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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design:tr|Bölüm Tasarımı]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design:tr|Bölüm Tasarımı]]'''</td>
<td style="text-align:center;">[[Map (level design):tr|<span style=color:#E1E0DF>Maps</span>]] are the 3D worlds where everything comes together</td></tr>
<td style="text-align:center;">[[Map (level design):tr|<span style=color:#E1E0DF>Haritalar</span>]] her şeyin bir araya getirildiği 3D dünyalardır.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming:tr|Programlama]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming:tr|Programlama]]'''</td>
<td style="text-align:center;">A mod's C++ code defines the way its world and game rules behave.</td></tr>
<td style="text-align:center;">Bir modun C++ kodu, dünyasının ve oyunun kurallarını tanımlar.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting|Scripting]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting|Betikler]]'''</td>
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity:tr|<span style=color:#E1E0DF>entities</span>]].</td></tr>
<td style="text-align:center;">Betikler mantıksal olaylara ve [[Entity:tr|<span style=color:#E1E0DF>varlıklara</span>]] yeni işlevler eklemenin bir yoludur.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling:tr|Modelleme]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling:tr|Modelleme]]'''</td>
<td style="text-align:center;">[[Model:tr|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world.</td></tr>
<td style="text-align:center;">[[Model:tr|<span style=color:#E1E0DF>Modeller</span>]] oyun dünyasında çıkan detaylı 3D nesnelerdir.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System:tr|Materyaller]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System:tr|Materyaller]]'''</td>
<td style="text-align:center;">[[Texture:tr|<span style=color:#E1E0DF>Textures</span>]] and [[Shader:tr|<span style=color:#E1E0DF>shaders</span>]] are combined in Source to create [[Material:tr|<span style=color:#E1E0DF>materials</span>]]</td></tr>
<td style="text-align:center;">[[Texture:tr|<span style=color:#E1E0DF>Dokular</span>]] ve [[Shader:tr|<span style=color:#E1E0DF>sheder'lar</span>]] Source'da [[Material:tr|<span style=color:#E1E0DF>materyalleri</span>]] oluşturmak için birleştirilmiştir.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System:tr|Sesler]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System:tr|Sesler]]'''</td>

Revision as of 13:34, 5 May 2023

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Source

Yükleme ve Kurulum · Sıkça Sorulan Sorular · Sürüm Notları

Mod Yapımı Source SDK ile mod yapımı ve piyasaya sürülmesi hakkında genel bilgiler.
Bölüm Tasarımı Haritalar her şeyin bir araya getirildiği 3D dünyalardır.
Programlama Bir modun C++ kodu, dünyasının ve oyunun kurallarını tanımlar.
Betikler Betikler mantıksal olaylara ve varlıklara yeni işlevler eklemenin bir yoludur.
Modelleme Modeller oyun dünyasında çıkan detaylı 3D nesnelerdir.
Materyaller Dokular ve sheder'lar Source'da materyalleri oluşturmak için birleştirilmiştir.
Sesler Quality audio adds a fourth dimension to your world.
Partiküller Effects like smoke, sparks, blood and fire are created with particles.
Artificial Intelligence AI controls the behavior of all but the simplest of NPC actions.
Choreography Direct your digital actors' performances with choreographed scenes.
Filmmaker Create movies inside the Source Engine.
Anlatımlar Step-by-step guides on a variety of topics.
Teknik In-depth discussion of Source's features.
Sözlükçe Explanations for terms you may encounter.
Official Tools Official tools made by Valve for their games.
Üçüncü Parti Araçlar Useful developer tools created by the community.
I/O System The I/O system is the backbone of most levels in Source-based games/mods.