Dimensions/Left 4 Dead: Difference between revisions

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{{lang|Dimensions in L4D2|title=Dimensions in the ''Left 4 Dead'' Series}}{{l4ds topicons}}[[Category:Left 4 Dead]][[Category:Left 4 Dead 2]][[Category:Level Design]]
{{Language subpage|title = Dimensions in the ''Left 4 Dead'' Series}}
{{l4dseries}} The following numbers are the known dimensions for the {{L4dseries|3}}.  Any missing dimensions [[Dimensions|can be found here.]]
{{l4dseries}} The following numbers are the known dimensions for the {{L4dseries|3}}.  Any missing dimensions [[Dimensions|can be found here.]]


{{todo|it appears at least some of this applies to {{l4d}}, but possibly not all of it. how much?}}
{{Todo|it appears at least some of this applies to {{l4d}}, but possibly not all of it. how much?}}
===Dimensions===
 
=== Dimensions ===
Player Specific
Player Specific
   Player Height Standing  = 72 units
   Player Height Standing  = 72 units
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{{note|{{l4d2|2}} makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.}}
{{Note|{{l4d2|2}} makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.}}
Miscellaneous
Miscellaneous
   Max Obstacle Height    = 18 units
   Max Obstacle Height    = 18 units
   CI Max Jump Height      = 180 units (Only works for CI when a navmesh connects two areas. SI require [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders.]])
   CI Max Jump Height      = 180 units (Only works for CI when a navmesh connects two areas. SI require [[L4D Level Design/Versus Maps#Making Infected Ladders Visible|Infected-only Ladders.]])
   Small Door              = 48x104 units
   Small Door              = 48x104 units
   Big Door                = 56x104 units
   Big Door                = 56x104 units

Revision as of 00:26, 13 May 2023

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Left 4 Dead seriesLeft 4 Dead series The following numbers are the known dimensions for the Left 4 Dead series. Any missing dimensions can be found here.

Todo: it appears at least some of this applies to Left 4 Dead, but possibly not all of it. how much?

Dimensions

Player Specific

 Player Height Standing  = 72 units
 Player Height Crouching = 56 units
 Player Width:           = 33 units
 Player Jump Height      = 56 units
 __________________________________
 
 Eye Height Standing     = 62 units
 Eye Height Crouching    = 44 units


Note.pngNote:Left 4 Dead 2 Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.

Miscellaneous

 Max Obstacle Height     = 18 units
 CI Max Jump Height      = 180 units (Only works for CI when a navmesh connects two areas. SI require Infected-only Ladders.)
 Small Door              = 48x104 units
 Big Door                = 56x104 units
 Normal Corridor Height  = 128 units
 Normal Corridor Width   = 64 units

Left 4 Dead 2 contains the Half-Life 2 Half-Life 2 dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2–specific measurements from this workshop submission.