BIK: Difference between revisions
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'''BIK''' files are the video files created using [http://www.radgametools.com/bnkmain.htm Bink], as part of RAD Video Tools. The startup video that plays on all Valve games (since the {{src07|4}} update) is a .bik file. They are also used in the menu backgrounds and the [[Vgui movie display|elevator screens]] in {{portal2|4}}. Prior to Bink being added to Source, | '''BIK''' files are the video files created using [http://www.radgametools.com/bnkmain.htm Bink], as part of RAD Video Tools. The startup video that plays on all Valve games (since the {{src07|4}} update) is a .bik file. They are also used in the menu backgrounds and the [[Vgui movie display|elevator screens]] in {{portal2|4}}. Prior to Bink being added to Source, previous games or older version of those games uses AVI file instead. | ||
In some {{mac|4|nt=0}} port of Source engine games, it may instead use QuickTime's [[MOV]] video file. | In some {{mac|4|nt=0}} port of Source engine games, it may instead use QuickTime's [[MOV]] video file. |
Revision as of 06:53, 11 July 2023


BIK files are the video files created using Bink, as part of RAD Video Tools. The startup video that plays on all Valve games (since the Source 2007 update) is a .bik file. They are also used in the menu backgrounds and the elevator screens in
Portal 2. Prior to Bink being added to Source, previous games or older version of those games uses AVI file instead.
In some Mac port of Source engine games, it may instead use QuickTime's MOV video file.
In all games using the
Titanfall branch, the engine has been upgraded to use Bink 2, which uses .bk2 file format instead and have more features than Bink 1 had.
In the newer version of CS:GO engine branch (which uses Panorama) and newer version of
Hunt Down the Freeman, all
Source 2 games, as well as
Strata Source, it is replaced by WEBM.