Unit: Difference between revisions
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A [[unit]] is the generic measurement used by {{Source|4}} to measure distances and define [[coordinates]]. Units in all tools (including most external 3D modeling packages) are equivalent. | A [[unit]] is the generic measurement used by {{Source|4}} to measure distances and define [[coordinates]]. Units in all tools (including most external 3D modeling packages) are equivalent. | ||
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content.{{clarify}} | A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. {{clarify}} | ||
== Game engines == | == Game engines == | ||
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* [[Hammer units]] | * [[Hammer units]] | ||
* [[Dimensions]] (for a unit's size in {{hl2|2}}) | * [[Dimensions]] (for a unit's size in {{hl2|2}}) | ||
Revision as of 02:51, 2 July 2023
A unit is the generic measurement used by Source to measure distances and define coordinates. Units in all tools (including most external 3D modeling packages) are equivalent.
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. [Clarify]
Game engines
Simple example
[Todo]
See Also
- Hammer units
- Dimensions (for a unit's size in
Half-Life 2)