BSP Decompiler 005: Difference between revisions
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Warning:New versions of this decompiler create sources for
GoldSrc without geometry!
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m (→Drawbacks) |
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== Drawbacks == | == Drawbacks == | ||
* Decompiles Half-Life maps poorly. | * Decompiles [[Half-Life]] maps poorly. | ||
== Support == | == Support == |
Revision as of 01:35, 23 August 2023
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.


Features
- Applies "Null" textures.
Drawbacks
- Decompiles Half-Life maps poorly.
Support
Source
- Source Engine v17 (2010)
- Source Engine v18
- Source Engine v20
- Source Engine v22
- Source Engine v27
Source Multiplayer (v19, 21, 23)
Left 4 Dead engine branch
Titanfall branch
Quake
- Quake 2
- Quake 3
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.