- Quake 3
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.