Env soundscape proxy: Difference between revisions
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Important:This is a preserved entity in 






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If the game has round restart mechanics this entity may not behave as expected:
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(-remove irrelevant kio, internal names format) |
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{{lang|Env soundscape proxy}} | {{lang|Env soundscape proxy}} | ||
{{base point|env_soundscape_proxy|sprite=env_soundscape}} It plays a [[soundscape]] with the properties set by an {{ent|env_soundscape}} or {{ent|env_soundscape_triggerable}}. This is convenient for soundscapes that can be triggered through many possible entrances/exits as it prevents the mapper from having to synchronize settings for many individual entities. | {{base point|env_soundscape_proxy|sprite=env_soundscape.png}} It plays a [[soundscape]] with the properties set by an {{ent|env_soundscape}} or {{ent|env_soundscape_triggerable}}. This is convenient for soundscapes that can be triggered through many possible entrances/exits as it prevents the mapper from having to synchronize settings for many individual entities. | ||
{{PreservedEnt}} | {{PreservedEnt}} | ||
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Soundscape entity | {{KV|Soundscape entity|intn=MainSoundscapeName|targetname|The soundscape entity to become a copy of.}} | ||
{{KV|Radius | {{KV|Radius|intn=radius|float|Defines the entity's sphere of influence. Players must also have [[LOS]] to the entity for it to trigger. -1 means infinite range. A note inside the FGD file says this does not work, but it does.}} | ||
{{KV | {{KV Targetname}} | ||
[[Category:Sound System]] | [[Category:Sound System]] |
Revision as of 07:46, 5 October 2022


Template:Base point It plays a soundscape with the properties set by an env_soundscape or env_soundscape_triggerable. This is convenient for soundscapes that can be triggered through many possible entrances/exits as it prevents the mapper from having to synchronize settings for many individual entities.









If the game has round restart mechanics this entity may not behave as expected:
|
Keyvalues
- Soundscape entity (MainSoundscapeName) <targetname>
- The soundscape entity to become a copy of.
- Radius (radius) <float>
- Defines the entity's sphere of influence. Players must also have LOS to the entity for it to trigger. -1 means infinite range. A note inside the FGD file says this does not work, but it does.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities