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{{lang|List of L4D2 Soundscapes|title = 求生之路2之所有音景列表}} | {{lang|List of L4D2 Soundscapes|title=求生之路2之所有音景列表}} | ||
{{back|Left 4 Dead 2 Level Creation:zh-cn|求生之路2关卡创建指南}} | |||
本页面由[[User:1416006136|大康]]更新于2022年2月26日。部分内容由机器翻译。 | |||
---- | ---- | ||
{{ | {{toc-right}} | ||
这是用于 {{l4d2}}求生之路2 的 352 个[[Soundscapes|音景]]的列表。测试它们的一种简单方法是使用<code>playsoundscape</code>控制台命令,其中包括对音景名称的有限搜索,因此您不必打印此列表的副本以供参考。 | |||
名称中带有“util”的音景旨在包含在其他完整的音景中。虽然它们在游戏中应该可以毫无问题地工作,但它们通常不像最终的合成结果那样变化多端或深度大。其他的(音景)有位置声音,将在 [[env_soundscape]] 实体的属性中指定的某些位置播放。如果没有给出这些位置,就听不到声音。 | |||
== | {{todo:zh-cn|为它们的声音添加描述。}} | ||
{| | {{clr}} | ||
! | |||
! | == campaign1 (死亡中心) == | ||
{| class=standard-table | style="width:100%;" | |||
!width="285px"|名称 | |||
!描述 | |||
!width="75px"|DSP | |||
!width="105px"|位置编号 | |||
!width="300px"|位置描述 | |||
|- | |- | ||
| | |height="40px"|fire.debris.metal | ||
|有点遥远的金属碰撞和拉紧,偶尔有燃烧的声音。这种音景应该与其他人一起使用,因为声音会时断时续。 | |有点遥远的金属碰撞和拉紧,偶尔有燃烧的声音。这种音景应该与其他人一起使用,因为声音会时断时续。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|fire.debris.wood | ||
|与上述类似,除了木头倒塌和破碎的声音而不是金属的声音。 | |与上述类似,除了木头倒塌和破碎的声音而不是金属的声音。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|fire.debris.junk | ||
|与上述类似,除了普通瓦砾、玻璃和岩石(?)移动和掉落的声音。 | |与上述类似,除了普通瓦砾、玻璃和岩石(?)移动和掉落的声音。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|structure.groans | ||
|不言自明,偶尔会发出金属、怪异的呻吟和紧张的声音。这种音景应该与其他人一起使用,因为声音会时断时续。 | |不言自明,偶尔会发出金属、怪异的呻吟和紧张的声音。这种音景应该与其他人一起使用,因为声音会时断时续。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|mall.randomverbs | ||
|非常遥远,回荡着什么小东西摔倒的声音。 | |非常遥远,回荡着什么小东西摔倒的声音。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m1.spawn | ||
|屋顶风的持续音景,远处的鸟和蝉,以及不远处的熊熊大火。 | |屋顶风的持续音景,远处的鸟和蝉,以及不远处的熊熊大火。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m1.stairwell | ||
|一般风嗡嗡声,可能来自交流电或通风口。 | |一般风嗡嗡声,可能来自交流电或通风口。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m1.hotel.int.3rdfloorhall | ||
|与上述类似,除了嗡嗡声更安静,并且木头/垃圾破碎和掉落的声音非常频繁。 | |与上述类似,除了嗡嗡声更安静,并且木头/垃圾破碎和掉落的声音非常频繁。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m1.hotel.int.3rdfloor | ||
|巨大而熊熊的火焰伴随着金属的呻吟(groaning)和破碎声。 | |巨大而熊熊的火焰伴随着金属的呻吟(groaning)和破碎声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m1.hotelroom.exterior.fire | ||
|狂风大作,鸟鸣蝉鸣,火光冲天。 | |狂风大作,鸟鸣蝉鸣,火光冲天。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m1.hotelroom.2ndfloor | ||
|非常响亮的炽热地狱,伴随着木头破碎和瓦砾倒塌。 | |非常响亮的炽热地狱,伴随着木头破碎和瓦砾倒塌。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m1.storeroom.2ndfloor | ||
|与上面类似,除了火稍微安静一点,金属的呻吟声更大一些。 | |与上面类似,除了火稍微安静一点,金属的呻吟声更大一些。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m1.elevator.2ndfloor | ||
|与上述类似,除了火更安静,金属拉紧更近。 | |与上述类似,除了火更安静,金属拉紧更近。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m1.stairwell.fire | ||
| | |安静。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m1.hotelexterior.2ndfloor | ||
| | |非常接近和频繁的鸟鸣和蝉鸣,和以前一样大风——可能在多风的森林地区。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m1.hotel.int.1stfloor | ||
|只剩下非常响亮的火焰和金属坍塌。 | |只剩下非常响亮的火焰和金属坍塌。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m1.hotel.int.1stfloor.lobby | ||
| | |一场相对安静的火灾,但碎片的声音更频繁、多样和响亮(但不是很响)——玻璃、碎片和金属之间的一切。大概离火场只有几个房间。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m1.saferoom | ||
| | |远处有火光,附近有荧光灯/发电机嗡嗡声,附近有金属呻吟/碎片破裂。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m2.spawn | ||
| | |门外有微弱的风,有点安静的荧光灯/发电机嗡嗡声。不知何故,没有火灾或碎片。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m2.exterior.01 | ||
| | |嘈杂的鸟鸣和蝉就在玩家的上方,微弱的风吹过。非常舒缓。可用于小林区或生机勃勃的亚热带森林之间的任何地方。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|<code> | |height="40px"|c1m2.stairwell | ||
| | |与<code>c1m1.stairwell</code>相同。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m2.streetalley | ||
|与 c1m2.exterior.01 | |与 c1m2.exterior.01 类似,只是鸟鸣蝉声低沉,安静且是回声的,微弱的风声更大。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m2.exterior.02 | ||
|与 c1m2.exterior.01 | |与 c1m2.exterior.01 类似,但微风更安静——几乎没有。只有鸟和蝉。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m2.exterior.03 | ||
| | |与上述类似,只是野生动物安静且距离较远。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m2.interior.01 | ||
| | |空气穿过房间的一般声音,可能来自空调装置或打开的门。非常(几乎是荒谬的)无聊,比空气流动的声音更无聊。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m2.store.interior | ||
|冷却器或荧光灯的嗡嗡声,以及位置 1 | |冷却器或荧光灯的嗡嗡声,以及位置 1 的烦人苍蝇。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m2.safehouse | ||
| | |更多的空气在房间里流动,也许是一些安静的机器,比如附近的自动售货机。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m3.spawn | ||
| | |除了位置 1 的苍蝇,更多的空气在房间中流动。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m3.mall.interior1 | ||
| | |更多流动的空气,但更响亮并带有嗡嗡声,就像来自交流通风口一样。还有一些偶尔的、遥远的声音,比如关门、小东西掉下来等。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m3.mall.interior2 | ||
| | |与上面类似,但嗡嗡声完全消失了,空气变得低沉而深沉。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m3.mall.hallway | ||
| | |更是流动的空气。与“c1m1.stairwell”相同,除了更“开放”,就像在更大的房间里一样。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m3.security | ||
| | |循环 2 秒的荧光嗡嗡声,或者可能是旧显示器的嗡嗡声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|<code> | |height="40px"|c1m3.safehouse | ||
