Weapon cubemap: Difference between revisions
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Tip:If your game does not have weapon_cubemap, you could use a rifle scope, such as the hunting rifle in
Left 4 Dead 2 or the AWP in
CS:GO, as alternative.
Tip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing bind "X" "impulse 81"; "use weapon_cubemap" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)
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* {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike Global Offensive] - by TopHattWaffle and Zool Smith | * {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike Global Offensive] - by TopHattWaffle and Zool Smith | ||
* {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2] - by MrFunreal | * {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2] - by MrFunreal | ||
* {{p2}} [https://developer.valvesoftware.com/wiki/Portal_2 Portal 2] does have it in a working condition | * {{p2}} [https://developer.valvesoftware.com/wiki/Portal_2 Portal 2] does have it in a working condition but needs the model from another game | ||
* {{p2ce}} implemented natively | * {{p2ce}} implemented natively | ||
{{tip|If your game does not have {{mono|weapon_cubemap}}, you could use a rifle scope, such as the hunting rifle in {{l4d2|2}} or the AWP in {{csgo|2|nt=1}}, as alternative.}} | {{tip|If your game does not have {{mono|weapon_cubemap}}, you could use a rifle scope, such as the hunting rifle in {{l4d2|2}} or the AWP in {{csgo|2|nt=1}}, as alternative.}} |
Revision as of 07:29, 21 August 2023
Template:Entity
It is also available in some newer games through mods or natively:
Counter-Strike Global Offensive - by TopHattWaffle and Zool Smith
Left 4 Dead 2 - by MrFunreal
Portal 2 does have it in a working condition but needs the model from another game
implemented natively



Entity Description

weapon_cubemap in
Counter-Strike: Source.

This entity gives the player a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. It is used for checking cubemaps.
The commands to receive the weapon_cubemap (typed into the console) is either impulse 81 or give weapon_cubemap. These commands are considered cheats, meaning that sv_cheats or developer mode must be enabled for them to work. You can switch to this weapon (after having received it) by typing use weapon_cubemap.
