Es/Source 2006: Difference between revisions

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{{lang|Source 2006|title=Source 2006}}
{{langsp|title=Source 2006}}
La rama de motor {{src06|4|suf=:es}}, también llamado la rama de '''Episode One''' ("episodio uno"), se lanzó en 2006 con {{hl2ep1|4|suf=:es}}. Se volvió por la rama {{src07|4|suf=:es}}. Necesita contenido de {{hl2|2|suf=:es}} para funcionar.
La rama de motor {{src06|4|suf=:es}}, también llamado la rama de '''Episode One''' ("episodio uno"), se lanzó en 2006 con {{hl2ep1|4|suf=:es}}. Se volvió por la rama {{src07|4|suf=:es}}. Necesita contenido de {{hl2|2|suf=:es}} para funcionar.


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Código de la rama 2006 se incluye en la aplicación obsoleta Source SDK.
Código de la rama 2006 se incluye en la aplicación obsoleta Source SDK.


* {{game name|src06|name=Source SDK Base 2006|suf=:es}}
* {{Code|style=2|2006}} {{srcsdk06|4}}
* {{dmmm|4|suf=:es}}
* {{Code|style=2|2006}} {{dmmm|4}}
* {{esilence|4|suf=:es}}
* {{Code|style=2|2007}} {{esilence|4}}
* {{ff|4|suf=:es}}
* {{Code|style=2|2007}} {{ff|4}}
* {{game name|source|name=Iron Grip: The Oppression|suf=:es}}{{confirm}}
* {{Code|style=2|2007}} {{game name|insurgency|name=INSURGENCY: Modern Infantry Combat}}
* {{Code|style=2|2007}} {{game name|source|name=Iron Grip: The Oppression}}{{confirm}}


{{Branch-navbox:es}}
{{Branch-navbox}}

Revision as of 07:57, 14 June 2023

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La rama de motor Source 2006 Source 2006, también llamado la rama de Episode One ("episodio uno"), se lanzó en 2006 con Half-Life 2: Episode One Half-Life 2: Episode One. Se volvió por la rama Source 2007 Source 2007. Necesita contenido de Half-Life 2 Half-Life 2 para funcionar.

Los juegos Source SDK y SDK Base

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son libres para todos usuarios de Steam.

Características

Nuevo después de Source 2004 Source 2004:

Renderización de Alto Rango Dinámico
Simulación de ajuste de una apertura y de valores de brillo afuera de rango real de pantallas.
Sombreado de Phong
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: Reverberaciones difusas para piel y otras superficies rugosas de modelos.

Ascensos de animación facial
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Más detalla y formas más intensas para actuaciones en primer plano.
Interacciones dinámicas
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Interacciones dinámicas entre NPCs usando animaciones especiales.
Texturas de lightwarp
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Texturas 1D que tiñen materiales por texel dependiendo en sus brillo.
DirectX 9 Shader Model 3
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Libera rendimiento de sombreador enormemente mejorado.
Formas de props detallas
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: Sprites mejorados que se mecen en brisa y se inclinan alejado de jugadores cercanos.

Disponibilidad

Código de la rama 2006 se incluye en la aplicación obsoleta Source SDK.