Zh/Hammer Hotkey Reference: Difference between revisions
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=Tools 工具= | =Tools 工具= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Shift|S}} || [[Image:mt-selection.png]] [[Hammer_Selection_Tool|Selection Tool | |{{key|Shift|S}} || [[Image:mt-selection.png]] 选择工具 || [[Hammer_Selection_Tool|Selection Tool]] | ||
|- | |- | ||
|{{key|Shift|G}} || [[Image:Hammer_magnify.png]] [[Hammer_Map_Tools_Toolbar#Magnify_Tool_Shift.2BG|Magnify Tool | |{{key|Shift|G}} || [[Image:Hammer_magnify.png]] 缩放工具 || [[Hammer_Map_Tools_Toolbar#Magnify_Tool_Shift.2BG|Magnify Tool]] | ||
|- | |- | ||
|{{key|Shift|C}} || [[Image:mt-camera.png]] [[Hammer_Camera_Tool|Camera Tool | |{{key|Shift|C}} || [[Image:mt-camera.png]] 相机工具 || [[Hammer_Camera_Tool|Camera Tool]] | ||
|- | |- | ||
|{{key|Shift|E}} || [[Image:mt-entities.png]] [[Hammer_Entity_Tool|Entity Tool | |{{key|Shift|E}} || [[Image:mt-entities.png]] 实体工具 || [[Hammer_Entity_Tool|Entity Tool]] | ||
|- | |- | ||
|{{key|Shift|B}} || [[Image:mt-block.png]] [[Hammer_Block_Tool|Block Tool | |{{key|Shift|B}} || [[Image:mt-block.png]] 笔刷工具 || [[Hammer_Block_Tool|Block Tool]] | ||
|- | |- | ||
|{{key|Shift|A}} || [[Image:Hammer_ToggleTextureApplication.png]] [[Applying_Textures|Texture Application Tool | |{{key|Shift|A}} || [[Image:Hammer_ToggleTextureApplication.png]] 纹理应用工具 || [[Applying_Textures|Texture Application Tool]] | ||
|- | |- | ||
|{{key|Shift|T}} || [[Image:Hammer_ApplyCurrentTexture.png]] [[Applying_Textures|Apply Current Texture (to selected brushes) | |{{key|Shift|T}} || [[Image:Hammer_ApplyCurrentTexture.png]] 应用当前纹理(应用于所选笔刷) || [[Applying_Textures|Apply Current Texture (to selected brushes)]] | ||
|- | |- | ||
|{{key|Shift|D}} || [[Image:mt-decal.png]] [[Hammer_Decal_Tool|Decal Tool | |{{key|Shift|D}} || [[Image:mt-decal.png]] 贴花工具 || [[Hammer_Decal_Tool|Decal Tool]] | ||
|- | |- | ||
|{{key|Shift|O}} || [[Image:mt-overlay.png]] [[Hammer_Overlay_Tool|Overlay Tool | |{{key|Shift|O}} || [[Image:mt-overlay.png]] 覆盖工具 || [[Hammer_Overlay_Tool|Overlay Tool]] | ||
|- | |- | ||
|{{key|Shift|X}} || [[Image:mt-clipping.png]] [[Clipping|Clipping Tool | |{{key|Shift|X}} || [[Image:mt-clipping.png]] 裁剪工具 || [[Clipping|Clipping Tool]] | ||
|- | |- | ||
|{{key|Shift|V}} || [[Image:mt-vertex.png]] [[Hammer_Vertex_Tool|Vertex Edit Tool | |{{key|Shift|V}} || [[Image:mt-vertex.png]] 顶点编辑工具 || [[Hammer_Vertex_Tool|Vertex Edit Tool]] | ||
|} | |} | ||
=File Operations 文件选项= | =File Operations 文件选项= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Ctrl|N}} || Create a new file. | |{{key|Ctrl|N}} || 创建一个新文件。 || Create a new file. | ||
|- | |- | ||
|{{key|Ctrl|O}} || Open an existing file. | |{{key|Ctrl|O}} || 打开现有文件。 || Open an existing file. | ||
|- | |- | ||
|{{key|Ctrl|S}} || Save the current file. | |{{key|Ctrl|S}} || 保存当前文件。 || Save the current file. | ||
|- | |- | ||
||{{key|Alt|B}} || Export again. | ||{{key|Alt|B}} || 再次导出。 || Export again. | ||
|- | |- | ||
|{{key|F9}} || Run/Compile Map. | |{{key|F9}} || 运行/编译地图。 || Run/Compile Map. | ||
|- | |- | ||
||{{key|Ctrl|Shift|S}} || Open Sound Browser. | ||{{key|Ctrl|Shift|S}} || 打开声音浏览器。 || Open Sound Browser. | ||
|} | |} | ||
==Undo/Redo 撤销/重做== | ==Undo/Redo 撤销/重做== | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Ctrl|Z}} || Undo. | |{{key|Ctrl|Z}} || 撤销。 || Undo. | ||
|- | |- | ||
|{{key|Ctrl|Y}} || Redo. | |{{key|Ctrl|Y}} || 重做。 || Redo. | ||
|} | |} | ||
==Clipboard/Copy & Paste 剪贴板/复制和粘贴== | ==Clipboard/Copy & Paste 剪贴板/复制和粘贴== | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Ctrl|C}} || Copy selected objects to clipboard (also | |{{key|Ctrl|C}} || 将所选对象复制到剪贴板(同 {{key|Ctrl|Insert}})。 || Copy selected objects to clipboard (also {{key|Ctrl|Insert}}). | ||
|- | |- | ||
|{{key|Ctrl|V}} || Paste objects from clipboard to cursor location (also | |{{key|Ctrl|V}} || 将对象从剪贴板粘贴到光标位置(同 {{key|Shift|Insert}})。 || Paste objects from clipboard to cursor location (also {{key|Shift|Insert}}). | ||
|- | |- | ||
|{{key|Ctrl|Shift|V}} || Paste special. | |{{key|Ctrl|Shift|V}} || 特殊粘贴。 || Paste special. | ||
|- | |- | ||
|{{key|Ctrl|X}} || Cut selected objects to clipboard (also | |{{key|Ctrl|X}} || 将所选对象剪切到剪贴板(同 {{key|Shift|Del}})。 || Cut selected objects to clipboard (also {{key|Shift|Del}}). | ||
|} | |} | ||
=Grid 网格= | =Grid 网格= | ||
{| class=standard-table | {| class=standard-table | ||
||{{key|[}} || Decrease the size of the grid (also {{key|Alt|A}}). | ||{{key|[}} || 减小网格的大小(同 {{key|Alt|A}})。 || Decrease the size of the grid (also {{key|Alt|A}}). | ||
|- | |- | ||
|{{key|]}} || Increase the size of the grid (also {{key|Alt|S}}). | |{{key|]}} || 增加网格的大小(同 {{key|Alt|S}})。 || Increase the size of the grid (also {{key|Alt|S}}). | ||
|- | |- | ||
|{{key|Shift|R}} || Toggle viewport grid on/off. | |{{key|Shift|R}} || 打开/关闭视口网格。 || Toggle viewport grid on/off. | ||
|- | |- | ||
|{{key|Shift|W}} || Toggle grid snapping on/off. | |{{key|Shift|W}} || 打开/关闭网格捕捉(吸附网格)。 || Toggle grid snapping on/off. | ||
|- | |- | ||
|{{key|P}} || Toggle brush face 3D grid on and off (with mouse cursor in 3D view). | |{{key|P}} || 打开/关闭 3D 网格。 || Toggle brush face 3D grid on and off (with mouse cursor in 3D view). | ||
|- | |- | ||
|{{key|Ctrl|B}} || Snap selected objects to grid (based on selection bounding box). | |{{key|Ctrl|B}} || 将所选对象与网格对齐(基于所选对象的边界框)。 || Snap selected objects to grid (based on selection bounding box). | ||
