BSP Decompiler 005: Difference between revisions

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== Support ==
== Support ==
* {{goldsrc|4}}
* {{goldsrc|4}}
** {{hl|4}}
** {{hl|4}} (Bad)
** {{hlbs|4}}
** {{hlbs|4}} (Bad)
** {{nightfire|4}}
** {{nightfire|4}} (Well)
</br>
</br>
* {{source|4}}
* {{source|4}}

Revision as of 01:36, 23 August 2023

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005 Decompiler 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.

Warning.pngWarning:New versions of this decompiler create sources for GoldSrc GoldSrc without geometry!


Features

  • Applies "Null" textures.

Drawbacks

Support



Screenshots

LibBSP

  • C# library for parsing and reading BSP structures in Quake-based game engines
  • The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
  • The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.

External Links