| | |与<code>c1m2.safehouse</code>相同。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m4.spawn | ||
| | |与上面相同,只是稍微安静一点。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m4.atrium.hallway | ||
| | |来自通风口的空气更加安静地移动。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m4.atrium.interior | ||
|与<code>c1m3.mall.interior2<code>相同。 | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c1m4.elevator.int | ||
| | |与上面类似,随着电梯电机等机械的不断嗡嗡声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_campaign1.txt</span> | |||
== | == campaign2 (黑色狂欢节) == | ||
{| | {| class=standard-table | style="width:100%;" | ||
! | !width="285px"|名称 | ||
! | !Description | ||
| | !width="75px"|DSP | ||
!width="105px"|位置编号 | |||
!width="300px"|位置描述 | |||
| | |||
|- | |- | ||
| | |height="40px"|c2m1.hiway.spawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m1.hotel.outdoors | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m1.hotel.indoors | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m1.parkinglot | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m1.ravine | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m1.saferoom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m2.spawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m2.fairgrounds.ext1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m2.fairgrounds.ext2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m2.fairgrounds.interior.small | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m2.fairgrounds.interior.med | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m2.fairgrounds.interior.large | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m2.fairgrounds.interior.open | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m2.safehouse | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m3.spawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m3.tunneloflove | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m3.duct | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m3.tunnel.store.room | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m3.medium.room | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m3.pumproom | ||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m3.coaster.ext1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m3.coaster | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m3.coaster.tunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m3.saferoom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m4.spawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m4.exterior01 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m4.bumpercars | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m4.interior01 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m4.barn.int | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m4.tunnel.ent | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m4.saferoom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m5.spawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m5.arena.underground | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c2m5.arena | ||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
| | |||
| | |||
|- | |||
|- | |||
|- | |||
|- | |- | ||
|height="40px"|c2m5.arena.bathroom | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_campaign2.txt</span> | |||
== | == campaign3 (沼泽激战) == | ||
{| | {| class=standard-table | style="width:100%;" | ||
! | !width="285px"|名称 | ||
! | !Description | ||
!width="75px"|DSP | |||
!width="105px"|位置编号 | |||
!width="300px"|位置描述 | |||
|- | |- | ||
| | |height="40px"|c3m1.gasstationspawn | ||
| | |蝉和其他小动物。应该是晚上吧。很平静。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m1.gasstaionspawn | ||
| | |<code>c3m1.gasstationspawn</code>的错误版本。循环的蝉声在一秒钟后逐渐消失,但其他小动物的声音有时仍会播放。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m1.houseinteriors | ||
| | |与<code>c3m1.gasstationspawn</code>相同,但更安静一些。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m1.dock | ||
| | |苍蝇在附近嗡嗡作响,远处有青蛙,平静的窗台水,几只鸟。像沼泽一样。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m1.openinterior | ||
|蝉声,远处的海鸥,远处的枪声和爆炸声。 | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
| | |||
| | |||
|- | |||
| | |||
|- | |||
| | |||
|- | |||
| | |||
|- | |- | ||
| | |height="40px"|c3m1.plankswamp | ||
| | |苍蝇在附近嗡嗡作响,附近有很多青蛙,源源不断的水流,发出奇怪声音的鸟。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m1.saferoom | ||
| | |中型大房间或走廊,风静,远处滴水。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m2.tunnelspawn | ||
| | |与<code>c3m1.saferoom<code>相同,但更安静。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m2.swamp | ||
| | |很多青蛙,很多苍蝇,几只蝉,静水,鸟儿也能听到。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m2.swamp02 | ||
| | |有点类似于<code>c3m2.swamp<code>,具有非常重复的声音,我只能将其描述为响亮的吱吱作响的木头。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m2.swamp03 | ||
| | |几只苍蝇,远处还有更多的蝉,响亮的青蛙,几乎听不见平静的水面。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m2.houseinterior | ||
| | |蝉,苍蝇,远处的青蛙,吱吱作响的木头,很远很沉闷的爆炸声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m2.elevatedground | ||
| | |非常接近的低音嗡嗡声,就像自动售货机一样。木头经常大声嘎吱作响。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m2.safehouse | ||
| | |远处的木头吱吱作响,青蛙和蝉声。也有低沉的嗡嗡声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m3.housespawn | ||
| | |大量的谎言在非常接近和响亮的地方嗡嗡作响,有吱吱作响的木头。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m3.townoutside_01 | ||
| | |响亮的蝉声和非常接近的苍蝇,偶尔还有鸟类。有金属撞击的声音。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m3.houseinterior | ||
| | |远处蝉鸣,木头嘎吱作响。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m3.houseinterior_02 | ||
| | |远处的蝉鸣,苍蝇的声音,远处的几只青蛙,很近的木头嘎吱作响。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m3.townoutside_02 | ||
| | |附近有很多青蛙和蝉,一些嗡嗡的苍蝇。有平静的水和偶尔的鸟叫声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m3.swamp | ||
| | |远处有几只蝉,近处有几只青蛙。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m3.outside_dry | ||
| | |像<code>c3m1.gasstationspawn</code>。蝉和其他小动物。应该是晚上吧。很平静。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m3.safehouse | ||
| | |从几声蝉鸣开始,两秒钟后逐渐变成室内低沉的嗡嗡声和木头吱吱作响的声音。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m4.housespawn | ||
| | |远处的蝉声和低沉的嗡嗡声,可能是自动售货机或其他类似的机器。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m4.plantationoutside | ||
| | |响亮的蝉声,死水,几只林地昆虫发出声音。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m4.houseinterior | ||
| | |类似于<code>c3m4.plantationoutside<code>,但更安静,前景中有木头吱吱作响的声音。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m4.orchard_entrance | ||
| | |远处的蝉声,许多鸟儿的歌声,有时也许是响尾蛇咯咯作响。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m4.plantation.int | ||
| | |只有室内的木头吱吱作响,背景中有低沉的嗡嗡声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c3m4.plantation_backyard | ||
| | |蝉和其他昆虫,平静的水面,偶尔会唱歌的鸟儿。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|height="40px"|c3m4.plantation_dock | |||
|附近有很多青蛙,几只蝉,唱歌的鸟和平静的水。 | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_campaign3.txt</span> | |||
== | == campaign4 (暴风骤雨) == | ||
{| class=standard-table | style="width:100%;" | |||
{| | !width="285px"|名称 | ||
! | !Description | ||
! | !width="75px"|DSP | ||
!width="105px"|位置编号 | |||
!width="300px"|位置描述 | |||
|- | |- | ||
| | |height="40px"|milltown.emptystub | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.hardsurface.soft.dynamic | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.hardsurface.soft | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.hardsurface.med | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.hardsurface.med.dynamic | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.hardsurface.hard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.water.soft | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.water.med | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.water.hard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.interior.soft.dynamic | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.interior.soft | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.interior.med.dynamic | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.interior.med | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.interiorverb.med.dynamic | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.interiorverb.med | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.interiorverb.hard.dynamic | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rain.interiorverb.hard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|distant.thunder | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|storm.dynamic | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|storm.dynamic.mill | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|milltown.spawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|milltown.a.ext | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|burgertank.interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c4.house.interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|milltown.a.safehouse | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.a.spawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.a.exterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.a.office.int | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.a.office.closed | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.a.pipeyard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.a.pipeyard.transition | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.a.courtyard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.a.trailerinterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.a.lockerroom.int | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.a.mill | ||
| | |||
= | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|- | |||
|- | |- | ||