|- | |- | ||
|{{key|Ctrl|Shift|B}} || Snap selected objects to grid (individually). | |{{key|Ctrl|Shift|B}} || 将所选对象与网格对齐(分别对齐)。 || Snap selected objects to grid (individually). | ||
|} | |} | ||
=Grouping 分组= | =Grouping 分组= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Ctrl|G}} || Group selected objects. | |{{key|Ctrl|G}} || 将已选对象组成一组。 || Group selected objects. | ||
|- | |- | ||
|{{key|Ctrl|U}} || * Ungroup selected groups. | |{{key|Ctrl|U}} || * 将已选择的组拆分。 || * Ungroup selected groups. | ||
|- | |- | ||
|{{key|Ctrl|R}} || Create prefab with selected objects. | |{{key|Ctrl|R}} || 使用所选对象创建预制件。 || Create prefab with selected objects. | ||
|- | |- | ||
|{{key|Ctrl|W}} || Toggle Ignore Groups mode to bypass entity and group selection. | |{{key|Ctrl|W}} || 切换忽略组模式以选择实体或组内的单个个体。 || Toggle Ignore Groups mode to bypass entity and group selection. | ||
|- | |- | ||
|{{key|Ctrl|T}} || Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. | |{{key|Ctrl|T}} || 将选定的笔刷绑定到实体。如果所选笔刷是已有实体的一部分,则可以选择向原有实体中添加其他选定的笔刷。 || Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. | ||
|- | |- | ||
|{{key|Ctrl|Shift|W}} || "Move to world", removes entity status from selected brushes. | |{{key|Ctrl|Shift|W}} || “移动到世界”,将选定笔刷移出实体状态。 || "Move to world", removes entity status from selected brushes. | ||
|} | |} | ||
: * this won't ungroup brushes tied to the same entity. | : * 这不会取消绑定到同一实体的笔刷分组。 * this won't ungroup brushes tied to the same entity. | ||
=QuickHiding 快速隐藏= | =QuickHiding 快速隐藏= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|H}} || QuickHide selected objects. | |{{key|H}} || 快速隐藏所选对象。 || QuickHide selected objects. | ||
|- | |- | ||
|{{key|Ctrl|H}} || QuickHide unselected objects. (Formerly mapped to "Hollow selected objects".) | |{{key|Ctrl|H}} || 快速隐藏未选定的对象。(以前映射到“镂空所选对象”。) || QuickHide unselected objects. (Formerly mapped to "Hollow selected objects".) | ||
|- | |- | ||
|{{key|U}} || Unhide all. | |{{key|U}} || 全部取消隐藏。 || Unhide all. | ||
|} | |} | ||
=Viewports 视口= | =Viewports 视口= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Ctrl|A}} || Auto-size 4 views to center. | |{{key|Ctrl|A}} || 自动调整 4 个视图的大小以居中显示。 || Auto-size 4 views to center. | ||
|- | |- | ||
|{{key|Shift|Z}} || Maximize/restore active viewport. | |{{key|Shift|Z}} || 最大化/恢复当前激活的视口。 || Maximize/restore active viewport. | ||
|- | |- | ||
| {{key|Up}} {{key|Down}} {{key|Left}} {{key|Right}} || Pan the view. | | {{key|Up}} {{key|Down}} {{key|Left}} {{key|Right}} || 平移视图。 || Pan the view. | ||
|- | |- | ||
|{{key|Ctrl|I}} || Flip selected objects vertically. | |{{key|Ctrl|I}} || 垂直翻转所选对象。 || Flip selected objects vertically. | ||
|- | |- | ||
|{{key|Ctrl|L}} || Flip selected objects horizontally. | |{{key|Ctrl|L}} || 水平翻转所选对象。 || Flip selected objects horizontally. | ||
|- | |- | ||
|{{key|Ctrl|B}} || Snap selected objects to grid (based on selection bounding box). | |{{key|Ctrl|B}} || 将所选对象与网格对齐(基于所选对象的边界框)。 || Snap selected objects to grid (based on selection bounding box). | ||
|- | |- | ||
|{{key|Ctrl|Shift|B}} || Snap selected objects to grid (individually). | |{{key|Ctrl|Shift|B}} || 将所选对象与网格对齐(分别对齐)。 || Snap selected objects to grid (individually). | ||
|- | |- | ||
|{{key|Ctrl|Shift|E}} || Center 3D viewport on currently selected objects. | |{{key|Ctrl|Shift|E}} || 将选中对象在 3D 视图中居中。 || Center 3D viewport on currently selected objects. | ||
|- | |- | ||
| {{key|F2}} ||switch to 2D Top (X/Y) view. | | {{key|F2}} || 切换到 2D 顶视图(X/Y)。 || switch to 2D Top (X/Y) view. | ||
|- | |- | ||
| {{key|F3}} || switch to 2D Side (X/Z) view. | | {{key|F3}} || 切换到 2D 侧视图(X/Z)。 || switch to 2D Side (X/Z) view. | ||
|- | |- | ||
| {{key|F4}} || switch to 2D Front (Y/Z) view. | | {{key|F4}} || 切换到 2D 正视图(Y/Z)。 || switch to 2D Front (Y/Z) view. | ||
|- | |- | ||
| {{key|F5}} || switch to 3D textured view. | | {{key|F5}} || 切换到 3D 纹理视图。 || switch to 3D textured view. | ||
|- | |- | ||
| {{key|Shift|F5}} || switch to 3D shaded textured view. | | {{key|Shift|F5}} || 切换到 3D 阴影纹理视图。 || switch to 3D shaded textured view. | ||
|} | |} | ||
With "arrow key nudge" enabled in the 2d views options menu, you can also utilize: | 在 2d 视图选项菜单中启用“箭头键微移”后,您还可以利用: With "arrow key nudge" enabled in the 2d views options menu, you can also utilize: | ||
{| class=standard-table | {| class=standard-table | ||
| {{key|Up}} {{key|Down}} {{key|Left}} {{key|Right}} || Nudge the current selection in the current 2D or 3D viewport. | | {{key|Up}} {{key|Down}} {{key|Left}} {{key|Right}} || 微移当前 2D 或 3D 视口中的所选对象。 || Nudge the current selection in the current 2D or 3D viewport. | ||
|- | |- | ||
|{{key|Shift}}+{{key|Up}} / {{key|Down}} / {{key|Left}} / {{key|Right}} || Clone the current selection and nudge it in the active 2D or 3D viewport. | |{{key|Shift}}+{{key|Up}} / {{key|Down}} / {{key|Left}} / {{key|Right}} || 复制所选对象并将其微移到激活的 2D 或 3D 视口中。 || Clone the current selection and nudge it in the active 2D or 3D viewport. | ||
|} | |} | ||
=2D Views 2D视图= | =2D Views 2D视图= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Tab}} || Switch view types (top/side/front). | |{{key|Tab}} || 切换视图类型(顶部/侧面/正面)。 || Switch view types (top/side/front). | ||
|- | |- | ||
