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{{New icon|{{{1|4}}}|ico=Portal2-16px.png|link=Counter-Strike: Global Offensive (engine branch)|name=Orange Box 2 engine branch|name:es=Orange Box 2 rama de motor|name:zh-cn=橙盒 2 引擎分支|suf={{{suf|}}}|col=#23B1E5|addtext={{{addtext|}}}}}  | {{New icon|{{{1|4}}}|ico=Portal2-16px.png|link=Counter-Strike: Global Offensive (engine branch)|name=Orange Box 2 engine branch|name:es=Orange Box 2 rama de motor|name:zh-cn=橙盒 2 引擎分支|suf={{{suf|}}}|col=#23B1E5|addtext={{{addtext|}}}}}  | ||
It is a modified version of the {{csgobranch|3}} that combines the features of both CS:GO and the {{l4d2|3}} version of {{l4dbranch|3}}, {{asbranch|3}}, {{p2branch|3}}, along with many improvements that bring Source close to modern standards.  | It is a modified version of the {{csgobranch|3}} that combines the features of both CS:GO and the {{l4d2|3}} version of {{l4dbranch|3}}, {{asbranch|3}}, {{p2branch|3}}, along with many improvements that bring Source close to modern standards.  | ||
== Features ==  | |||
New since the {{csgobranch|4}} is:  | |||
; Cloth simulation  | |||
: Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.  | |||
; Global lighting  | |||
: The world is lit and shadowed dynamically with [[env_global_light]] (in addition to pre-compiled light).  | |||
; Screen-space Anti-aliasing   | |||
: Anti-aliasing for use with deferred shading  | |||
; Screen Space Ambient Occlusion   | |||
: [[Ssao]] post-process shader  | |||
== Availability ==  | == Availability ==  | ||
Revision as of 00:39, 24 March 2023
Template:New icon It is a modified version of the CS:GO engine branch that combines the features of both CS:GO and the Left 4 Dead 2 version of Left 4 Dead engine branch, Alien Swarm engine branch, Portal 2 engine branch, along with many improvements that bring Source close to modern standards.
Features
New since the 
 CS:GO engine branch is:
- Cloth simulation
 - Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
 - Global lighting
 - The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
 - Screen-space Anti-aliasing
 - Anti-aliasing for use with deferred shading
 - Screen Space Ambient Occlusion
 - Ssao post-process shader
 
Availability
 Counter-Strike: Global Offensive
 Portal 2
 Alien Swarm
 Source Filmmaker
 Left 4 Dead 2
 Left 4 Dead
 Half-Life 2
 Half-Life 2: Deathmatch
 Half-Life 2: Lost Coast
 Half-Life 2: Episode One
 Half-Life 2: Episode Two
 Half-Life: Source
 Half-Life Deathmatch: Source
 Portal
 Counter-Strike: Source
 Day of Defeat: Source
 Team Fortress 2