Nl/SDK Docs: Difference between revisions
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Kestrelguy (talk | contribs) m (transferred formatting from English page. needs somebody who actually knows Dutch to translate a couple lines.) |
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{{lang|SDK Docs}} | {{lang|SDK Docs}} | ||
{ | {{translate:nl}}{{updatetranslation:nl}} | ||
| | <table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;{{border-radius|12px}};"> | ||
<caption>[[File:Source-logo.png|400px|link=|Source Engine]] | |||
<p style="margin:10px 0 10px;font-size:14px;">'''[[SDK Installation:nl|Download en Installatie]] · [[:Category:Source SDK FAQ:nl|Veel Gestelde Vragen]] · [[Source SDK Release Notes:nl|Release Notities]]'''</p></caption> | |||
< | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:Category:Modding:nl|Modden]]'''</td> | |||
| | <td style="text-align:center;{{border-radius|0 8px 0 0}};">Je [[Source:nl|<span style=color:#E1E0DF>Source</span>]] project maken, organiseren en releasen</td></tr> | ||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design:nl|Level Design]]'''</td> | |||
<td style="text-align:center;">[[Map (level design):nl|<span style=color:#E1E0DF>Mappen</span>]] zijn de 3D werelden waar alles tezamen komt</td></tr> | |||
| Mappen zijn de 3D werelden waar alles tezamen komt | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming:nl|Programmeren]]'''</td> | |||
<td style="text-align:center;">De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
|- | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting:nl|Scripteren]]'''</td> | ||
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity:nl|<span style=color:#E1E0DF>entities</span>]].</td></tr> | |||
| Models zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling:nl|Modelen]]'''</td> | |||
<td style="text-align:center;">[[Model:nl|<span style=color:#E1E0DF>Models</span>]] zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld</td></tr> | |||
| Textures en shaders zijn gecombineerd in Source om materialen te creëren | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System:nl|Materialen]]'''</td> | |||
<td style="text-align:center;">[[Texture:nl|<span style=color:#E1E0DF>Textures</span>]] en [[Shader:nl|<span style=color:#E1E0DF>shaders</span>]] zijn gecombineerd in Source om materialen te creëren</td></tr> | |||
| | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System:nl|Geluiden]]'''</td> | |||
<td style="text-align:center;">Kwaliteit [[Sound and Music:nl|<span style=color:#E1E0DF>audio</span>]] geeft een vierde dimensie aan je wereld</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
|- | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System:nl|Particles]]'''</td> | ||
<td style="text-align:center;">Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met [[Particle System Overview:nl|<span style=color:#E1E0DF>particles</span>]]</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
|- | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI:nl|Artificial Intelligence]]'''</td> | ||
<td style="text-align:center;">AI controls the behavior of all but the simplest of [[NPC:nl|<span style=color:#E1E0DF>NPC</span>]] actions.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Choreography:nl|Choreografie]]'''</td> | |||
<td style="text-align:center;">Regisseer de performance van je digitale acteurs met [[Choreography creation:nl|<span style=color:#E1E0DF>gechoreografeerde scènes</span>]]</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker:nl|Filmmaker]]'''</td> | |||
<td style="text-align:center;">Create movies inside the [[Source:nl|<span style=color:#E1E0DF>Source Engine</span>]].</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
|- | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials:nl|Tutorials]]'''</td> | ||
<td style="text-align:center;">Stap voor stap gidsen over een variëteit van topics</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
|} | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Technical:nl|Technisch]]'''</td> | ||
<td style="text-align:center;">Geavanceerde discussie over Source's features</td></tr> | |||
[[Category: | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary:nl|Glossarium]]'''</td> | |||
<td style="text-align:center;">Uitleg over terminologie die je kan tegenkomen</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools:nl|Official Tools]]'''</td> | |||
<td style="text-align:center;">Official tools made by [[Valve:nl|<span style=color:#E1E0DF>Valve</span>]] for their games.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools:nl|Derde Partij Tools]]'''</td> | |||
<td style="text-align:center;">Nuttige developer tools gemaakt door de community</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;{{border-radius|0 0 0 8px}};background:#303030;">'''[[:Category:IO System:nl|I/O System]]'''</td> | |||
<td style="text-align:center;{{border-radius|0 0 8px 0}}">The [[Inputs and Outputs:nl|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods.</td></tr></table> | |||
[[Category:Entry pages:nl]] |
Revision as of 15:48, 19 October 2022

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Template:Translate:nlTemplate:Updatetranslation:nl
Modden | Je Source project maken, organiseren en releasen |
Level Design | Mappen zijn de 3D werelden waar alles tezamen komt |
Programmeren | De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen |
Scripteren | Scripting can be used for adding new functionality or logic to entities. |
Modelen | Models zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld |
Materialen | Textures en shaders zijn gecombineerd in Source om materialen te creëren |
Geluiden | Kwaliteit audio geeft een vierde dimensie aan je wereld |
Particles | Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met particles |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreografie | Regisseer de performance van je digitale acteurs met gechoreografeerde scènes |
Filmmaker | Create movies inside the Source Engine. |
Tutorials | Stap voor stap gidsen over een variëteit van topics |
Technisch | Geavanceerde discussie over Source's features |
Glossarium | Uitleg over terminologie die je kan tegenkomen |
Official Tools | Official tools made by Valve for their games. |
Derde Partij Tools | Nuttige developer tools gemaakt door de community |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |