Spitter: Difference between revisions

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{{varcom|z_spitter_range|850||}}
{{varcom|z_spitter_range|850||}}
{{varcom|end}}
{{varcom|end}}
== Actions ==
* SpitterAssault
* SpitterAttack
* SpitterBehavior
* SpitterPrepareAmbush
* SpitterWaitInAmbush


== See Also ==
== See Also ==

Revision as of 06:30, 6 August 2023

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
Spitter
BossZombiePlayerBot
NextBotPlayer
CTerrorPlayer
CCSPlayer
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

Template:Entity By default director tries to spawn her in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Spitter spawns with weapon_spitter_claw which is her melee ability and ability_spit which controls her special ability. Her special ability creates spitter_projectile when used.

Tip.pngTip:To spawn spitter manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning.pngWarning:Trying to spawn spitter using SpawnEntityFromTable script function or by placing her directly in a map will crash the game
Icon-Important.pngImportant:Spawned spitter's classname is player
Spitter.png

ConVars

Cvar/Command Parameters or default value Descriptor Effect
spitter_pz_claw_dmg 4 Amount of damage done by a PZ spitter's regular melee attack
z_spitter_health 100 Spitter zombie max health
z_spitter_high_chance 10
z_spitter_limit 1
z_spitter_max_wait_time 30
z_spitter_range 850

Actions

  • SpitterAssault
  • SpitterAttack
  • SpitterBehavior
  • SpitterPrepareAmbush
  • SpitterWaitInAmbush

See Also