Info landmark: Difference between revisions
		
		
		
		
		
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{{  | {{lang|Info landmark|title={{MdCode|oneclick|background=transparent|info_landmark}}}}  | ||
{{subpage|[[Level Transitions]]}}  | {{subpage|[[Level Transitions]]}}  | ||
__NOTOC__  | __NOTOC__  | ||
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{{clr}}{{CD|CPointEntity|file1=subs.cpp}}  | {{clr}}{{CD|CPointEntity|file1=subs.cpp}}  | ||
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==Keyvalues==  | ==Keyvalues==  | ||
Revision as of 07:52, 10 January 2023
| info_landmark | |
|---|---|
![]()  | |
| Type | Point entity | 
| Engine | |
| Availability | In all games | 
It acts as a landmark for Level Transitions. There should be a corresponding info_landmark entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.
| CPointEntity | 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
See also
- Level Transitions
 - info_landmark
 - trigger_changelevel
 - trigger_transition
 - point_changelevel (only in 
) - info_changelevel (only in 

) 
