User:Naomi2319/sandbox2: Difference between revisions
Jump to navigation
Jump to search
m (Test) |
No edit summary |
||
Line 1: | Line 1: | ||
{{New icon|{{{1|4}}}|ico=Portal2-16px.png|link=Counter-Strike: Global Offensive (engine branch)|name=Orange Box 2 engine branch|name:es=Orange Box 2 rama de motor|name:zh-cn=橙盒 2 引擎分支|suf={{{suf|}}}|col=#23B1E5|addtext={{{addtext|}}}}} | {{New icon|{{{1|4}}}|ico=Portal2-16px.png|link=Counter-Strike: Global Offensive (engine branch)|name=Orange Box 2 engine branch|name:es=Orange Box 2 rama de motor|name:zh-cn=橙盒 2 引擎分支|suf={{{suf|}}}|col=#23B1E5|addtext={{{addtext|}}}}} | ||
It is a modified version of the {{csgobranch|3}} that combines the features of both CS:GO and the {{l4d2|3}} version of {{l4dbranch|3}}, {{asbranch|3}}, {{p2branch|3}}, along with many improvements that bring Source close to modern standards. | It is a modified version of the {{csgobranch|3}} that combines the features of both CS:GO and the {{l4d2|3}} version of {{l4dbranch|3}}, {{asbranch|3}}, {{p2branch|3}}, along with many improvements that bring Source close to modern standards. | ||
== Features == | |||
New since the {{csgobranch|4}} is: | |||
; Cloth simulation | |||
: Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source. | |||
; Global lighting | |||
: The world is lit and shadowed dynamically with [[env_global_light]] (in addition to pre-compiled light). | |||
; Screen-space Anti-aliasing | |||
: Anti-aliasing for use with deferred shading | |||
; Screen Space Ambient Occlusion | |||
: [[Ssao]] post-process shader | |||
== Availability == | == Availability == |
Revision as of 01:39, 24 March 2023
Orange Box 2 engine branch
It is a modified version of the CS:GO engine branch that combines the features of both CS:GO and the Left 4 Dead 2 version of Left 4 Dead engine branch, Alien Swarm engine branch, Portal 2 engine branch, along with many improvements that bring Source close to modern standards.
Features
New since the CS:GO engine branch is:
- Cloth simulation
- Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
- Global lighting
- The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
- Screen-space Anti-aliasing
- Anti-aliasing for use with deferred shading
- Screen Space Ambient Occlusion
- Ssao post-process shader
Availability
Counter-Strike: Global Offensive
Portal 2
Alien Swarm
Source Filmmaker
Left 4 Dead 2
Left 4 Dead
Half-Life 2
Half-Life 2: Deathmatch
Half-Life 2: Lost Coast
Half-Life 2: Episode One
Half-Life 2: Episode Two
Half-Life: Source
Half-Life Deathmatch: Source
Portal
Counter-Strike: Source
Day of Defeat: Source
Team Fortress 2