Team Fortress 2/Docs/Level Design: Difference between revisions
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== Getting Started == | == Getting Started == | ||
* [[Downloading and Installing the Source SDK|SDK Installation]] | * [[Downloading and Installing the Source SDK|SDK Installation]] | ||
* [[ | * [[Team Fortress 2 Design Theory|Design Theory]] | ||
* [[ | * [[Team Fortress 2/Basic_Map_Construction|Basic Map Construction]] | ||
* [[TF2/Team Fortress 2 Mapper's Reference|Mapper's Reference]] | * [[TF2/Team Fortress 2 Mapper's Reference|Mapper's Reference]] | ||
== Themes == | == Themes == | ||
* [[ | * [[Team Fortress 2/Design Theme/Spytech|Spytech]] | ||
* [[ | * [[Team Fortress 2/Design Theme/Dustbowl|Dustbowl]] | ||
* [[ | * [[Team Fortress 2/Design Theme/Sawmill|Sawmill]] | ||
* [[Hydro_(Tf2_design_theme)|Hydro]] | * [[Hydro_(Tf2_design_theme)|Hydro]] | ||
* [[Payload Design Theory|Payload]] | * [[Payload Design Theory|Payload]] | ||
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=== Spawnrooms === | === Spawnrooms === | ||
* [[ | * [[Team Fortress 2/Creating a Spawnroom|Creating a Spawnroom]] | ||
* [[TF2/Respawn Areas|Respawn Areas]] | * [[TF2/Respawn Areas|Respawn Areas]] | ||
* [[TF2/Resupply Areas|Resupply Areas]] | * [[TF2/Resupply Areas|Resupply Areas]] | ||
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* [[TF2/Creating_a_Capture_Point|Control Points]] | * [[TF2/Creating_a_Capture_Point|Control Points]] | ||
* [[TF2/Flag Based Goal Systems|Flags]] | * [[TF2/Flag Based Goal Systems|Flags]] | ||
* [[ | * [[Team Fortress 2/King of the Hill|King of the Hill]] | ||
* [[TF2/Creating a Linear Gameplay Map|Multiple Round Linear Goal Systems]] | * [[TF2/Creating a Linear Gameplay Map|Multiple Round Linear Goal Systems]] | ||
* [[TF2/Creating_a_Payload_Map|Payload Goal System]] | * [[TF2/Creating_a_Payload_Map|Payload Goal System]] | ||
* [[TF2/Territorial_Control|Territorial Control]] | * [[TF2/Territorial_Control|Territorial Control]] | ||
* [[TF2/PASSTime|PASS Time]] | * [[TF2/PASSTime|PASS Time]] | ||
* [[ | * [[Team Fortress 2/Player Destruction|Player Destruction]] | ||
=== Environmental Hazards === | === Environmental Hazards === | ||
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* [[Cyclic Capture Points|Cyclic Control Points]] | * [[Cyclic Capture Points|Cyclic Control Points]] | ||
* [[TF2/Creating a Single Flag Keep-Away map|CTF Keep-Away]] | * [[TF2/Creating a Single Flag Keep-Away map|CTF Keep-Away]] | ||
* [[ | * [[Team Fortress 2/Domination Gametype|Domination]] | ||
* [[TF2/Hunted Gametype|The Hunted]] | * [[TF2/Hunted Gametype|The Hunted]] | ||
== Tricks & Effects == | == Tricks & Effects == | ||
* [[ | * [[Team Fortress 2/Creating fire|Working Fire]] | ||
* [[TF2/Modifying the Respawn Time|Respawn Time]] | * [[TF2/Modifying the Respawn Time|Respawn Time]] | ||
* [[TF2/Modifying the Mission Briefing|Mission Briefing]] | * [[TF2/Modifying the Mission Briefing|Mission Briefing]] | ||
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* [[TF2/Creating Rollback/Rollforward zones for payload maps|Rollback/Rollforward zones for payload maps]] | * [[TF2/Creating Rollback/Rollforward zones for payload maps|Rollback/Rollforward zones for payload maps]] | ||
* [[Team_Fortress_2_Halloween_Bosses|Halloween Bosses]] | * [[Team_Fortress_2_Halloween_Bosses|Halloween Bosses]] | ||
* [[ | * [[Team Fortress 2/Pyrovision|Pyroland]] | ||
== References == | == References == | ||
Revision as of 13:16, 1 February 2023
This article focuses on
Team Fortress 2 Level Design. For general mapping tutorials, see Category:Level Design.
Getting StartedThemesConstructing ElementsBasic ElementsSpawnrooms
Goal Systems
Environmental HazardsBots |
Custom ModesTricks & Effects
References
External Links
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