Info landmark: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(use {{lang}})
mNo edit summary
Line 1: Line 1:
{{lang|Info landmark|title={{MdCode|oneclick|background=transparent|info_landmark}}}}
{{lang|Info landmark|$title=info_landmark}}
{{subpage|[[Level Transitions]]}}
{{subpage|[[Level Transitions]]}}
__NOTOC__
__NOTOC__
{{infotable
{{infotable
|noname=1
|info_landmark|img=[[File:Info_landmark.png]]
|info_landmark|img=[[File:Info_landmark.png]]
|type=e0
|type=e0
|engine=2
|engine=2
|in=0
|in=0
}} {{point ent|this=0|type=e0}}
}} {{ent|mode=entity|info_landmark|type=e0}}


It acts as a landmark for [[Level Transitions]]. There should be a corresponding '''info_landmark''' entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.
It acts as a landmark for [[Level Transitions]]. There should be a corresponding '''info_landmark''' entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.

Revision as of 04:25, 23 January 2023

English (en)Translate (Translate)
info_landmark
Info landmark.png
TypePoint entity
EngineSource Source
AvailabilityIn all games
 

info_landmark

It acts as a landmark for Level Transitions. There should be a corresponding info_landmark entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.

C++ Class hierarchy
CPointEntity
CBaseEntity
C++ subs.cpp

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See also