|NumPad {{key|+}} / {{key|-}} || Zoom in/out (hold Ctrl to synchronize all 2D views). | |NumPad {{key|+}} / {{key|-}} || 放大/缩小(按住 Ctrl 键可同步所有 2D 视图)。 || Zoom in/out (hold Ctrl to synchronize all 2D views). | ||
|- | |- | ||
|{{key|MMB}} || Zoom in/out (hold Ctrl to synchronize all 2D views). | |{{key|MMB}} || 放大/缩小(按住 Ctrl 键可同步所有 2D 视图)。 || Zoom in/out (hold Ctrl to synchronize all 2D views). | ||
|- | |- | ||
|{{key|1}} to {{key|9}} || Preset zoom levels. | |{{key|1}} to {{key|9}} || 预设缩放级别。 || Preset zoom levels. | ||
|- | |- | ||
|{{key|Spacebar}} || Hold Spacebar and left mouse button to drag the view position around. | |{{key|Spacebar}} || 按住空格键和鼠标左键以拖动视图。 || Hold Spacebar and left mouse button to drag the view position around. | ||
|- | |- | ||
|{{key|Alt}} || Disable snap to grid while dragging with the mouse. | |{{key|Alt}} || 禁用与网格对齐,同时使用鼠标拖动。 || Disable snap to grid while dragging with the mouse. | ||
|- | |- | ||
|{{key|Ctrl|E}} || Center all 2D Views on currently selected objects. | |{{key|Ctrl|E}} || 将选中对象在全部 2D 视图中居中。 || Center all 2D Views on currently selected objects. | ||
|} | |} | ||
=3D View 3D视图= | =3D View 3D视图= | ||
{| class=standard-table | {| class=standard-table | ||
|rowspan="3" | {{key|Spacebar}} (holding)|| Holding the {{key|LMB}} left mouse button allows you to rotate your angle of view in any direction, while the viewing point remains stationary. | |rowspan="3" | {{key|Spacebar}} (holding)|| 同时按住鼠标左键 {{key|LMB}} 可以在 3D 视图中旋转视角。 || Holding the {{key|LMB}} left mouse button allows you to rotate your angle of view in any direction, while the viewing point remains stationary. | ||
|- | |- | ||
| Holding the {{key|RMB}} right mouse button will allow you to move left, right, up, and down while keeping the viewing angle constant. | | 同时按住鼠标右键 {{key|RMB}} 可以上下左右移动并保持视角不变。 || Holding the {{key|RMB}} right mouse button will allow you to move left, right, up, and down while keeping the viewing angle constant. | ||
|- | |- | ||
| Holding both the left and right mouse buttons allows you to move forward and backward, as well as pan from side to side. | | 同时按住左键和右键可以前后移动,也可以从一侧平移到另一侧。 || Holding both the left and right mouse buttons allows you to move forward and backward, as well as pan from side to side. | ||
|- | |- | ||
|rowspan="2" | {{key|Spacebar|Shift}} || The {{key|LMB}} left mouse button acts the same as above. | |rowspan="2" | {{key|Spacebar|Shift}} || 鼠标左键 {{key|LMB}} 的作用与上面相同。 || The {{key|LMB}} left mouse button acts the same as above. | ||
|- | |- | ||
| The {{key|RMB}} right mouse button allows you to move forward and backward, as well as pan from side to side. | | 按住鼠标右键 {{key|RMB}} 可以前后移动,也可以从一侧平移到另一侧。 || The {{key|RMB}} right mouse button allows you to move forward and backward, as well as pan from side to side. | ||
|- | |- | ||
|rowspan="2" | * {{key|Up}} {{key|Down}} {{key|Left}} {{key|Right}} || | |rowspan="2" | * {{key|Up}} {{key|Down}} {{key|Left}} {{key|Right}} || (上/下)旋转视角(改变俯仰)。 || (up/down) rotate angle of view up and down (change pitch). | ||
(up/down) rotate angle of view up and down (change pitch). | |||
|- | |- | ||
|(left/right) rotate left and right (change yaw). | | (左/右)旋转视角(改变偏航)。 || (left/right) rotate left and right (change yaw). | ||
|- | |- | ||
|{{key|MMB}} || Zoom in/out. | |{{key|MMB}} || 放大/缩小。 || Zoom in/out. | ||
|- | |- | ||
|{{key|W}} {{key|A}} {{key|S}} {{key|D}} || Move camera. | |{{key|W}} {{key|A}} {{key|S}} {{key|D}} || 移动相机。 || Move camera. | ||
|- | |- | ||
|{{key|Z}} || Toggles mouse look ("noclip") navigation mode. | |{{key|Z}} || 将鼠标切换到导航模式(类似“noclip”)。 || Toggles mouse look ("noclip") navigation mode. | ||
|- | |- | ||
|{{key|P}} || Toggle brush face 3D grid on and off (with mouse cursor in 3D view). | |{{key|P}} || 打开/关闭 3D 网格。 || Toggle brush face 3D grid on and off (with mouse cursor in 3D view). | ||
|- | |- | ||
|{{key|O}} || Display frames per second and yaw/pitch of camera (with mouse cursor in 3D view). | |{{key|O}} || 显示 3D 视图中相机的帧率和位置。 || Display frames per second and yaw/pitch of camera (with mouse cursor in 3D view). | ||
|- | |- | ||
|{{key|I}} || Display bounding boxes for all visible objects. | |{{key|I}} || 显示所有可见对象的边界框。 || Display bounding boxes for all visible objects. | ||
|- | |- | ||
|{{key|X}} or {{key|Ctrl|F9}} || Display selection handles for object resizing/rotation. | |{{key|X}} or {{key|Ctrl|F9}} || 显示用于调整对象大小/旋转的选择手柄。 || Display selection handles for object resizing/rotation. | ||
|- | |- | ||
|{{key|1}} || Decrease far clipping plane. | |{{key|1}} || 减小远距剪裁平面。 || Decrease far clipping plane. | ||
|- | |- | ||
|{{key|2}} || Increase far clipping plane. | |{{key|2}} || 增加远距剪裁平面。 || Increase far clipping plane. | ||
|- | |- | ||
|{{key|Ctrl|Shift|E}} || Center 3D View on selection. | |{{key|Ctrl|Shift|E}} || 将选中对象在 3D 视图中居中。 || Center 3D View on selection. | ||
|} | |} | ||
: * with "arrow key nudge" disabled in the "2d views" options menu. | : * 在“2d视图”选项菜单中禁用“箭头键微移”。 * with "arrow key nudge" disabled in the "2d views" options menu. | ||
=[[Image:mt-selection.png]] Selection Tool 选择工具= | =[[Image:mt-selection.png]] Selection Tool 选择工具= | ||
{| class=standard-table | {| class=standard-table | ||
|rowspan=4 | {{key|LMB}} || (On an unselected object) Selects the object under the cursor and deselects any previously selected items | |rowspan=4 | {{key|LMB}} || || (On an unselected object) Selects the object under the cursor and deselects any previously selected items | ||
|- | |- | ||
|(On a selected object) Cycles through resize, rotate, and skew | | || (On a selected object) Cycles through resize, rotate, and skew | ||
|- | |- | ||
|(Holding) Cycle through every object beneath the cursor. Good for selecting obscured items without moving your view. | | || (Holding) Cycle through every object beneath the cursor. Good for selecting obscured items without moving your view. | ||
|- | |- | ||
|(Click and drag) to select all objects touching the selection box upon releasing the Left mouse (hold Shift when releasing the Left mouse to select objects only entirely within the selection box). | | || (Click and drag) to select all objects touching the selection box upon releasing the Left mouse (hold Shift when releasing the Left mouse to select objects only entirely within the selection box). | ||
|- | |- | ||
|{{key|Ctrl}} || Hold {{key|Ctrl}} and Left-Click to select/deselect multiple objects. | |{{key|Ctrl}} || || Hold {{key|Ctrl}} and Left-Click to select/deselect multiple objects. | ||
|- | |- | ||
|{{key|Alt}} || Disable snap to grid while dragging with the mouse. | |{{key|Alt}} || || Disable snap to grid while dragging with the mouse. | ||
|- | |- | ||
|rowspan=2 | {{key|Shift}} || hold {{key|Shift}} when moving an object to create a copy (clone) of that object. | |rowspan=2 | {{key|Shift}} || || hold {{key|Shift}} when moving an object to create a copy (clone) of that object. | ||
|- | |- | ||
|* Hold {{key|Shift}} (or {{key|Alt}}) when rotating to allow rotation unconstrained to 15 degrees intervals | | || * Hold {{key|Shift}} (or {{key|Alt}}) when rotating to allow rotation unconstrained to 15 degrees intervals | ||
|- | |- | ||
|{{key|Shift|Q}} or {{key|Esc}} || Clear current selections. | |{{key|Shift|Q}} or {{key|Esc}} || || Clear current selections. | ||
|- | |- | ||
|{{key|PgUp}} || Previous selection in "hit" list. | |{{key|PgUp}} || || Previous selection in "hit" list. | ||
|- | |- | ||
|{{key|PgDn}} || Next selection in "hit" list. | |{{key|PgDn}} || || Next selection in "hit" list. | ||
|- | |- | ||
|{{key|Ctrl|T}} || Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. | |{{key|Ctrl|T}} || || Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. | ||
|- | |- | ||
|{{key|Ctrl|Shift|W}} || "Move to world", removes entity status from selected brushes | |{{key|Ctrl|Shift|W}} || || "Move to world", removes entity status from selected brushes | ||
|- | |- | ||
|{{key|Alt|Enter}} || Open up Object Properties for the currently selected objects. | |{{key|Alt|Enter}} || || Open up Object Properties for the currently selected objects. | ||
|- | |- | ||
|{{key|Ctrl|Shift|C}} || Carve using selected geometry. (Known to cause vertex issues, use at your own discretion.) | |{{key|Ctrl|Shift|C}} || || Carve using selected geometry. (Known to cause vertex issues, use at your own discretion.) | ||
|} | |} | ||
: * when "Default to 15 degree rotation" is enabled in the "2D views" options menu | : * when "Default to 15 degree rotation" is enabled in the "2D views" options menu | ||
Line 229: | Line 228: | ||
=[[Image:mt-camera.png]] Camera Tool= | =[[Image:mt-camera.png]] Camera Tool= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Shift}} || Hold {{key|Shift}} and click and drag {{key|LMB}} left mouse button to create a new camera. | |{{key|Shift}} || || Hold {{key|Shift}} and click and drag {{key|LMB}} left mouse button to create a new camera. | ||
|- | |- | ||
|{{key|PgUp}} || Cycle to the previous camera position. | |{{key|PgUp}} || || Cycle to the previous camera position. | ||
|- | |- | ||
|{{key|PgDn}} || Cycle to the next camera position. | |{{key|PgDn}} || || Cycle to the next camera position. | ||
|- | |- | ||
|{{key|Delete}} || Delete the current camera position. | |{{key|Delete}} || || Delete the current camera position. | ||
|- | |- | ||
|{{key|Ctrl}} || Hold {{key|Ctrl}} and drag a camera or its point of interest to move both together. | |{{key|Ctrl}} || || Hold {{key|Ctrl}} and drag a camera or its point of interest to move both together. | ||
|- | |- | ||
|{{key|MMB}} || (in 3D/Camera viewport) Move active camera forward or backward along its view axis | |{{key|MMB}} || || (in 3D/Camera viewport) Move active camera forward or backward along its view axis | ||
|} | |} | ||
=[[Image:mt-block.png]] Block Tool= | =[[Image:mt-block.png]] Block Tool= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|LMB}} || Click and drag left mouse to draw a new brush shape. | |{{key|LMB}} || || Click and drag left mouse to draw a new brush shape. | ||
|- | |- | ||
|{{key|Enter}} || Create object drawn with block/entity tool. | |{{key|Enter}} || || Create object drawn with block/entity tool. | ||
|- | |- | ||
|{{key|Esc}} || Delete object drawn with block/entity tool without creating it. | |{{key|Esc}} || || Delete object drawn with block/entity tool without creating it. | ||
|- | |- | ||
|{{key|Alt|Shift|C}} || Insert original prefab. | |{{key|Alt|Shift|C}} || || Insert original prefab. | ||
|} | |} | ||
=[[Image:mt-entities.png]] Entity Tool= | =[[Image:mt-entities.png]] Entity Tool= | ||
{| class=standard-table | {| class=standard-table | ||
|rowspan=2 | {{key|LMB}} || | |rowspan=2 | {{key|LMB}} || || (in 3D view) Click on brush surface to create the current entity on clicked location | ||
(in 3D view) Click on brush surface to create the current entity on clicked location | |||
|- | |- | ||
|(in 2D view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or {{key|RMB}} right mouse button on coordinate's center) | | || (in 2D view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or {{key|RMB}} right mouse button on coordinate's center) | ||
|- | |- | ||
|{{key|Delete}} || Remove last created entity | |{{key|Delete}} || || Remove last created entity | ||
|} | |} | ||
=[[Image:Hammer_ToggleTextureApplication.png]] Texture Application Tool= | =[[Image:Hammer_ToggleTextureApplication.png]] Texture Application Tool= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Ctrl}} || Hold {{key|Ctrl}} and click to select/deselect multiple faces. | |{{key|Ctrl}} || || Hold {{key|Ctrl}} and click to select/deselect multiple faces. | ||
|- | |- | ||
|{{key|Shift}} || Hold {{key|Shift}} and click a face to select all faces on the brush. | |{{key|Shift}} || || Hold {{key|Shift}} and click a face to select all faces on the brush. | ||
|- | |- | ||
|{{key|Shift|Ctrl}} || Hold {{key|Shift}} and {{key|Ctrl}} when clicking a face to invert the selected faces on a brush with the unselected faces. | |{{key|Shift|Ctrl}} || || Hold {{key|Shift}} and {{key|Ctrl}} when clicking a face to invert the selected faces on a brush with the unselected faces. | ||
|- | |- | ||
|{{key|RMB}} || Apply the current material settings to the face that is clicked. | |{{key|RMB}} || || Apply the current material settings to the face that is clicked. | ||
|- | |- | ||
|{{key|Shift}}+{{key|RMB}} || Apply the current material settings to all the faces of a brush that is clicked. | |{{key|Shift}}+{{key|RMB}} || || Apply the current material settings to all the faces of a brush that is clicked. | ||
|- | |- | ||
|{{key|Alt}}+{{key|RMB}} || Apply all the current material settings to the face that is clicked with wrapping/alignment to the previously selected face. | |{{key|Alt}}+{{key|RMB}} || || Apply all the current material settings to the face that is clicked with wrapping/alignment to the previously selected face. | ||
|- | |- | ||
|{{key|Alt|Shift}}+{{key|RMB}} || Apply the current material settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face. | |{{key|Alt|Shift}}+{{key|RMB}} || || Apply the current material settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face. | ||
|} | |} | ||
=Displacement Editing Tool= | =Displacement Editing Tool= | ||
==Select Mode== | ==Select Mode== | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Ctrl|LMB}} || Hold Ctrl and click to select multiple faces. | |{{key|Ctrl|LMB}} || || Hold Ctrl and click to select multiple faces. | ||
|- | |- | ||
|{{key|Shift}} || Hold Shift and click a face to select all faces on the brush. | |{{key|Shift}} || || Hold Shift and click a face to select all faces on the brush. | ||
|- | |- | ||
|{{key|Shift|Ctrl}} || Hold Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection. | |{{key|Shift|Ctrl}} || || Hold Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection. | ||
|} | |} | ||
==Paint Geometry Mode== | ==Paint Geometry Mode== | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|LMB}} || Applies selected affect to the encompassed vertex/vertices on selected faces | |{{key|LMB}} || || Applies selected affect to the encompassed vertex/vertices on selected faces | ||
|- | |- | ||
|{{key|RMB}} || Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected | |{{key|RMB}} || || Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected | ||
|- | |- | ||
|{{key|Ctrl|LMB}} || Hold Ctrl and Left-Click to select multiple faces. | |{{key|Ctrl|LMB}} || || Hold Ctrl and Left-Click to select multiple faces. | ||
|- | |- | ||
|{{key|Shift|Ctrl|LMB}} || Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the brush to the current selection. | |{{key|Shift|Ctrl|LMB}} || || Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the brush to the current selection. | ||
|- | |- | ||
|{{key|Alt|LMB}} || hold Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere. | |{{key|Alt|LMB}} || || hold Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere. | ||
|- | |- | ||
|{{key|Shift}} || hold Shift and Left-Click a vertex to drag that vertex along the current painting axis. | |{{key|Shift}} || || hold Shift and Left-Click a vertex to drag that vertex along the current painting axis. | ||
|- | |- | ||
|{{key|Alt|RMB}} || Click any brush or displacement face to make that face’s normal the current painting axis. | |{{key|Alt|RMB}} || || Click any brush or displacement face to make that face’s normal the current painting axis. | ||
|} | |} | ||
==Paint Alpha mode== | ==Paint Alpha mode== | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|LMB}} || Applies secondary texture to the encompassed vertex/vertices on selected faces when Raise/Lower is selected | |{{key|LMB}} || || Applies secondary texture to the encompassed vertex/vertices on selected faces when Raise/Lower is selected | ||
|- | |- | ||
|{{key|RMB}} || Applies primary texture the encompassed vertex/vertices on selected faces when Raise/Lower is selected | |{{key|RMB}} || || Applies primary texture the encompassed vertex/vertices on selected faces when Raise/Lower is selected | ||
|- | |- | ||
