Zh/Hammer Hotkey Reference: Difference between revisions
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|{{key|Shift|R}} || 打开/关闭视口网格。 || Toggle viewport grid on/off. | |{{key|Shift|R}} || 打开/关闭视口网格。 || Toggle viewport grid on/off. | ||
|- | |- | ||
|{{key|Shift|W}} || 打开/ | |{{key|Shift|W}} || 打开/关闭网格对齐(网格捕捉、吸附网格)。 || Toggle grid snapping on/off. | ||
|- | |- | ||
|{{key|P}} || 打开/关闭 3D 网格。 || Toggle brush face 3D grid on and off (with mouse cursor in 3D view). | |{{key|P}} || 打开/关闭 3D 网格。 || Toggle brush face 3D grid on and off (with mouse cursor in 3D view). | ||
Line 194: | Line 194: | ||
=[[Image:mt-selection.png]] Selection Tool 选择工具= | =[[Image:mt-selection.png]] Selection Tool 选择工具= | ||
{| class=standard-table | {| class=standard-table | ||
|rowspan=4 | {{key|LMB}} || | |rowspan=4 | {{key|LMB}} || (在未选定的对象上)选择光标下的对象并取消选择任何先前选择的对象。 || (On an unselected object) Selects the object under the cursor and deselects any previously selected items. | ||
|- | |- | ||
| | | (在选定对象上)在调整大小、旋转和倾斜模式中循环。 || (On a selected object) Cycles through resize, rotate, and skew. | ||
|- | |- | ||
| | | (按住)在光标下方的每个对象之间循环切换。适用于在不移动视图的情况下选择遮挡的对象。 || (Holding) Cycle through every object beneath the cursor. Good for selecting obscured items without moving your view. | ||
|- | |- | ||
| | | (单击并拖动)在释放鼠标左键时选中接触到选择框的所有对象(释放鼠标左键时按住 {{key|Shift}} 键,以选中仅完全在选择框中的对象)。 || (Click and drag) to select all objects touching the selection box upon releasing the Left mouse (hold {{key|Shift}} when releasing the Left mouse to select objects only entirely within the selection box). | ||
|- | |- | ||
|{{key|Ctrl}} || | |{{key|Ctrl}} || 按住 {{key|Ctrl}} 和左键单击以选择/取消选择多个对象。 || Hold {{key|Ctrl}} and Left-Click to select/deselect multiple objects. | ||
|- | |- | ||
|{{key|Alt}} || | |{{key|Alt}} || 禁用与网格对齐,同时使用鼠标拖动。 || Disable snap to grid while dragging with the mouse. | ||
|- | |- | ||
|rowspan=2 | {{key|Shift}} || | |rowspan=2 | {{key|Shift}} || 按住 {{key|Shift}} 并移动对象以创建该对象的副本(克隆)。 || hold {{key|Shift}} when moving an object to create a copy (clone) of that object. | ||
|- | |- | ||
| | | * 按住 {{key|Shift}} (或 {{key|Alt}} )时允许不受 15 度间隔的约束进行旋转。 || * Hold {{key|Shift}} (or {{key|Alt}}) when rotating to allow rotation unconstrained to 15 degrees intervals. | ||
|- | |- | ||
|{{key|Shift|Q}} or {{key|Esc}} || | |{{key|Shift|Q}} or {{key|Esc}} || 清除当前选择。 || Clear current selections. | ||
|- | |- | ||
|{{key|PgUp}} || | |{{key|PgUp}} || 选择“点击”列表中的前一个。 || Previous selection in "hit" list. | ||
|- | |- | ||
|{{key|PgDn}} || | |{{key|PgDn}} || 选择“点击”列表中的后一个。 || Next selection in "hit" list. | ||
|- | |- | ||
|{{key|Ctrl|T}} || | |{{key|Ctrl|T}} || 将选定的笔刷绑定到实体。如果所选笔刷是已有实体的一部分,则可以选择向原有实体中添加其他选定的笔刷。 || Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. | ||
|- | |- | ||
|{{key|Ctrl|Shift|W}} || | |{{key|Ctrl|Shift|W}} || “移动到世界”,将选定笔刷移出实体状态。 || "Move to world", removes entity status from selected brushes | ||
|- | |- | ||
|{{key|Alt|Enter}} || | |{{key|Alt|Enter}} || 打开当前选定对象的属性弹框。 || Open up Object Properties for the currently selected objects. | ||
|- | |- | ||
|{{key|Ctrl|Shift|C}} || | |{{key|Ctrl|Shift|C}} || 使用选定的几何物体进行雕刻。(已知会导致顶点问题,请自行决定使用。) || Carve using selected geometry. (Known to cause vertex issues, use at your own discretion.) | ||
|} | |} | ||