| | |height="40px"|sugarmill.a.cornfield | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.a.gasstation.int | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.b.spawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.b.gasstation.int | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.b.cornfield | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.b.mill | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.b.lockerroom.int | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.b.trailerinterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.b.courtyard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.b.pipeyard.transition | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.b.pipeyard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.b.office.closed | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.b.office.int | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.b.exterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.b.spawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|milltown.b.safehouse | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|milltown.b.ext | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c4.house.b.interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|burgertank.b.interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|height="40px"|milltown.b.spawn | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_campaign4.txt</span> | |||
== | == campaign5 (教区) == | ||
{| class=standard-table | style="width:100%;" | |||
{| | !width="285px"|名称 | ||
! | !Description | ||
! | !width="75px"|DSP | ||
!width="105px"|位置编号 | |||
!width="300px"|位置描述 | |||
|- | |- | ||
| | |height="40px"|c5m1.waterfront | ||
| | |非常接近的海浪,海鸥。就像海岸线一样。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m1.waterfrontspawn | ||
| | |和上面一样,但是海浪稍微安静一点 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m1.restaurant | ||
| | |单飞,心烦意乱的女人哭泣,可听见的呼吸声,吱吱作响的木头,鹅卵石大小的碎片摇摇欲坠,蝉鸣,远处的爆炸和枪声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m1.street | ||
| | |蝉声,非常清晰的枪声和近距离爆炸声,近距离的喷气式飞机,风和偶尔的海鸥。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m1.smallstore | ||
| | |冷冻通道或冰箱嗡嗡声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m1.alley | ||
| | |很多蝉和其他类似的小动物非常靠近,大片区域呼啸而过,离玩家很近的奇怪的金属撞击声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m1.park | ||
| | |风沙沙作响的树木和灌木很近,很远的爆炸和枪声,偶尔的蝉和一只鸟。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m1.bathroom | ||
| | |有风流过的室内区域,很明显的循环声音似乎是水从管道中汩汩流出。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m1.decon | ||
| | |机器嗡嗡声非常接近。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m1.terminal | ||
| | |大室内区域,风流,偶尔响亮的金属刘海和吱吱声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m1.depot | ||
| | |蝉声近在咫尺,狂风大作,金属结构在呻吟,远处偶尔有枪声和爆炸声,喷气式飞机有时在飞行。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m1.highwayspawn | ||
| | |白噪声,也许是流动的空气,伴随着难以描述的明显循环声音。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m2.highwayspawn | ||
| | |与上述相同。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m2.junkyard | ||
| | |声景源处的噼啪声、蝉声、大片空地上空的风、沙沙作响的树木、远近距离偶尔出现的喷气式飞机、远处的枪声和爆炸声 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m2.suburbanstreet | ||
| | |风、蝉声、远处的爆炸声、枪声和喷气式飞机。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m2.houseinterior | ||
| | |机器嗡嗡声,更大的吱吱声,偶尔的撞击声,可能是非常遥远的爆炸声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m2.cornerstore | ||
| | |与上述相同。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m2.burnedhouses | ||
| | |大面积的风,偶尔很近的蝉声,一些很远的爆炸和枪声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m2.tunnel | ||
| | |声景源处爆管(蒸汽逸出)、水流经管道、风穿过走廊、偶尔发出巨响。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m2.underground | ||
| | |奇怪的令人毛骨悚然的氛围声音,不自然且难以描述。伴随着更近的水滴和远处的恒定水滴。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m2.impoundlot | ||
| | |蝉和其他类似的小动物,风,偶尔在远处飞行的喷气式飞机,很少有远处的爆炸和枪声 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m2.highway | ||
| | |与上述相同。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m2.cemetery | ||
| | |风沙沙作响,偶尔有蝉、蟋蟀和鸟类。伴随着远处的枪声和爆炸声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m2.urbanstreet | ||
| | |风,更近的偶尔枪声,爆炸和喷气式飞机。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m2.storagespawn | ||
| | |机器白噪声,可能是冰箱或空调装置。奇怪的,有点烦人的背景噪音,播放大约五秒钟并循环播放,很难描述。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m3.storagespawn | ||
| | |与上述相同,但白噪声更大。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m3.courtyard | ||
| | |风,许多歌唱的鸟儿,偶尔的苍蝇和金属撞击声。很少有远处的枪声和爆炸声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m3.smallstore | ||
| | |在音景原点飞行,机器嗡嗡作响,也许是冰箱。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m3.office | ||
| | |机器嗡嗡声,远处的蝉声,偶尔的远处枪声,爆炸和喷气式飞机。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m3.street | ||
| | |风,许多鸟儿在歌唱,远处的爆炸声,枪声和喷气机,一些金属在不同的地方吱吱作响。听起来更像是森林,而不是顾名思义的街道。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m3.smallclub | ||
| | |令人毛骨悚然的背景噪音,背景中的低音非常深沉且可听。伴随着木头的嘎吱声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m3.largeclub | ||
| | |与上述相同。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m3.alley | ||
| | |风声,几只鸟儿在歌唱,金属结构几乎每十秒钟就会发出一声巨响。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m3.hotelstairwell | ||
| | |飞行,走廊里的风,机器嗡嗡声,吱吱作响的木头,偶尔相当令人毛骨悚然的呼吸甚至可能是耳语,爆炸,呻吟的结构和女人大声抽泣。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m3.hotelinterior | ||
| | |与上述相同。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |||
| | |||
| | |||
= | |||
