Creating a Bomb Defusal Map: Difference between revisions
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Idea: Place letter overlays or decals around the bomb site so players can find and identify each site.
Idea: Visualize where players can plant the bomb, i.e. the bounds of the func_bomb_targets.
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[[Category:Counter-Strike: Global Offensive]] | [[Category:Counter-Strike: Global Offensive]] | ||
[[Category:Level Design Tutorials]] | [[Category:Level Design]] | ||
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Revision as of 00:46, 16 June 2022
This page covers only the special requirements for Bomb Defusal Scenarios in a Classic Competitive map in Template:Game name and Template:Game name.
For the other map requirements, see Creating a Classic Counter-Strike Map#Map Requirements.
Map Requirements
Bomb Sites
Create a brush textured with tools/toolstrigger
, and with it selected, press Ctrl+T and change the entity class to func_bomb_target.
Main article: func_bomb_target
If such an entity exists, the game will care about the rest, such as appropriate round endings and giving one Terrorist a C4 at round start.
Though the official Bomb Defusal maps have two bomb sites, the Bomb Defusal Scenario will work correctly with just one. If a map has no func_bomb_target, no bomb planting is possible by default.
Competitive Aspects
- Bomb sites are located closer to the Counter-Terrorist's spawn area so that they can get into a defensive position before Terrorists arrive.
- Each bomb site should require two entrances; Mostly, cover is set up at a bomb site so that a player can watch one entrance while being covered from the other.
- Think about safe planting spots and whether they should (not) be there (for a specific direction).
Remember to eliminate bomb stuck spots all across the map using trigger_bomb_reset entities and wise clipping.
Prevent bomb defusal through walls using func_no_defuse entities.