: * when "Default to 15 degree rotation" is enabled in the "2D views" options menu | : * 在“2D 视图”选项菜单中启用“默认为 15 度旋转”时。 * when "Default to 15 degree rotation" is enabled in the "2D views" options menu. | ||
=[[Image:mt-camera.png]] Camera Tool= | =[[Image:mt-camera.png]] Camera Tool 相机工具= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Shift}} || | |{{key|Shift}} || 按住 {{key|Shift}} 然后单击并拖动鼠标左键 {{key|LMB}} 创建新相机。 || Hold {{key|Shift}} and click and drag {{key|LMB}} left mouse button to create a new camera. | ||
|- | |- | ||
|{{key|PgUp}} || | |{{key|PgUp}} || 循环到上一个相机位置。 || Cycle to the previous camera position. | ||
|- | |- | ||
|{{key|PgDn}} || | |{{key|PgDn}} || 循环到下一个相机位置。 || Cycle to the next camera position. | ||
|- | |- | ||
|{{key|Delete}} || | |{{key|Delete}} || 删除当前相机位置。 || Delete the current camera position. | ||
|- | |- | ||
|{{key|Ctrl}} || | |{{key|Ctrl}} || 按住 {{key|Ctrl}} 并拖动相机或其兴趣点以将两者一起移动。 || Hold {{key|Ctrl}} and drag a camera or its point of interest to move both together. | ||
|- | |- | ||
|{{key|MMB}} || | |{{key|MMB}} || (在 3D/相机视口中)沿着激活的相机的视图轴向前或向后移动。 || (in 3D/Camera viewport) Move active camera forward or backward along its view axis. | ||
|} | |} | ||
=[[Image:mt-block.png]] Block Tool= | =[[Image:mt-block.png]] Block Tool 块工具= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|LMB}} || | |{{key|LMB}} || 单击并拖动鼠标左键以绘制新的笔刷形状。 || Click and drag left mouse to draw a new brush shape. | ||
|- | |- | ||
|{{key|Enter}} || | |{{key|Enter}} || 创建使用块/实体工具绘制的对象。 || Create object drawn with block/entity tool. | ||
|- | |- | ||
|{{key|Esc}} || | |{{key|Esc}} || 删除使用块/实体工具绘制的对象,而不创建它。 || Delete object drawn with block/entity tool without creating it. | ||
|- | |- | ||
|{{key|Alt|Shift|C}} || | |{{key|Alt|Shift|C}} || 插入原始预制件。 || Insert original prefab. | ||
|} | |} | ||
=[[Image:mt-entities.png]] Entity Tool= | =[[Image:mt-entities.png]] Entity Tool 实体工具= | ||
{| class=standard-table | {| class=standard-table | ||
|rowspan=2 | {{key|LMB}} || | |rowspan=2 | {{key|LMB}} || (在 3D 视图中)单击笔刷表面以在单击的位置上创建当前实体。 || (in 3D view) Click on brush surface to create the current entity on clicked location. | ||
|- | |- | ||
| | | (在 2D 视图中)单击以设置实体的 X/Y/Z 坐标,按 Enter 键在当前坐标处创建实体(或者鼠标右键 {{key|RMB}} 坐标轴中心)。 || (in 2D view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or {{key|RMB}} right mouse button on coordinate's center). | ||
|- | |- | ||
|{{key|Delete}} || | |{{key|Delete}} || 删除上次创建的实体。 || Remove last created entity. | ||
|} | |} | ||
=[[Image:Hammer_ToggleTextureApplication.png]] Texture Application Tool= | =[[Image:Hammer_ToggleTextureApplication.png]] Texture Application Tool 纹理应用工具= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Ctrl}} || | |{{key|Ctrl}} || 按住 {{key|Ctrl}} 然后单击以选择/取消选择多个面。 || Hold {{key|Ctrl}} and click to select/deselect multiple faces. | ||
|- | |- | ||
|{{key|Shift}} || | |{{key|Shift}} || 按住 {{key|Shift}} 然后单击一个面以选择笔刷上的所有面。 || Hold {{key|Shift}} and click a face to select all faces on the brush. | ||
|- | |- | ||
|{{key|Shift|Ctrl}} || | |{{key|Shift|Ctrl}} || 按住 {{key|Shift}} 和 {{key|Ctrl}} 单击某个面以将笔刷上的选定面与未选定的面进行反转。 || Hold {{key|Shift}} and {{key|Ctrl}} when clicking a face to invert the selected faces on a brush with the unselected faces. | ||
|- | |- | ||
