Info landmark: Difference between revisions

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{{subpage|[[Level Transitions]]}}
{{subpage|[[Level Transitions]]}}
__NOTOC__
__NOTOC__
{{infotable
{{infotable
|noname=1
|info_landmark
|info_landmark|img=[[File:Info_landmark.png]]
|img=[[File:Info_landmark.png]]
|type=e0
|type=e0
|engine=2
|engine=2
|in=0
|in=0
}}
}}
{{CD|CPointEntity|file1=subs.cpp}}
{{CD|CPointEntity|file1=subs.cpp}}
{{entity|info_landmark|type=e0}}
{{entity|info_landmark|type=e0}}

Revision as of 02:24, 9 February 2023

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info_landmark
Info landmark.png
TypePoint entity
EngineSource Source
AvailabilityIn all games
 
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ subs.cpp

Template:Entity It acts as a landmark for Level Transitions. There should be a corresponding info_landmark entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See also