| | |||
| | |||
|- | |- | ||
|<code> | |height="40px"|c5m3.apartmentshell | ||
| | |与<code>c5m3.hotelstairwell</code>相同。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|<code> | |height="40px"|c5m3.apartment | ||
| | |与<code>c5m3.hotelstairwell</code>相同。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m3.lot | ||
| | |风声,几只鸟儿在近距离歌唱,偶尔有较大建筑物的撞击声在墙壁上回响。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m3.waterfront | ||
| | |近距离的蝉、风、近距离的海浪、海鸥、远处的爆炸声、枪声和喷气机。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|<code> | |height="40px"|c5m3.towerspawn | ||
| | |类似于<code>c5m2.storagespawn</code>,但机器嗡嗡声更安静 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m4.towerspawn | ||
| | |海浪和海鸥合拢,巨大的结构在呻吟。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m4.bridgeoutside | ||
| | |非常近的海浪、海鸥、巨大的呻吟结构和远处偶尔的雾角声。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c5m4.dockfar | ||
| | |与海鸥非常接近的海浪。 | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|height="40px"|c5m4.dock | |||
|类似于上面但更安静的波浪 | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
= | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_campaign5.txt</span> | ||
== campaign6 (短暂时刻) == | |||
{| class=standard-table | style="width:100%;" | |||
!width="285px"|名称 | |||
!Description | |||
!width="75px"|DSP | |||
!width="105px"|位置编号 | |||
|- | !width="300px"|位置描述 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |height="40px"|util_debris | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m1_spawn_river | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m1_building_interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m1_outdoor_01 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m1_tent_int | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6.house.interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m1.safehouse | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m2.safehouse | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m2_outdoor_01 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m2_outdoor_02 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m2_outdoor_03 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6.truck.interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6.conduit.int | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m2_building_interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m2_building_interior_02 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m2_underground_interior_01 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m2_int.stairwell | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m2_int.water | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m2_int.tunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m2_water.tunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|c6m3.port.spawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|port.spawn.ext | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|port.patio.ext | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|port.alcove | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|port.waterfront | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|port.elevator.bottom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|port.outdoor.general | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|port.building.interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|brick.bldg.interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|sugarmill.b.office.int | ||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
| | |||
|- | |||
|- | |||
|- | |||
|- | |- | ||
|height="40px"|sugarmill.b.spawn | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
= | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_campaign6.txt</span> | ||
== 沼泽 == | |||
{| class=standard-table | style="width:100%;" | |||
!width="285px"|名称 | |||
|- | !Description | ||
| | !width="75px"|DSP | ||
!width="105px"|位置编号 | |||
| | !width="300px"|位置描述 | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |height="40px"|swamps.frogs_01 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.frogs_02 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.frogs_03 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.frogs_04 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.frogs_05 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.frogs_06 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.bullfrogs_01 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.flies | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.gators | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.gasstation | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.dock | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.plankswamp_01 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.swamp_01 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.swamp_02 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.swamp_03 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.shantyoutside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.plantation_outside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|swamps.orchard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.combat_far_heavy | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.combat_far_medium | ||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