|{{key|RMB}} || | |{{key|RMB}} || 将当前材质应用于单击的面。 || Apply the current material settings to the face that is clicked. | ||
|- | |- | ||
|{{key|Shift}}+{{key|RMB}} || | |{{key|Shift}}+{{key|RMB}} || 将当前材质应用于单击的画笔的所有面。 || Apply the current material settings to all the faces of a brush that is clicked. | ||
|- | |- | ||
|{{key|Alt}}+{{key|RMB}} || | |{{key|Alt}}+{{key|RMB}} || 将所有当前材质应用于通过换行/对齐单击到先前所选面的面。 || Apply all the current material settings to the face that is clicked with wrapping/alignment to the previously selected face. | ||
|- | |- | ||
|{{key|Alt|Shift}}+{{key|RMB}} || | |{{key|Alt|Shift}}+{{key|RMB}} || 将当前材质应用于通过环绕/对齐单击到先前所选面的笔刷的所有面。 || Apply the current material settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face. | ||
|} | |} | ||
=Displacement Editing Tool= | =Displacement Editing Tool 位移编辑工具= | ||
==Select Mode== | ==Select Mode 选择模式== | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Ctrl|LMB}} || | |{{key|Ctrl|LMB}} || 按住 Ctrl 并单击以选择多个面。 || Hold Ctrl and click to select multiple faces. | ||
|- | |- | ||
|{{key|Shift}} || | |{{key|Shift}} || 按住 Shift 并单击一个面以选择笔刷上的所有面。 || Hold Shift and click a face to select all faces on the brush. | ||
|- | |- | ||
|{{key|Shift|Ctrl}} || | |{{key|Shift|Ctrl}} || 按住 Shift 和 Ctrl 键,单击某个面可将笔刷上所有未选择的面添加到当前选区中。 || Hold Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection. | ||
|} | |} | ||
==Paint Geometry Mode== | ==Paint Geometry Mode 绘制几何模式== | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|LMB}} || | |{{key|LMB}} || 将所选效果应用于所选面上包含的顶点。 || Applies selected affect to the encompassed vertex/vertices on selected faces. | ||
|- | |- | ||
|{{key|RMB}} || | |{{key|RMB}} || 选择“升高/降低”时,降低所选面上包含的顶点。 || Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected. | ||
|- | |- | ||
|{{key|Ctrl|LMB}} || | |{{key|Ctrl|LMB}} || 按住 Ctrl 并单击鼠标左键以选择多个面。 || Hold Ctrl and Left-Click to select multiple faces. | ||
|- | |- | ||
|{{key|Shift|Ctrl|LMB}} || | |{{key|Shift|Ctrl|LMB}} || 按住 Shift 和 Ctrl 键,左键单击某个面可将笔刷上所有未选定的面添加到当前选区中。 || Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the brush to the current selection. | ||
|- | |- | ||
|{{key|Alt|LMB}} || | |{{key|Alt|LMB}} || 按住 Alt 和鼠标左键拖动以更改空间编辑球体的大小。 || hold Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere. | ||
|- | |- | ||
|{{key|Shift}} || | |{{key|Shift}} || 按住 Shift 并左键单击某个顶点可沿当前绘制轴拖动该顶点。 || hold Shift and Left-Click a vertex to drag that vertex along the current painting axis. | ||
|- | |- | ||
|{{key|Alt|RMB}} || | |{{key|Alt|RMB}} || 单击任何笔刷或位移面,使该面的正常方向成为当前绘制轴。 || Click any brush or displacement face to make that face’s normal the current painting axis. | ||
|} | |} | ||
==Paint Alpha mode== | ==Paint Alpha mode 绘制 Alpha 模式== | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|LMB}} || | |{{key|LMB}} || 选择“升高/降低”时,将第二纹理应用于所选面上包含的顶点。 || Applies secondary texture to the encompassed vertex/vertices on selected faces when Raise/Lower is selected. | ||
|- | |- | ||
|{{key|RMB}} || | |{{key|RMB}} || 选择“升高/降低”时,将主纹理应用于所选面上所包含的顶点。 || Applies primary texture the encompassed vertex/vertices on selected faces when Raise/Lower is selected. | ||
|- | |- | ||
|{{key|Ctrl|LMB}} || | |{{key|Ctrl|LMB}} || 按住 Ctrl 并单击以选择多个面。 || Hold Ctrl and click to select multiple faces. | ||
|- | |- | ||
|{{key|Shift|Ctrl}} || | |{{key|Shift|Ctrl}} || 按住 Shift 和 Ctrl 键,单击一个面以将笔刷上的所有面添加到当前选区中。 || Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection. | ||
|} | |} | ||
=[[Image:mt-overlay.png]] Overlay Tool= | =[[Image:mt-overlay.png]] Overlay Tool 覆盖工具= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Ctrl}} || | |{{key|Ctrl}} || 按住 Ctrl 并单击以选择多个覆盖图层。 || hold Ctrl and click to select multiple overlays. | ||
|- | |- | ||
|{{key|Shift}} || | |{{key|Shift}} || * 按住 Shift 键,然后拖动覆盖图层的顶点以将其吸附对齐到另一个覆盖图层的顶点。 || * Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex. | ||
|} | |} | ||
: * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc) | : * 必须在顶点模式内选择多个覆盖图层才能正常工作,一次只能吸附一个顶点。此选项主要用于连接基于线的覆盖图层(溢出、道路车道标记等)。 * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc). | ||
=[[Image:mt-clipping.png]] Clipping Tool= | =[[Image:mt-clipping.png]] Clipping Tool 裁剪工具= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|LMB}}|| | |{{key|LMB}}|| 单击并拖动鼠标左键以创建新的裁剪平面。 || Click and drag left mouse to create a new clip plane. | ||
|- | |- | ||
|{{key|Shift|LMB}} || | |{{key|Shift|LMB}} || 按住 Shift 并使用鼠标左键拖动以擦除上一个裁剪平面并创建一个新裁剪平面。 || Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one. | ||
|- | |- | ||
|{{key|Enter}} || | |{{key|Enter}} || 执行裁剪。 || Perform clip. | ||
|- | |- | ||
|{{key|Ctrl|LMB}} || | |{{key|Ctrl|LMB}} || 按住 Ctrl 并使用鼠标左键在剪裁手柄上拖动,以同时移动剪裁平面的两个手柄。 || hold Ctrl and drag with the left mouse button over a clipping handle to move both handles of the clipping plane at the same time. | ||
|- | |- | ||
|{{key|O}} || | |{{key|O}} || 打开或关闭裁剪距离测量值显示。 || Toggle the clip distance measurements display on and off (with mouse cursor in 2D view). | ||
|- | |- | ||
|{{key|Shift|X}} || | |{{key|Shift|X}} || 循环切换裁剪模式。 || Cycle through clip modes. | ||
|} | |} | ||
=[[Image:mt-vertex.png]] Vertex Edit Tool= | =[[Image:mt-vertex.png]] Vertex Edit Tool 顶点编辑工具= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|LMB}}|| | |{{key|LMB}}|| 选择顶点或边。 || select vertex/vertices or edges. | ||
|- | |- | ||
|{{key|Ctrl|LMB}} || | |{{key|Ctrl|LMB}} || 将顶点或边添加到选区。 || add vertex/vertices or edges to selection. | ||
|- | |- | ||
|{{key|Ctrl|F}} || | |{{key|Ctrl|F}} || * 分割面(顶点操作)。 || * Split face (vertex manipulation). | ||
|- | |- | ||
|{{key|Alt|E}} || | |{{key|Alt|E}} || 打开“顶点缩放”对话框。 || Open Vertex Scaling dialog. | ||
|- | |- | ||
|{{key|Enter}} || | |{{key|Enter}} || 关闭“顶点缩放”对话框并执行缩放。 || Close Vertex Scaling dialog and perform scale. | ||
|- | |- | ||
|{{key|Shift|V}} || | |{{key|Shift|V}} || 循环切换顶点/边显示模式。 || Cycle vertex/edge display modes. | ||
|} | |} | ||
: * You must have two edges or vertices selected that are part of the same face. | : * 必须选取两个属于同一面的边或顶点。 * You must have two edges or vertices selected that are part of the same face. | ||
=Miscellaneous= | =Miscellaneous 其他= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Shift|L}} || | |{{key|Shift|L}} || 切换纹理锁定。 || Toggle Texture lock. | ||
|- | |- | ||
|{{key|Ctrl|M}} || | |{{key|Ctrl|M}} || 打开“变换”对话框。 || Open Transform dialog. | ||
|- | |- | ||
|{{key|Alt|P}} || | |{{key|Alt|P}} || 打开“检查问题”对话框。 || Open Check for Problems dialog. | ||
|- | |- | ||
|{{key|Esc}} || | |{{key|Esc}} || * 清除当前选择或中止当前工具/鼠标操作(拖放)并转到选择工具。 || * Clear current selection or abort current tool/mouse operation (drag/drop) and goto the selection tool. | ||
|- | |- | ||
|{{key|Ctrl|Shift|G}} || | |{{key|Ctrl|Shift|G}} || 转到“笔刷编号”对话框。 || Go to Brush Number dialog. | ||
|- | |- | ||
|{{key|Ctrl|Shift|F}} || | |{{key|Ctrl|Shift|F}} || 打开“查找实体”对话框。 || Open Find Entities dialog. | ||
|- | |- | ||
|{{key|Ctrl|Shift|R}} || | |{{key|Ctrl|Shift|R}} || 打开“替换实体”对话框。 || Open Replace Entities dialog. | ||
|- | |- | ||
|{{key|F1}} || | |{{key|F1}} || 帮助 || Help | ||
|- | |- | ||
|{{key|Ctrl|R}} || | |{{key|Ctrl|R}} || 从所选位置创建预制件,原点(0 0 0 X/Y/Z 坐标)将成为预制件中心。 || Create prefab from selected, the origin (0 0 0 X/Y/Z coordinates) will become prefabs center. | ||
|- | |- | ||
|{{key|Ctrl|Alt|S}} || | |{{key|Ctrl|Alt|S}} || 打开“实体喷洒”对话框。({{csgo}},{{GMOD}},{{portal2}}) || Open Entity Sprinkle dialog. ({{csgo}},{{GMOD}},{{portal2}}) | ||
|} | |} | ||
: * Does not work with the Magnify, Texture Application, or Overlay Tools | : * 不适用于放大、纹理应用或覆盖工具 * Does not work with the Magnify, Texture Application, or Overlay Tools. | ||
[[Category:Hammer:zh-cn]] | [[Category:Hammer:zh-cn]] |
Revision as of 23:47, 26 August 2022
Template:Finishtranslation:zh-cn
Tools 工具
⇧ Shift+S | ![]() |
Selection Tool |
⇧ Shift+G | ![]() |
Magnify Tool |
⇧ Shift+C | ![]() |
Camera Tool |
⇧ Shift+E | ![]() |
Entity Tool |
⇧ Shift+B | ![]() |
Block Tool |
⇧ Shift+A | ![]() |
Texture Application Tool |
⇧ Shift+T | ![]() |
Apply Current Texture (to selected brushes) |
⇧ Shift+D | ![]() |
Decal Tool |
⇧ Shift+O | ![]() |
Overlay Tool |
⇧ Shift+X | ![]() |
Clipping Tool |
⇧ Shift+V | ![]() |
Vertex Edit Tool |
File Operations 文件选项
Ctrl+N | 创建一个新文件。 | Create a new file. |
Ctrl+O | 打开现有文件。 | Open an existing file. |
Ctrl+S | 保存当前文件。 | Save the current file. |
Alt+B | 再次导出。 | Export again. |
F9 | 运行/编译地图。 | Run/Compile Map. |
Ctrl+⇧ Shift+S | 打开声音浏览器。 | Open Sound Browser. |
Undo/Redo 撤销/重做
Ctrl+Z | 撤销。 | Undo. |
Ctrl+Y | 重做。 | Redo. |
Clipboard/Copy & Paste 剪贴板/复制和粘贴
Ctrl+C | 将所选对象复制到剪贴板(同 Ctrl+Insert)。 | Copy selected objects to clipboard (also Ctrl+Insert). |
Ctrl+V | 将对象从剪贴板粘贴到光标位置(同 ⇧ Shift+Insert)。 | Paste objects from clipboard to cursor location (also ⇧ Shift+Insert). |
Ctrl+⇧ Shift+V | 特殊粘贴。 | Paste special. |
Ctrl+X | 将所选对象剪切到剪贴板(同 ⇧ Shift+Del)。 | Cut selected objects to clipboard (also ⇧ Shift+Del). |
Grid 网格
[ | 减小网格的大小(同 Alt+A)。 | Decrease the size of the grid (also Alt+A). |
] | 增加网格的大小(同 Alt+S)。 | Increase the size of the grid (also Alt+S). |
⇧ Shift+R | 打开/关闭视口网格。 | Toggle viewport grid on/off. |
⇧ Shift+W | 打开/关闭网格对齐(网格捕捉、吸附网格)。 | Toggle grid snapping on/off. |
P | 打开/关闭 3D 网格。 | Toggle brush face 3D grid on and off (with mouse cursor in 3D view). |
Ctrl+B | 将所选对象与网格对齐(基于所选对象的边界框)。 | Snap selected objects to grid (based on selection bounding box). |
Ctrl+⇧ Shift+B | 将所选对象与网格对齐(分别对齐)。 | Snap selected objects to grid (individually). |
Grouping 分组
Ctrl+G | 将已选对象组成一组。 | Group selected objects. |
Ctrl+U | * 将已选择的组拆分。 | * Ungroup selected groups. |
Ctrl+R | 使用所选对象创建预制件。 | Create prefab with selected objects. |
Ctrl+W | 切换忽略组模式以选择实体或组内的单个个体。 | Toggle Ignore Groups mode to bypass entity and group selection. |
Ctrl+T | 将选定的笔刷绑定到实体。如果所选笔刷是已有实体的一部分,则可以选择向原有实体中添加其他选定的笔刷。 | Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. |
Ctrl+⇧ Shift+W | “移动到世界”,将选定笔刷移出实体状态。 | "Move to world", removes entity status from selected brushes. |
- * 这不会取消绑定到同一实体的笔刷分组。 * this won't ungroup brushes tied to the same entity.
QuickHiding 快速隐藏
H | 快速隐藏所选对象。 | QuickHide selected objects. |
Ctrl+H | 快速隐藏未选定的对象。(以前映射到“镂空所选对象”。) | QuickHide unselected objects. (Formerly mapped to "Hollow selected objects".) |
U | 全部取消隐藏。 | Unhide all. |
Viewports 视口
Ctrl+A | 自动调整 4 个视图的大小以居中显示。 | Auto-size 4 views to center. |
⇧ Shift+Z | 最大化/恢复当前激活的视口。 | Maximize/restore active viewport. |
↑ ↓ ← → | 平移视图。 | Pan the view. |
Ctrl+I | 垂直翻转所选对象。 | Flip selected objects vertically. |
Ctrl+L | 水平翻转所选对象。 | Flip selected objects horizontally. |
Ctrl+B | 将所选对象与网格对齐(基于所选对象的边界框)。 | Snap selected objects to grid (based on selection bounding box). |
Ctrl+⇧ Shift+B | 将所选对象与网格对齐(分别对齐)。 | Snap selected objects to grid (individually). |
Ctrl+⇧ Shift+E | 将选中对象在 3D 视图中居中。 | Center 3D viewport on currently selected objects. |
F2 | 切换到 2D 顶视图(X/Y)。 | switch to 2D Top (X/Y) view. |
F3 | 切换到 2D 侧视图(X/Z)。 | switch to 2D Side (X/Z) view. |
F4 | 切换到 2D 正视图(Y/Z)。 | switch to 2D Front (Y/Z) view. |
F5 | 切换到 3D 纹理视图。 | switch to 3D textured view. |
⇧ Shift+F5 | 切换到 3D 阴影纹理视图。 | switch to 3D shaded textured view. |
在 2d 视图选项菜单中启用“箭头键微移”后,您还可以利用: With "arrow key nudge" enabled in the 2d views options menu, you can also utilize:
↑ ↓ ← → | 微移当前 2D 或 3D 视口中的所选对象。 | Nudge the current selection in the current 2D or 3D viewport. |
⇧ Shift+↑ / ↓ / ← / → | 复制所选对象并将其微移到激活的 2D 或 3D 视口中。 | Clone the current selection and nudge it in the active 2D or 3D viewport. |
2D Views 2D视图
Tab ⇆ | 切换视图类型(顶部/侧面/正面)。 | Switch view types (top/side/front). |
NumPad + / - | 放大/缩小(按住 Ctrl 键可同步所有 2D 视图)。 | Zoom in/out (hold Ctrl to synchronize all 2D views). |
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放大/缩小(按住 Ctrl 键可同步所有 2D 视图)。 | Zoom in/out (hold Ctrl to synchronize all 2D views). |
1 to 9 | 预设缩放级别。 | Preset zoom levels. |
Spacebar | 按住空格键和鼠标左键以拖动视图。 | Hold Spacebar and left mouse button to drag the view position around. |
Alt | 禁用与网格对齐,同时使用鼠标拖动。 | Disable snap to grid while dragging with the mouse. |
Ctrl+E | 将选中对象在全部 2D 视图中居中。 | Center all 2D Views on currently selected objects. |
3D View 3D视图
Spacebar (holding) | 同时按住鼠标左键 ![]() |
Holding the ![]() |
同时按住鼠标右键 ![]() |
Holding the ![]() | |
同时按住左键和右键可以前后移动,也可以从一侧平移到另一侧。 | Holding both the left and right mouse buttons allows you to move forward and backward, as well as pan from side to side. | |
Spacebar+⇧ Shift | 鼠标左键 ![]() |
The ![]() |
按住鼠标右键 ![]() |
The ![]() | |
* ↑ ↓ ← → | (上/下)旋转视角(改变俯仰)。 | (up/down) rotate angle of view up and down (change pitch). |
(左/右)旋转视角(改变偏航)。 | (left/right) rotate left and right (change yaw). | |
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放大/缩小。 | Zoom in/out. |
W A S D | 移动相机。 | Move camera. |
Z | 将鼠标切换到导航模式(类似“noclip”)。 | Toggles mouse look ("noclip") navigation mode. |
P | 打开/关闭 3D 网格。 | Toggle brush face 3D grid on and off (with mouse cursor in 3D view). |
O | 显示 3D 视图中相机的帧率和位置。 | Display frames per second and yaw/pitch of camera (with mouse cursor in 3D view). |
I | 显示所有可见对象的边界框。 | Display bounding boxes for all visible objects. |
X or Ctrl+F9 | 显示用于调整对象大小/旋转的选择手柄。 | Display selection handles for object resizing/rotation. |
1 | 减小远距剪裁平面。 | Decrease far clipping plane. |
2 | 增加远距剪裁平面。 | Increase far clipping plane. |
Ctrl+⇧ Shift+E | 将选中对象在 3D 视图中居中。 | Center 3D View on selection. |
- * 在“2d视图”选项菜单中禁用“箭头键微移”。 * with "arrow key nudge" disabled in the "2d views" options menu.
