Template talk:Software: Difference between revisions

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| user = Popcorn
| user = Popcorn
| time = 8:44, 26 May 2023
| time = 8:44, 26 May 2023
| Numbers are short and convenient. Assigning names to styles would be unnecessary, unnecessarily difficult, and hardly intuitive. If you don't know what to choose as a parameter, guessing a number is much faster than guessing some name.
| {{autolang|Numbers are short and convenient. Assigning names to styles would be unnecessary, unnecessarily difficult, and hardly intuitive. If you don't know what to choose as a parameter, guessing a number is much faster than guessing some name.
 
|de=Zahlen sind kurz und praktisch. Den Stilen Namen zuzuweisen wäre unnötig, unnötig schwer und wohl kaum intuitiv. Wenn Du nicht weißt, was Du als Parameter wählen kannst, geht das Raten einer Zahl viel schneller als das Erraten von irgendeinem Namen.}}
Zahlen sind kurz und praktisch. Den Stilen Namen zuzuweisen wäre unnötig, unnötig schwer und wohl kaum intuitiv. Wenn Du nicht weißt, was Du als Parameter wählen kannst, geht das Raten einer Zahl viel schneller als das Erraten von irgendeinem Namen.
}}
}}
{{Message  
{{Message  
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| > Numbers are short and convenient.  
| > Numbers are short and convenient.  


{{autolang|en=Numbers are indeed short yes. but how are they convenient in this case? What about editors who aren't programmers?|eo=Nombroj tre ja mallonga jes; sed kiel tioj lertaj en tia ĉi kazo? ĉu vi pensis pri redaktistoj ne programistaj?}}
{{autolang|Numbers are indeed short yes. but how are they convenient in this case? What about editors who aren't programmers?|eo=Nombroj tre ja mallonga jes; sed kiel tioj lertaj en tia ĉi kazo? ĉu vi pensis pri redaktistoj ne programistaj?}}


>Assigning names to styles would be unnecessary, unnecessarily difficult, and hardly intuitive.
>Assigning names to styles would be unnecessary, unnecessarily difficult, and hardly intuitive.


{{autolang|en=Uh, how and why?|eo=Kiel kaj kial?}}
{{autolang|Uh, how and why?|eo{{=}}Kiel kaj kial?}}
}}
{{Message
| user = Popcorn
| time = 12:35, 26 May 2023
| {{autolang|You would need the style names in a list if you want to use one at all. Numbers on the other hand are known by everybody, even by non-prorgammers. This makes numbers convenient: You just need to know that the styles have numbers and not names, from then on you don't really need to look up again, especially with our small number of styles.<br>Well: What should the names for the three styles that we have be? No matter what we two say: Not everyone will give the same answer to this question, making names not intuitive in this case. All the names that we two might come up with are things that we and everyone else would have to remember. Numbers (speaking of 1,2,...) are already there.<br>I'm referring to this template and not to generality; In different cases names would make more sense but not here in my opinion.
|de=Stilnamen müssten in einer Liste verfügbar sein, um überhaupt einen davon nutzen zu können. Zahlen kenne ich auch ohne eine Liste, selbst als Nicht-Programmierer. In dieser Hinsicht sind Zahlen praktisch: Man muss bloß verstanden haben, dass die Stile Nummern haben und keine Namen, von dann an muss man nicht unbedingt erneut nachschlagen, insbesondere nicht bei unserer kleinen Stilanzahl.<br>Naja: Wie sollten Namen für die drei Stile, die wir haben, lauten? Egal, wie wir beide es sehen: Auf diese Frage wird bestimmt nicht jeder dieselbe Antwort geben, also: Nicht intuitiv. Alles, was wir uns an Namen ausdenken würden, müssten wir und alle anderen sich merken. Zahlen (wenn wir von 1,2,... reden) muss man sich nicht ausdenken.<br>Ich beziehe mich auf diese Vorlage, nicht auf die Allgemeinheit; In anderen Fällen wären Namen durchaus sinnvoller, aber ich finde, hier nicht.}}
}}
}}

Revision as of 05:36, 26 May 2023

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Parameter p

(using Template:Message) Template:Text --Popcorn (talk) 16:38, 4 Apr 2022 (UTC)


(using Template:Message) Template:Text --Popcorn (talk) 3:12, 5 Apr 2022 (UTC)


(using Template:Message) Template:Text --Max34 (talk) 5:06, 5 Apr 2022 (UTC)


(using Template:Message)  Right, I forgot about that.  --Popcorn (talk) 6:44, 5 Apr 2022 (UTC)


(using Template:Message) Template:Text --Popcorn (talk) 15:51, 18 Apr 2022 (UTC)


(using Template:Message)  Yes, it's a great idea to get rid of "type". It just seemed to me before that if I didn't do it, I would have to write all the parameters in Template:New icon many times, but most likely I thought so before I did Template:in text. The parameter is called "p" because it stands for "parameter", but yes, it can be replaced with {{{1}}} if needed. Just write an answer if it really needs to be replaced and I will do it (nvrm I already started doing it). I did not think that all this fuss with icons would last so long.. but on the other hand, it is interesting to do it.  --Max34 (talk) 17:49, 18 Apr 2022 (UTC)

Generic Doc for game icon templates

(using Template:Message)  I created a generic doc at {{hl2}} and would spread it in the next days like I did with {{csgo}}. I was thinking whether that documentation should be on the page Template:new icon/doc2 or something, however the examples of the doc would be broken on it.  --Popcorn (talk) 6:44, 5 Apr 2022 (UTC)


(using Template:Message)  I think it's worth renaming from "Template:Hl2/doc" to "Template:Icons_doc" or something like that. I have almost completed the structure of working with "in" templates, but there are many translations missing because I do not know all languages. Unfortunately, I didn't find a way to write multiple icons so that they are all connected, so I'll just make an additional parameter that will be written after the main icon.  --Max34 (talk) 6:54, 5 April 2022 (UTC)


(using Template:Message)  Well, I don't think Category:Game icons/doc is a good place for a /doc since it itself is a new category that we don't actually need and also we would have to write :Category as parameter in every transclusion of {{documentation}} to not have them added to that new /doc Category. I'd suggest going back to Template:Icon doc or Template:Hl2/doc. It's getting confusing with all the different page names.  --Popcorn (talk) 16:11, 5 Apr 2022 (UTC)


(using Template:Message)  Ok, there is still a problem: It is awful to make changes to icon doc that can't be previewed. That's why I had put it to Template:Hl2/doc in the first place. Idea: Move it back and redirect icon doc to it. This way, any game icon template can use the "clean" :icon doc as doc page and there is no <includeonly> madness when editing the generic doc. Problem is, we can no longer move to Template:Hl2/doc because it has a (negligible) history by now, so I'm thinking of performing an improper page movement or finding a way to ask an admin to do that.  --Popcorn (talk) 17:59, 6 Apr 2022 (UTC)


(using Template:Message)  Yes, there are similar things on the site, for example, I wanted to replace one icon with a new one and change .gif to .png, but I could not rename the file page because the new name does not match the file type. And when I tried to load a png, it couldn't load it because the file's page name had the wrong format. In other words, an endless loop. When loading a new texture, you can change the name of the page, but not when you load a new image over an existing one. I understand you, I will return everything to Template:Hl2/doc. If you have any more ideas on how to improve this idea with better icons, then it's better to write about it now, because I plan to remake all icons with a new structure. I can only add that I had one idea about auto-translation: if the page uses the Template:Lang template, then it somehow sends the article suffix to the article and already there, if icon templates are used, they put this suffix in "suf" parameter by default. This way you won't need to write the "suf" parameter all the time in other languages, but I have absolutely no idea how to do it, so it's still an idea for now.  --Max34 (talk) 20:17, 6 Apr 2022 (UTC)

Nearly all icons shouldn't omit text!

(using Template:Message)  They did with these:

  1. Half-Life 2
  2. (in Half-Life 2)
  3. (only in Half-Life 2)
  4. (in all games since Half-Life 2)
  5. (not in Half-Life 2)
  6. (also in Half-Life 2Counter-Strike: Global Offensive Left 4 Dead 2)

Icons should not replace text in most situations.  --Lxm6 (talk) 12:06, 28 Mar 2023 (UTC)

Icons should be after the text for left to right scripts

(using Template:Message) Template:Text --Lxm6 (talk) 19:15, 9 Apr 2023 (UTC)

Why use a number for the display method?

(using Template:Message)  Using only a number is quite confusing to newcomers.

Kial uzi nombron por montronto de metodo? Uzas nur nombron konfuzantus komencantojn.  --Amicdict (talk) 19:40, 2 May 2023 (UTC)

(using Template:Message) 

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 --Popcorn (talk) 8:44, 26 May 2023 (UTC)

(using Template:Message)  > Numbers are short and convenient.


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>Assigning names to styles would be unnecessary, unnecessarily difficult, and hardly intuitive.


Red x.png
This template (and its redirect) is Wikipedia icon Deprecated. Its use is not recommended and its functionality may be compromised.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Additional notes:
Use #switch parser function instead. Example
{{#switch: {{language}}
| #default = English
| ja = 日本語
| zh-tw = 中文(台灣)
‎}}

 --Amicdict (talk) 9:51, 26 May 2023 (UTC)

(using Template:Message) 

Red x.png
This template (and its redirect) is Wikipedia icon Deprecated. Its use is not recommended and its functionality may be compromised.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Additional notes:
Use #switch parser function instead. Example
{{#switch: {{language}}
| #default = English
| ja = 日本語
| zh-tw = 中文(台灣)
‎}}

 --Popcorn (talk) 12:35, 26 May 2023 (UTC)