|{{key|Ctrl|LMB}} || Hold Ctrl and click to select multiple faces. | |{{key|Ctrl|LMB}} || || Hold Ctrl and click to select multiple faces. | ||
|- | |- | ||
|{{key|Shift|Ctrl}} || Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection. | |{{key|Shift|Ctrl}} || || Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection. | ||
|} | |} | ||
=[[Image:mt-overlay.png]] Overlay Tool= | =[[Image:mt-overlay.png]] Overlay Tool= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Ctrl}} || hold Ctrl and click to select multiple overlays. | |{{key|Ctrl}} || || hold Ctrl and click to select multiple overlays. | ||
|- | |- | ||
|{{key|Shift}} || * Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex. | |{{key|Shift}} || || * Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex. | ||
|} | |} | ||
: * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc) | : * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc) | ||
Line 327: | Line 325: | ||
=[[Image:mt-clipping.png]] Clipping Tool= | =[[Image:mt-clipping.png]] Clipping Tool= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|LMB}}|| Click and drag left mouse to create a new clip plane. | |{{key|LMB}}|| || Click and drag left mouse to create a new clip plane. | ||
|- | |- | ||
|{{key|Shift|LMB}} || Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one. | |{{key|Shift|LMB}} || || Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one. | ||
|- | |- | ||
|{{key|Enter}} || Perform clip | |{{key|Enter}} || || Perform clip | ||
|- | |- | ||
|{{key|Ctrl|LMB}} || hold Ctrl and drag with the left mouse button over a clipping handle to move both handles of the clipping plane at the same time. | |{{key|Ctrl|LMB}} || || hold Ctrl and drag with the left mouse button over a clipping handle to move both handles of the clipping plane at the same time. | ||
|- | |- | ||
|{{key|O}} || Toggle the clip distance measurements display on and off (with mouse cursor in 2D view). | |{{key|O}} || || Toggle the clip distance measurements display on and off (with mouse cursor in 2D view). | ||
|- | |- | ||
|{{key|Shift|X}} || Cycle through clip modes. | |{{key|Shift|X}} || || Cycle through clip modes. | ||
|} | |} | ||
=[[Image:mt-vertex.png]] Vertex Edit Tool= | =[[Image:mt-vertex.png]] Vertex Edit Tool= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|LMB}}|| select vertex/vertices or edges | |{{key|LMB}}|| || select vertex/vertices or edges | ||
|- | |- | ||
|{{key|Ctrl|LMB}} || add vertex/vertices or edges to selection | |{{key|Ctrl|LMB}} || || add vertex/vertices or edges to selection | ||
|- | |- | ||
|{{key|Ctrl|F}} || * Split face (vertex manipulation) | |{{key|Ctrl|F}} || || * Split face (vertex manipulation) | ||
|- | |- | ||
|{{key|Alt|E}} || Open Vertex Scaling dialog. | |{{key|Alt|E}} || || Open Vertex Scaling dialog. | ||
|- | |- | ||
|{{key|Enter}} || Close Vertex Scaling dialog and perform scale. | |{{key|Enter}} || || Close Vertex Scaling dialog and perform scale. | ||
|- | |- | ||
|{{key|Shift|V}} || Cycle vertex/edge display modes. | |{{key|Shift|V}} || || Cycle vertex/edge display modes. | ||
|} | |} | ||
: * You must have two edges or vertices selected that are part of the same face. | : * You must have two edges or vertices selected that are part of the same face. | ||
Line 358: | Line 356: | ||
=Miscellaneous= | =Miscellaneous= | ||
{| class=standard-table | {| class=standard-table | ||
|{{key|Shift|L}} || Toggle Texture lock. | |{{key|Shift|L}} || || Toggle Texture lock. | ||
|- | |- | ||
|{{key|Ctrl|M}} || Open Transform dialog. | |{{key|Ctrl|M}} || || Open Transform dialog. | ||
|- | |- | ||
|{{key|Alt|P}} || Open Check for Problems dialog. | |{{key|Alt|P}} || || Open Check for Problems dialog. | ||
|- | |- | ||
|{{key|Esc}} || * Clear current selection or abort current tool/mouse operation (drag/drop) and goto the selection tool. | |{{key|Esc}} || || * Clear current selection or abort current tool/mouse operation (drag/drop) and goto the selection tool. | ||
|- | |- | ||
|{{key|Ctrl|Shift|G}} || Go to Brush Number dialog. | |{{key|Ctrl|Shift|G}} || || Go to Brush Number dialog. | ||
|- | |- | ||
|{{key|Ctrl|Shift|F}} || Open Find Entities dialog. | |{{key|Ctrl|Shift|F}} || || Open Find Entities dialog. | ||
|- | |- | ||
|{{key|Ctrl|Shift|R}} || Open Replace Entities dialog. | |{{key|Ctrl|Shift|R}} || || Open Replace Entities dialog. | ||
|- | |- | ||
|{{key|F1}} || Help | |{{key|F1}} || || Help | ||
|- | |- | ||
|{{key|Ctrl|R}} || Create prefab from selected, the origin (0 0 0 X/Y/Z coordinates) will become prefabs center | |{{key|Ctrl|R}} || || Create prefab from selected, the origin (0 0 0 X/Y/Z coordinates) will become prefabs center | ||
|- | |- | ||
|{{key|Ctrl|Alt|S}} || Open Entity Sprinkle dialog. ({{csgo}},{{GMOD}},{{portal2}}) | |{{key|Ctrl|Alt|S}} || || Open Entity Sprinkle dialog. ({{csgo}},{{GMOD}},{{portal2}}) | ||
|} | |} | ||
: * Does not work with the Magnify, Texture Application, or Overlay Tools | : * Does not work with the Magnify, Texture Application, or Overlay Tools | ||
[[Category:Hammer:zh-cn]] | [[Category:Hammer:zh-cn]] |
Revision as of 10:22, 26 August 2022
Template:Finishtranslation:zh-cn
Tools 工具
⇧ Shift+S | ![]() |
Selection Tool |
⇧ Shift+G | ![]() |
Magnify Tool |
⇧ Shift+C | ![]() |
Camera Tool |
⇧ Shift+E | ![]() |
Entity Tool |
⇧ Shift+B | ![]() |
Block Tool |