Selection Tool 选择工具
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(在未选定的对象上)选择光标下的对象并取消选择任何先前选择的对象。 | (On an unselected object) Selects the object under the cursor and deselects any previously selected items. |
(在选定对象上)在调整大小、旋转和倾斜模式中循环。 | (On a selected object) Cycles through resize, rotate, and skew. | |
(按住)在光标下方的每个对象之间循环切换。适用于在不移动视图的情况下选择遮挡的对象。 | (Holding) Cycle through every object beneath the cursor. Good for selecting obscured items without moving your view. | |
(单击并拖动)在释放鼠标左键时选中接触到选择框的所有对象(释放鼠标左键时按住 ⇧ Shift 键,以选中仅完全在选择框中的对象)。 | (Click and drag) to select all objects touching the selection box upon releasing the Left mouse (hold ⇧ Shift when releasing the Left mouse to select objects only entirely within the selection box). | |
Ctrl | 按住 Ctrl 和左键单击以选择/取消选择多个对象。 | Hold Ctrl and Left-Click to select/deselect multiple objects. |
Alt | 禁用与网格对齐,同时使用鼠标拖动。 | Disable snap to grid while dragging with the mouse. |
⇧ Shift | 按住 ⇧ Shift 并移动对象以创建该对象的副本(克隆)。 | hold ⇧ Shift when moving an object to create a copy (clone) of that object. |
* 按住 ⇧ Shift (或 Alt )时允许不受 15 度间隔的约束进行旋转。 | * Hold ⇧ Shift (or Alt) when rotating to allow rotation unconstrained to 15 degrees intervals. | |
⇧ Shift+Q or Esc | 清除当前选择。 | Clear current selections. |
PgUp | 选择“点击”列表中的前一个。 | Previous selection in "hit" list. |
PgDn | 选择“点击”列表中的后一个。 | Next selection in "hit" list. |
Ctrl+T | 将选定的笔刷绑定到实体。如果所选笔刷是已有实体的一部分,则可以选择向原有实体中添加其他选定的笔刷。 | Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. |
Ctrl+⇧ Shift+W | “移动到世界”,将选定笔刷移出实体状态。 | "Move to world", removes entity status from selected brushes |
Alt+↵ Enter | 打开当前选定对象的属性弹框。 | Open up Object Properties for the currently selected objects. |
Ctrl+⇧ Shift+C | 使用选定的几何物体进行雕刻。(已知会导致顶点问题,请自行决定使用。) | Carve using selected geometry. (Known to cause vertex issues, use at your own discretion.) |
- * 在“2D 视图”选项菜单中启用“默认为 15 度旋转”时。 * when "Default to 15 degree rotation" is enabled in the "2D views" options menu.
Camera Tool 相机工具
⇧ Shift | 按住 ⇧ Shift 然后单击并拖动鼠标左键 ![]() |
Hold ⇧ Shift and click and drag ![]() |
PgUp | 循环到上一个相机位置。 | Cycle to the previous camera position. |
PgDn | 循环到下一个相机位置。 | Cycle to the next camera position. |
Delete | 删除当前相机位置。 | Delete the current camera position. |
Ctrl | 按住 Ctrl 并拖动相机或其兴趣点以将两者一起移动。 | Hold Ctrl and drag a camera or its point of interest to move both together. |
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(在 3D/相机视口中)沿着激活的相机的视图轴向前或向后移动。 | (in 3D/Camera viewport) Move active camera forward or backward along its view axis. |
Block Tool 块工具
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单击并拖动鼠标左键以绘制新的笔刷形状。 | Click and drag left mouse to draw a new brush shape. |
↵ Enter | 创建使用块/实体工具绘制的对象。 | Create object drawn with block/entity tool. |
Esc | 删除使用块/实体工具绘制的对象,而不创建它。 | Delete object drawn with block/entity tool without creating it. |
Alt+⇧ Shift+C | 插入原始预制件。 | Insert original prefab. |
Entity Tool 实体工具
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(在 3D 视图中)单击笔刷表面以在单击的位置上创建当前实体。 | (in 3D view) Click on brush surface to create the current entity on clicked location. |
(在 2D 视图中)单击以设置实体的 X/Y/Z 坐标,按 Enter 键在当前坐标处创建实体(或者鼠标右键 ![]() |
(in 2D view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or ![]() | |
Delete | 删除上次创建的实体。 | Remove last created entity. |
Texture Application Tool 纹理应用工具
Ctrl | 按住 Ctrl 然后单击以选择/取消选择多个面。 | Hold Ctrl and click to select/deselect multiple faces. |
⇧ Shift | 按住 ⇧ Shift 然后单击一个面以选择笔刷上的所有面。 | Hold ⇧ Shift and click a face to select all faces on the brush. |
⇧ Shift+Ctrl | 按住 ⇧ Shift 和 Ctrl 单击某个面以将笔刷上的选定面与未选定的面进行反转。 | Hold ⇧ Shift and Ctrl when clicking a face to invert the selected faces on a brush with the unselected faces. |
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将当前材质应用于单击的面。 | Apply the current material settings to the face that is clicked. |
⇧ Shift+![]() |
将当前材质应用于单击的画笔的所有面。 | Apply the current material settings to all the faces of a brush that is clicked. |
