Dimensions/Left 4 Dead: Difference between revisions
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Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.
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{{ | {{Language subpage|title = Dimensions in the ''Left 4 Dead'' Series}} | ||
{{l4dseries}} The following numbers are the known dimensions for the {{L4dseries|3}}. Any missing dimensions [[Dimensions|can be found here.]] | {{l4dseries}} The following numbers are the known dimensions for the {{L4dseries|3}}. Any missing dimensions [[Dimensions|can be found here.]] | ||
{{ | {{Todo|it appears at least some of this applies to {{l4d}}, but possibly not all of it. how much?}} | ||
===Dimensions=== | |||
=== Dimensions === | |||
Player Specific | Player Specific | ||
Player Height Standing = 72 units | Player Height Standing = 72 units | ||
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{{ | {{Note|{{l4d2|2}} makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.}} | ||
Miscellaneous | Miscellaneous | ||
Max Obstacle Height = 18 units | Max Obstacle Height = 18 units | ||
CI Max Jump Height = 180 units (Only works for CI when a navmesh connects two areas. SI require [[ | CI Max Jump Height = 180 units (Only works for CI when a navmesh connects two areas. SI require [[L4D Level Design/Versus Maps#Making Infected Ladders Visible|Infected-only Ladders.]]) | ||
Small Door = 48x104 units | Small Door = 48x104 units | ||
Big Door = 56x104 units | Big Door = 56x104 units |
Revision as of 00:26, 13 May 2023
The following numbers are the known dimensions for the Left 4 Dead series. Any missing dimensions can be found here.
Dimensions
Player Specific
Player Height Standing = 72 units Player Height Crouching = 56 units Player Width: = 33 units Player Jump Height = 56 units __________________________________ Eye Height Standing = 62 units Eye Height Crouching = 44 units


Miscellaneous
Max Obstacle Height = 18 units CI Max Jump Height = 180 units (Only works for CI when a navmesh connects two areas. SI require Infected-only Ladders.) Small Door = 48x104 units Big Door = 56x104 units Normal Corridor Height = 128 units Normal Corridor Width = 64 units
Left 4 Dead 2 contains the Half-Life 2
dev_measure
textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2–specific measurements from this workshop submission.