| | |||
|- | |||
|- | |||
|- | |||
|- | |- | ||
|height="40px"|rural2.combat_close_light | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
= | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_swamps.txt</span> | ||
== Rural 2 (农村 2) == | |||
{| class=standard-table | style="width:100%;" | |||
!width="285px"|名称 | |||
!Description | |||
!width="75px"|DSP | |||
!width="105px"|位置编号 | |||
|- | !width="300px"|位置描述 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |height="40px"|rural2.woods | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.woods3 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.morning | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.bridge | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.smallbuilding | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.smallbuilding2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.river | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.caveclosed | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.caveopen | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.traintunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.pumproom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.bigroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.drainagebig | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.drainagesmall | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.drainageopen | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.trainyardentrance | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.trainyardrespawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.trainyardbuilding | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.trainyardbuilding2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.trainyardbuilding2window | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.trainyard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.trainyard2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.house | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.town | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.towninside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.townalley | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.boatinterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.boatexterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.shoreline | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.town_02 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.shack | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.combat_far_heavy | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural2.combat_far_medium | ||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |||
|- | |||
|- | |||
|- | |- | ||
|height="40px"|rural2.combat_close_light | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
= | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_rural2.txt</span> | ||
== Urban 2 (城市 2) == | |||
{| class=standard-table | style="width:100%;" | |||
!width="285px"|名称 | |||
!Description | |||
!width="75px"|DSP | |||
!width="105px"|位置编号 | |||
|- | !width="300px"|位置描述 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |height="40px"|urban2.util_cicadas | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_grasshoppers | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.utilbirdsgroup1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_interiorslams | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_metalslams | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_metalslams 2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_woodfloorsqueaks | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_woodqueaks_new | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_windgust | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_distantcombat | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_distantexplosions | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_rat_scratches | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_genericrooftop | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_genericexterior_from_interior_1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_genericexterior_from_interior_2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_flies | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_steam | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.util_pipes | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.rooftop_1b | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.rooftop_1b_interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.rooftop_1b_interior2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.underground_1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.underground_2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.underground_3 