Info landmark: Difference between revisions
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{{subpage|[[Level Transitions]]}} | {{subpage|[[Level Transitions]]}} | ||
__NOTOC__ | __NOTOC__ | ||
{{infotable | {{infotable | ||
| | |info_landmark | ||
|img=[[File:Info_landmark.png]] | |||
|type=e0 | |type=e0 | ||
|engine=2 | |engine=2 | ||
|in=0 | |in=0 | ||
}} | }} | ||
{{CD|CPointEntity|file1=subs.cpp}} | {{CD|CPointEntity|file1=subs.cpp}} | ||
{{entity|info_landmark|type=e0}} | {{entity|info_landmark|type=e0}} | ||
Revision as of 01:24, 9 February 2023
| info_landmark | |
|---|---|
![]() | |
| Type | Point entity |
| Engine | |
| Availability | In all games |
| CPointEntity |
Template:Entity It acts as a landmark for Level Transitions. There should be a corresponding info_landmark entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
See also
- Level Transitions
- info_landmark
- trigger_changelevel
- trigger_transition
- point_changelevel (only in
) - info_changelevel (only in

)
