BIK: Difference between revisions
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'''BIK''' files are video | '''BIK''' files are the video files created using [http://www.radgametools.com/bnkmain.htm Bink], as part of RAD Video Tools. The startup video that plays on all Valve games (since the {{src07|4}} update) is a .bik file. They are also used in the menu backgrounds and the [[Vgui movie display|elevator screens]] in {{portal2|4}}. | ||
In all games using the {{tfbranch|4}}, the engine has been upgraded to use Bink 2.<br> | In all games using the {{tfbranch|4}}, the engine has been upgraded to use '''Bink 2''', which used the '''.bk2''' file format instead.<br> | ||
In the newer version of {{csgobranch|4}} (which uses Panorama), all {{source2|4}} games, as well as {{strata|4}}, it is replaced by [[WEBM]]. | In the newer version of {{csgobranch|4}} (which uses Panorama), all {{source2|4}} games, as well as {{strata|4}}, it is replaced by [[WEBM]]. | ||
Revision as of 09:29, 4 July 2023


BIK files are the video files created using Bink, as part of RAD Video Tools. The startup video that plays on all Valve games (since the Source 2007 update) is a .bik file. They are also used in the menu backgrounds and the elevator screens in
Portal 2.
In all games using the Titanfall branch, the engine has been upgraded to use Bink 2, which used the .bk2 file format instead.
In the newer version of CS:GO engine branch (which uses Panorama), all
Source 2 games, as well as
Strata Source, it is replaced by WEBM.
Todo: Expand on this more