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.controlroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.warehouse_1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.steamtunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.boilerroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.hospital_interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.flies | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.rooftop | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.junkyard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.street | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.courtyard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.alley | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.sewer | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.pipetunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.apartment | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.generatorroom_off | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.generatorroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.respawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.rooftopspawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.hospitalspawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.spawnrain | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.hospital | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.office | ||
| | | | ||
|- | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|- | |- | ||
| | |height="40px"|urban2.subway | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.pillarsroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.conveniencestore | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.warehouseoutside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.bathroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.club | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.tankroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.powerplant | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.powerplantinside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.parkinggarage | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.elevator | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.construction | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.finaleinside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.finaleoutside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.finaleroof | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.cemetery | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.burnedhouse | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.dock | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban2.dockfar | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|height="40px"|urban2.bridgeoutside | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
[[Category:Level Design:zh-cn]] | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_urban2.txt</span> | ||
[[Category: | {{Template:Envsound}} | ||
[[Category: | [[Category:Level Design:zh-cn]][[Category:Sound System:zh-cn]][[Category:Left 4 Dead 2:zh-cn]] | ||
Revision as of 02:22, 26 February 2022
本页面由大康更新于2022年2月26日。部分内容由机器翻译。
这是用于
求生之路2 的 352 个音景的列表。测试它们的一种简单方法是使用playsoundscape控制台命令,其中包括对音景名称的有限搜索,因此您不必打印此列表的副本以供参考。
名称中带有“util”的音景旨在包含在其他完整的音景中。虽然它们在游戏中应该可以毫无问题地工作,但它们通常不像最终的合成结果那样变化多端或深度大。其他的(音景)有位置声音,将在 env_soundscape 实体的属性中指定的某些位置播放。如果没有给出这些位置,就听不到声音。
campaign1 (死亡中心)
| 名称 | 描述 | DSP | 位置编号 | 位置描述 |
|---|---|---|---|---|
| fire.debris.metal | 有点遥远的金属碰撞和拉紧,偶尔有燃烧的声音。这种音景应该与其他人一起使用,因为声音会时断时续。 | |||
| fire.debris.wood | 与上述类似,除了木头倒塌和破碎的声音而不是金属的声音。 | |||
| fire.debris.junk | 与上述类似,除了普通瓦砾、玻璃和岩石(?)移动和掉落的声音。 | |||
| structure.groans | 不言自明,偶尔会发出金属、怪异的呻吟和紧张的声音。这种音景应该与其他人一起使用,因为声音会时断时续。 | |||
| mall.randomverbs | 非常遥远,回荡着什么小东西摔倒的声音。 | |||
| c1m1.spawn | 屋顶风的持续音景,远处的鸟和蝉,以及不远处的熊熊大火。 | |||
| c1m1.stairwell | 一般风嗡嗡声,可能来自交流电或通风口。 | |||
| c1m1.hotel.int.3rdfloorhall | 与上述类似,除了嗡嗡声更安静,并且木头/垃圾破碎和掉落的声音非常频繁。 | |||
| c1m1.hotel.int.3rdfloor | 巨大而熊熊的火焰伴随着金属的呻吟(groaning)和破碎声。 | |||
| c1m1.hotelroom.exterior.fire | 狂风大作,鸟鸣蝉鸣,火光冲天。 | |||
| c1m1.hotelroom.2ndfloor | 非常响亮的炽热地狱,伴随着木头破碎和瓦砾倒塌。 | |||
| c1m1.storeroom.2ndfloor | 与上面类似,除了火稍微安静一点,金属的呻吟声更大一些。 | |||
| c1m1.elevator.2ndfloor | 与上述类似,除了火更安静,金属拉紧更近。 | |||
| c1m1.stairwell.fire | 安静。 | |||
| c1m1.hotelexterior.2ndfloor | 非常接近和频繁的鸟鸣和蝉鸣,和以前一样大风——可能在多风的森林地区。 | |||
| c1m1.hotel.int.1stfloor | 只剩下非常响亮的火焰和金属坍塌。 | |||
| c1m1.hotel.int.1stfloor.lobby | 一场相对安静的火灾,但碎片的声音更频繁、多样和响亮(但不是很响)——玻璃、碎片和金属之间的一切。大概离火场只有几个房间。 | |||
| c1m1.saferoom | 远处有火光,附近有荧光灯/发电机嗡嗡声,附近有金属呻吟/碎片破裂。 | |||
| c1m2.spawn | 门外有微弱的风,有点安静的荧光灯/发电机嗡嗡声。不知何故,没有火灾或碎片。 | |||
| c1m2.exterior.01 | 嘈杂的鸟鸣和蝉就在玩家的上方,微弱的风吹过。非常舒缓。可用于小林区或生机勃勃的亚热带森林之间的任何地方。 | |||
| c1m2.stairwell | 与c1m1.stairwell相同。
|
|||
| c1m2.streetalley | 与 c1m2.exterior.01 类似,只是鸟鸣蝉声低沉,安静且是回声的,微弱的风声更大。 | |||
| c1m2.exterior.02 | 与 c1m2.exterior.01 类似,但微风更安静——几乎没有。只有鸟和蝉。 | |||
| c1m2.exterior.03 | 与上述类似,只是野生动物安静且距离较远。 | |||
