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Logic script: Difference between revisions

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{{Lang|title=logic_script}} __NOTOC__ {{CD|CLogicScript|CPointEntity}}
{{Lang}} __NOTOC__ {{CD|CLogicScript|CPointEntity}}
[[File:Logic_script.png|left|Source 1 editor sprite]]
[[File:Logic_script.png|left|Source 1 editor sprite]]



Revision as of 12:27, 22 March 2023

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C++ Class hierarchy
CLogicScript
CPointEntity
CBaseEntity
Source 1 editor sprite
Source 2 editor sprite

Template:Entity It is also available in Team Fortress 2 Team Fortress 2 and it the container for VScripts. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as Peanut Gallery, Strongman Contest, Whack-a-Stach, etc.

KeyValues

start ([todo internal name (i)])
Group00 ([todo internal name (i)]) <targetname>
EntityGroup[0]
vscripts ([todo internal name (i)]) <scriptlist> (in all games since Left 4 Dead 2)
Entity Scripts
thinkfunction ([todo internal name (i)]) <string> (in all games since Left 4 Dead 2)
Think function
end ([todo internal name (i)])

Inputs

RunScriptFile <scriptRedirectInput/string> (in all games since Left 4 Dead 2) (also in Team Fortress 2)
Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
RunScriptCode <stringRedirectInput/string> (in all games since Left 4 Dead 2) (also in Team Fortress 2)
Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console. Template:ModernBugfixTemplate:ModernNote
CallScriptFunction <stringRedirectInput/string> (in all games since Left 4 Dead 2) (also in Team Fortress 2) !FGD
Calls a VScript function defined in the scope of the receiving entity.
TerminateScriptScope  (only in Team Fortress 2) !FGD
Destroys the script scope of the receving entity.

See also

External links