⇧ Shift+A | ![]() |
Texture Application Tool |
⇧ Shift+T | ![]() |
Apply Current Texture (to selected brushes) |
⇧ Shift+D | ![]() |
Decal Tool |
⇧ Shift+O | ![]() |
Overlay Tool |
⇧ Shift+X | ![]() |
Clipping Tool |
⇧ Shift+V | ![]() |
Vertex Edit Tool |
File Operations 文件选项
Ctrl+N | 创建一个新文件。 | Create a new file. |
Ctrl+O | 打开现有文件。 | Open an existing file. |
Ctrl+S | 保存当前文件。 | Save the current file. |
Alt+B | 再次导出。 | Export again. |
F9 | 运行/编译地图。 | Run/Compile Map. |
Ctrl+⇧ Shift+S | 打开声音浏览器。 | Open Sound Browser. |
Undo/Redo 撤销/重做
Ctrl+Z | 撤销。 | Undo. |
Ctrl+Y | 重做。 | Redo. |
Clipboard/Copy & Paste 剪贴板/复制和粘贴
Ctrl+C | 将所选对象复制到剪贴板(同 Ctrl+Insert)。 | Copy selected objects to clipboard (also Ctrl+Insert). |
Ctrl+V | 将对象从剪贴板粘贴到光标位置(同 ⇧ Shift+Insert)。 | Paste objects from clipboard to cursor location (also ⇧ Shift+Insert). |
Ctrl+⇧ Shift+V | 特殊粘贴。 | Paste special. |
Ctrl+X | 将所选对象剪切到剪贴板(同 ⇧ Shift+Del)。 | Cut selected objects to clipboard (also ⇧ Shift+Del). |
Grid 网格
[ | 减小网格的大小(同 Alt+A)。 | Decrease the size of the grid (also Alt+A). |
] | 增加网格的大小(同 Alt+S)。 | Increase the size of the grid (also Alt+S). |
⇧ Shift+R | 打开/关闭视口网格。 | Toggle viewport grid on/off. |
⇧ Shift+W | 打开/关闭网格捕捉(吸附网格)。 | Toggle grid snapping on/off. |
P | 打开/关闭 3D 网格。 | Toggle brush face 3D grid on and off (with mouse cursor in 3D view). |
Ctrl+B | 将所选对象与网格对齐(基于所选对象的边界框)。 | Snap selected objects to grid (based on selection bounding box). |
Ctrl+⇧ Shift+B | 将所选对象与网格对齐(分别对齐)。 | Snap selected objects to grid (individually). |
Grouping 分组
Ctrl+G | 将已选对象组成一组。 | Group selected objects. |
Ctrl+U | * 将已选择的组拆分。 | * Ungroup selected groups. |
Ctrl+R | 使用所选对象创建预制件。 | Create prefab with selected objects. |
Ctrl+W | 切换忽略组模式以选择实体或组内的单个个体。 | Toggle Ignore Groups mode to bypass entity and group selection. |
Ctrl+T | 将选定的笔刷绑定到实体。如果所选笔刷是已有实体的一部分,则可以选择向原有实体中添加其他选定的笔刷。 | Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. |
Ctrl+⇧ Shift+W | “移动到世界”,将选定笔刷移出实体状态。 | "Move to world", removes entity status from selected brushes. |
- * 这不会取消绑定到同一实体的笔刷分组。 * this won't ungroup brushes tied to the same entity.
QuickHiding 快速隐藏
H | 快速隐藏所选对象。 | QuickHide selected objects. |
Ctrl+H | 快速隐藏未选定的对象。(以前映射到“镂空所选对象”。) | QuickHide unselected objects. (Formerly mapped to "Hollow selected objects".) |
U | 全部取消隐藏。 | Unhide all. |
Viewports 视口
Ctrl+A | 自动调整 4 个视图的大小以居中显示。 | Auto-size 4 views to center. |
⇧ Shift+Z | 最大化/恢复当前激活的视口。 | Maximize/restore active viewport. |
↑ ↓ ← → | 平移视图。 | Pan the view. |
Ctrl+I | 垂直翻转所选对象。 | Flip selected objects vertically. |
Ctrl+L | 水平翻转所选对象。 | Flip selected objects horizontally. |
Ctrl+B | 将所选对象与网格对齐(基于所选对象的边界框)。 | Snap selected objects to grid (based on selection bounding box). |
Ctrl+⇧ Shift+B | 将所选对象与网格对齐(分别对齐)。 | Snap selected objects to grid (individually). |
Ctrl+⇧ Shift+E | 将选中对象在 3D 视图中居中。 | Center 3D viewport on currently selected objects. |
F2 | 切换到 2D 顶视图(X/Y)。 | switch to 2D Top (X/Y) view. |
F3 | 切换到 2D 侧视图(X/Z)。 | switch to 2D Side (X/Z) view. |
F4 | 切换到 2D 正视图(Y/Z)。 | switch to 2D Front (Y/Z) view. |
F5 | 切换到 3D 纹理视图。 | switch to 3D textured view. |
⇧ Shift+F5 | 切换到 3D 阴影纹理视图。 | switch to 3D shaded textured view. |
在 2d 视图选项菜单中启用“箭头键微移”后,您还可以利用: With "arrow key nudge" enabled in the 2d views options menu, you can also utilize:
↑ ↓ ← → | 微移当前 2D 或 3D 视口中的所选对象。 | Nudge the current selection in the current 2D or 3D viewport. |
⇧ Shift+↑ / ↓ / ← / → | 复制所选对象并将其微移到激活的 2D 或 3D 视口中。 | Clone the current selection and nudge it in the active 2D or 3D viewport. |
2D Views 2D视图
Tab ⇆ | 切换视图类型(顶部/侧面/正面)。 | Switch view types (top/side/front). |
NumPad + / - | 放大/缩小(按住 Ctrl 键可同步所有 2D 视图)。 | Zoom in/out (hold Ctrl to synchronize all 2D views). |
![]() |
放大/缩小(按住 Ctrl 键可同步所有 2D 视图)。 | Zoom in/out (hold Ctrl to synchronize all 2D views). |
1 to 9 | 预设缩放级别。 | Preset zoom levels. |
Spacebar | 按住空格键和鼠标左键以拖动视图。 | Hold Spacebar and left mouse button to drag the view position around. |
Alt | 禁用与网格对齐,同时使用鼠标拖动。 | Disable snap to grid while dragging with the mouse. |
Ctrl+E | 将选中对象在全部 2D 视图中居中。 | Center all 2D Views on currently selected objects. |
3D View 3D视图
Spacebar (holding) | 同时按住鼠标左键 ![]() |
Holding the ![]() |
同时按住鼠标右键 ![]() |
Holding the ![]() | |
同时按住左键和右键可以前后移动,也可以从一侧平移到另一侧。 | Holding both the left and right mouse buttons allows you to move forward and backward, as well as pan from side to side. | |
Spacebar+⇧ Shift | 鼠标左键 ![]() |
The ![]() |
按住鼠标右键 ![]() |
The ![]() | |
* ↑ ↓ ← → | (上/下)旋转视角(改变俯仰)。 | (up/down) rotate angle of view up and down (change pitch). |
(左/右)旋转视角(改变偏航)。 | (left/right) rotate left and right (change yaw). | |
![]() |
放大/缩小。 | Zoom in/out. |
W A S D | 移动相机。 | Move camera. |
Z | 将鼠标切换到导航模式(类似“noclip”)。 | Toggles mouse look ("noclip") navigation mode. |
P | 打开/关闭 3D 网格。 | Toggle brush face 3D grid on and off (with mouse cursor in 3D view). |
O | 显示 3D 视图中相机的帧率和位置。 | Display frames per second and yaw/pitch of camera (with mouse cursor in 3D view). |
I | 显示所有可见对象的边界框。 | Display bounding boxes for all visible objects. |
X or Ctrl+F9 | 显示用于调整对象大小/旋转的选择手柄。 | Display selection handles for object resizing/rotation. |
1 | 减小远距剪裁平面。 | Decrease far clipping plane. |
2 | 增加远距剪裁平面。 | Increase far clipping plane. |
Ctrl+⇧ Shift+E | 将选中对象在 3D 视图中居中。 | Center 3D View on selection. |
- * 在“2d视图”选项菜单中禁用“箭头键微移”。 * with "arrow key nudge" disabled in the "2d views" options menu.