Alt+![]() |
将所有当前材质应用于通过换行/对齐单击到先前所选面的面。 | Apply all the current material settings to the face that is clicked with wrapping/alignment to the previously selected face. |
Alt+⇧ Shift+![]() |
将当前材质应用于通过环绕/对齐单击到先前所选面的笔刷的所有面。 | Apply the current material settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face. |
Displacement Editing Tool 位移编辑工具
Select Mode 选择模式
Ctrl+![]() |
按住 Ctrl 并单击以选择多个面。 | Hold Ctrl and click to select multiple faces. |
⇧ Shift | 按住 Shift 并单击一个面以选择笔刷上的所有面。 | Hold Shift and click a face to select all faces on the brush. |
⇧ Shift+Ctrl | 按住 Shift 和 Ctrl 键,单击某个面可将笔刷上所有未选择的面添加到当前选区中。 | Hold Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection. |
Paint Geometry Mode 绘制几何模式
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将所选效果应用于所选面上包含的顶点。 | Applies selected affect to the encompassed vertex/vertices on selected faces. |
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选择“升高/降低”时,降低所选面上包含的顶点。 | Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected. |
Ctrl+![]() |
按住 Ctrl 并单击鼠标左键以选择多个面。 | Hold Ctrl and Left-Click to select multiple faces. |
⇧ Shift+Ctrl+![]() |
按住 Shift 和 Ctrl 键,左键单击某个面可将笔刷上所有未选定的面添加到当前选区中。 | Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the brush to the current selection. |
Alt+![]() |
按住 Alt 和鼠标左键拖动以更改空间编辑球体的大小。 | hold Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere. |
⇧ Shift | 按住 Shift 并左键单击某个顶点可沿当前绘制轴拖动该顶点。 | hold Shift and Left-Click a vertex to drag that vertex along the current painting axis. |
Alt+![]() |
单击任何笔刷或位移面,使该面的正常方向成为当前绘制轴。 | Click any brush or displacement face to make that face’s normal the current painting axis. |
Paint Alpha mode 绘制 Alpha 模式
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选择“升高/降低”时,将第二纹理应用于所选面上包含的顶点。 | Applies secondary texture to the encompassed vertex/vertices on selected faces when Raise/Lower is selected. |
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选择“升高/降低”时,将主纹理应用于所选面上所包含的顶点。 | Applies primary texture the encompassed vertex/vertices on selected faces when Raise/Lower is selected. |
Ctrl+![]() |
按住 Ctrl 并单击以选择多个面。 | Hold Ctrl and click to select multiple faces. |
⇧ Shift+Ctrl | 按住 Shift 和 Ctrl 键,单击一个面以将笔刷上的所有面添加到当前选区中。 | Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection. |
Overlay Tool 覆盖工具
Ctrl | 按住 Ctrl 并单击以选择多个覆盖图层。 | hold Ctrl and click to select multiple overlays. |
⇧ Shift | * 按住 Shift 键,然后拖动覆盖图层的顶点以将其吸附对齐到另一个覆盖图层的顶点。 | * Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex. |
- * 必须在顶点模式内选择多个覆盖图层才能正常工作,一次只能吸附一个顶点。此选项主要用于连接基于线的覆盖图层(溢出、道路车道标记等)。 * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc).
Clipping Tool 裁剪工具
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单击并拖动鼠标左键以创建新的裁剪平面。 | Click and drag left mouse to create a new clip plane. |
⇧ Shift+![]() |
按住 Shift 并使用鼠标左键拖动以擦除上一个裁剪平面并创建一个新裁剪平面。 | Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one. |
↵ Enter | 执行裁剪。 | Perform clip. |
Ctrl+![]() |
按住 Ctrl 并使用鼠标左键在剪裁手柄上拖动,以同时移动剪裁平面的两个手柄。 | hold Ctrl and drag with the left mouse button over a clipping handle to move both handles of the clipping plane at the same time. |
O | 打开或关闭裁剪距离测量值显示。 | Toggle the clip distance measurements display on and off (with mouse cursor in 2D view). |
⇧ Shift+X | 循环切换裁剪模式。 | Cycle through clip modes. |
Vertex Edit Tool 顶点编辑工具
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选择顶点或边。 | select vertex/vertices or edges. |
Ctrl+![]() |
将顶点或边添加到选区。 | add vertex/vertices or edges to selection. |
Ctrl+F | * 分割面(顶点操作)。 | * Split face (vertex manipulation). |
Alt+E | 打开“顶点缩放”对话框。 | Open Vertex Scaling dialog. |
↵ Enter | 关闭“顶点缩放”对话框并执行缩放。 | Close Vertex Scaling dialog and perform scale. |
⇧ Shift+V | 循环切换顶点/边显示模式。 | Cycle vertex/edge display modes. |
- * 必须选取两个属于同一面的边或顶点。 * You must have two edges or vertices selected that are part of the same face.
Miscellaneous 其他
- * 不适用于放大、纹理应用或覆盖工具 * Does not work with the Magnify, Texture Application, or Overlay Tools.