Selection Tool 选择工具
![]() |
(On an unselected object) Selects the object under the cursor and deselects any previously selected items | |
(On a selected object) Cycles through resize, rotate, and skew | ||
(Holding) Cycle through every object beneath the cursor. Good for selecting obscured items without moving your view. | ||
(Click and drag) to select all objects touching the selection box upon releasing the Left mouse (hold Shift when releasing the Left mouse to select objects only entirely within the selection box). | ||
Ctrl | Hold Ctrl and Left-Click to select/deselect multiple objects. | |
Alt | Disable snap to grid while dragging with the mouse. | |
⇧ Shift | hold ⇧ Shift when moving an object to create a copy (clone) of that object. | |
* Hold ⇧ Shift (or Alt) when rotating to allow rotation unconstrained to 15 degrees intervals | ||
⇧ Shift+Q or Esc | Clear current selections. | |
PgUp | Previous selection in "hit" list. | |
PgDn | Next selection in "hit" list. | |
Ctrl+T | Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. | |
Ctrl+⇧ Shift+W | "Move to world", removes entity status from selected brushes | |
Alt+↵ Enter | Open up Object Properties for the currently selected objects. | |
Ctrl+⇧ Shift+C | Carve using selected geometry. (Known to cause vertex issues, use at your own discretion.) |
- * when "Default to 15 degree rotation" is enabled in the "2D views" options menu
Camera Tool
⇧ Shift | Hold ⇧ Shift and click and drag ![]() | |
PgUp | Cycle to the previous camera position. | |
PgDn | Cycle to the next camera position. | |
Delete | Delete the current camera position. | |
Ctrl | Hold Ctrl and drag a camera or its point of interest to move both together. | |
![]() |
(in 3D/Camera viewport) Move active camera forward or backward along its view axis |
Block Tool
![]() |
Click and drag left mouse to draw a new brush shape. | |
↵ Enter | Create object drawn with block/entity tool. | |
Esc | Delete object drawn with block/entity tool without creating it. | |
Alt+⇧ Shift+C | Insert original prefab. |
Entity Tool
![]() |
(in 3D view) Click on brush surface to create the current entity on clicked location | |
(in 2D view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or ![]() | ||
Delete | Remove last created entity |
Texture Application Tool
Ctrl | Hold Ctrl and click to select/deselect multiple faces. | |
⇧ Shift | Hold ⇧ Shift and click a face to select all faces on the brush. | |
⇧ Shift+Ctrl | Hold ⇧ Shift and Ctrl when clicking a face to invert the selected faces on a brush with the unselected faces. | |
![]() |
Apply the current material settings to the face that is clicked. | |
⇧ Shift+![]() |
Apply the current material settings to all the faces of a brush that is clicked. | |
Alt+![]() |
Apply all the current material settings to the face that is clicked with wrapping/alignment to the previously selected face. | |
Alt+⇧ Shift+![]() |
Apply the current material settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face. |
Displacement Editing Tool
Select Mode
Ctrl+![]() |
Hold Ctrl and click to select multiple faces. | |
⇧ Shift | Hold Shift and click a face to select all faces on the brush. | |
⇧ Shift+Ctrl | Hold Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection. |
Paint Geometry Mode
![]() |
Applies selected affect to the encompassed vertex/vertices on selected faces | |
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Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected | |
Ctrl+![]() |
Hold Ctrl and Left-Click to select multiple faces. | |
⇧ Shift+Ctrl+![]() |
Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the brush to the current selection. | |
Alt+![]() |
hold Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere. | |
⇧ Shift | hold Shift and Left-Click a vertex to drag that vertex along the current painting axis. | |
Alt+![]() |
Click any brush or displacement face to make that face’s normal the current painting axis. |
Paint Alpha mode
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Applies secondary texture to the encompassed vertex/vertices on selected faces when Raise/Lower is selected | |
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Applies primary texture the encompassed vertex/vertices on selected faces when Raise/Lower is selected | |
Ctrl+![]() |
Hold Ctrl and click to select multiple faces. | |
⇧ Shift+Ctrl | Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection. |
Overlay Tool
Ctrl | hold Ctrl and click to select multiple overlays. | |
⇧ Shift | * Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex. |
- * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc)
Clipping Tool
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Click and drag left mouse to create a new clip plane. | |
⇧ Shift+![]() |
Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one. | |
↵ Enter | Perform clip | |
Ctrl+![]() |
hold Ctrl and drag with the left mouse button over a clipping handle to move both handles of the clipping plane at the same time. | |
O | Toggle the clip distance measurements display on and off (with mouse cursor in 2D view). | |
⇧ Shift+X | Cycle through clip modes. |
Vertex Edit Tool
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select vertex/vertices or edges | |
Ctrl+![]() |
add vertex/vertices or edges to selection | |
Ctrl+F | * Split face (vertex manipulation) | |
Alt+E | Open Vertex Scaling dialog. | |
↵ Enter | Close Vertex Scaling dialog and perform scale. | |
⇧ Shift+V | Cycle vertex/edge display modes. |
- * You must have two edges or vertices selected that are part of the same face.
Miscellaneous
- * Does not work with the Magnify, Texture Application, or Overlay Tools