| c1m2.interior.01 | 空气穿过房间的一般声音,可能来自空调装置或打开的门。非常(几乎是荒谬的)无聊,比空气流动的声音更无聊。 | |||
| c1m2.store.interior | 冷却器或荧光灯的嗡嗡声,以及位置 1 的烦人苍蝇。 | |||
| c1m2.safehouse | 更多的空气在房间里流动,也许是一些安静的机器,比如附近的自动售货机。 | |||
| c1m3.spawn | 除了位置 1 的苍蝇,更多的空气在房间中流动。 | |||
| c1m3.mall.interior1 | 更多流动的空气,但更响亮并带有嗡嗡声,就像来自交流通风口一样。还有一些偶尔的、遥远的声音,比如关门、小东西掉下来等。 | |||
| c1m3.mall.interior2 | 与上面类似,但嗡嗡声完全消失了,空气变得低沉而深沉。 | |||
| c1m3.mall.hallway | 更是流动的空气。与“c1m1.stairwell”相同,除了更“开放”,就像在更大的房间里一样。 | |||
| c1m3.security | 循环 2 秒的荧光嗡嗡声,或者可能是旧显示器的嗡嗡声。 | |||
| c1m3.safehouse | 与c1m2.safehouse相同。
|
|||
| c1m4.spawn | 与上面相同,只是稍微安静一点。 | |||
| c1m4.atrium.hallway | 来自通风口的空气更加安静地移动。 | |||
| c1m4.atrium.interior | 与c1m3.mall.interior2 |
|||
| c1m4.elevator.int | 与上面类似,随着电梯电机等机械的不断嗡嗡声。 |
soundscapes_campaign1.txt
campaign2 (黑色狂欢节)
| 名称 | Description | DSP | 位置编号 | 位置描述 |
|---|---|---|---|---|
| c2m1.hiway.spawn | ||||
| c2m1.hotel.outdoors | ||||
| c2m1.hotel.indoors | ||||
| c2m1.parkinglot | ||||
| c2m1.ravine | ||||
| c2m1.saferoom | ||||
| c2m2.spawn | ||||
| c2m2.fairgrounds.ext1 | ||||
| c2m2.fairgrounds.ext2 | ||||
| c2m2.fairgrounds.interior.small | ||||
| c2m2.fairgrounds.interior.med | ||||
| c2m2.fairgrounds.interior.large | ||||
| c2m2.fairgrounds.interior.open | ||||
| c2m2.safehouse | ||||
| c2m3.spawn | ||||
| c2m3.tunneloflove | ||||
| c2m3.duct | ||||
| c2m3.tunnel.store.room | ||||
| c2m3.medium.room | ||||
| c2m3.pumproom | ||||
| c2m3.coaster.ext1 | ||||
| c2m3.coaster | ||||
| c2m3.coaster.tunnel | ||||
| c2m3.saferoom | ||||
| c2m4.spawn | ||||
| c2m4.exterior01 | ||||
| c2m4.bumpercars | ||||
| c2m4.interior01 | ||||
| c2m4.barn.int | ||||
| c2m4.tunnel.ent | ||||
| c2m4.saferoom | ||||
| c2m5.spawn | ||||
| c2m5.arena.underground | ||||
| c2m5.arena | ||||
| c2m5.arena.bathroom |
soundscapes_campaign2.txt
campaign3 (沼泽激战)
| 名称 | Description | DSP | 位置编号 | 位置描述 |
|---|---|---|---|---|
| c3m1.gasstationspawn | 蝉和其他小动物。应该是晚上吧。很平静。 | |||
| c3m1.gasstaionspawn | c3m1.gasstationspawn的错误版本。循环的蝉声在一秒钟后逐渐消失,但其他小动物的声音有时仍会播放。
|
|||
| c3m1.houseinteriors | 与c3m1.gasstationspawn相同,但更安静一些。
|
|||
| c3m1.dock | 苍蝇在附近嗡嗡作响,远处有青蛙,平静的窗台水,几只鸟。像沼泽一样。 | |||
| c3m1.openinterior | 蝉声,远处的海鸥,远处的枪声和爆炸声。 | |||
| c3m1.plankswamp | 苍蝇在附近嗡嗡作响,附近有很多青蛙,源源不断的水流,发出奇怪声音的鸟。 | |||
| c3m1.saferoom | 中型大房间或走廊,风静,远处滴水。 | |||
| c3m2.tunnelspawn | 与c3m1.saferoom |
|||
| c3m2.swamp | 很多青蛙,很多苍蝇,几只蝉,静水,鸟儿也能听到。 | |||
| c3m2.swamp02 | 有点类似于c3m2.swamp |
|||
| c3m2.swamp03 | 几只苍蝇,远处还有更多的蝉,响亮的青蛙,几乎听不见平静的水面。 | |||
| c3m2.houseinterior | 蝉,苍蝇,远处的青蛙,吱吱作响的木头,很远很沉闷的爆炸声。 | |||
| c3m2.elevatedground | 非常接近的低音嗡嗡声,就像自动售货机一样。木头经常大声嘎吱作响。 | |||
| c3m2.safehouse | 远处的木头吱吱作响,青蛙和蝉声。也有低沉的嗡嗡声。 | |||
| c3m3.housespawn | 大量的谎言在非常接近和响亮的地方嗡嗡作响,有吱吱作响的木头。 | |||
| c3m3.townoutside_01 | 响亮的蝉声和非常接近的苍蝇,偶尔还有鸟类。有金属撞击的声音。 | |||
| c3m3.houseinterior | 远处蝉鸣,木头嘎吱作响。 | |||
| c3m3.houseinterior_02 | 远处的蝉鸣,苍蝇的声音,远处的几只青蛙,很近的木头嘎吱作响。 | |||
| c3m3.townoutside_02 | 附近有很多青蛙和蝉,一些嗡嗡的苍蝇。有平静的水和偶尔的鸟叫声。 | |||
| c3m3.swamp | 远处有几只蝉,近处有几只青蛙。 | |||
| c3m3.outside_dry | 像c3m1.gasstationspawn。蝉和其他小动物。应该是晚上吧。很平静。
|
|||
| c3m3.safehouse | 从几声蝉鸣开始,两秒钟后逐渐变成室内低沉的嗡嗡声和木头吱吱作响的声音。 | |||
| c3m4.housespawn | 远处的蝉声和低沉的嗡嗡声,可能是自动售货机或其他类似的机器。 | |||
| c3m4.plantationoutside | 响亮的蝉声,死水,几只林地昆虫发出声音。 | |||
| c3m4.houseinterior | 类似于c3m4.plantationoutside |
|||
| c3m4.orchard_entrance | 远处的蝉声,许多鸟儿的歌声,有时也许是响尾蛇咯咯作响。 | |||
| c3m4.plantation.int | 只有室内的木头吱吱作响,背景中有低沉的嗡嗡声。 | |||
| c3m4.plantation_backyard | 蝉和其他昆虫,平静的水面,偶尔会唱歌的鸟儿。 | |||
| c3m4.plantation_dock | 附近有很多青蛙,几只蝉,唱歌的鸟和平静的水。 |
soundscapes_campaign3.txt
campaign4 (暴风骤雨)
| 名称 | Description | DSP | 位置编号 | 位置描述 |
|---|---|---|---|---|
| milltown.emptystub | ||||
| rain.hardsurface.soft.dynamic | ||||
| rain.hardsurface.soft | ||||
| rain.hardsurface.med | ||||
| rain.hardsurface.med.dynamic | ||||
| rain.hardsurface.hard | ||||
| rain.water.soft | ||||
| rain.water.med | ||||
| rain.water.hard | ||||
| rain.interior.soft.dynamic | ||||
| rain.interior.soft | ||||
| rain.interior.med.dynamic | ||||
| rain.interior.med | ||||
| rain.interiorverb.med.dynamic | ||||
| rain.interiorverb.med | ||||
| rain.interiorverb.hard.dynamic | ||||
| rain.interiorverb.hard | ||||
| distant.thunder | ||||
| storm.dynamic | ||||
| storm.dynamic.mill | ||||
| milltown.spawn | ||||
| milltown.a.ext | ||||
| burgertank.interior | ||||
| c4.house.interior | ||||
| milltown.a.safehouse | ||||
| sugarmill.a.spawn | ||||
| sugarmill.a.exterior | ||||
| sugarmill.a.office.int | ||||
| sugarmill.a.office.closed | ||||
| sugarmill.a.pipeyard | ||||
| sugarmill.a.pipeyard.transition | ||||
| sugarmill.a.courtyard | ||||
| sugarmill.a.trailerinterior | ||||
| sugarmill.a.lockerroom.int | ||||
| sugarmill.a.mill | ||||
| sugarmill.a.cornfield | ||||
| sugarmill.a.gasstation.int | ||||
| sugarmill.b.spawn | ||||
| sugarmill.b.gasstation.int | ||||
| sugarmill.b.cornfield | ||||
| sugarmill.b.mill | ||||
| sugarmill.b.lockerroom.int | ||||
| sugarmill.b.trailerinterior | ||||
| sugarmill.b.courtyard | ||||
| sugarmill.b.pipeyard.transition | ||||
| sugarmill.b.pipeyard | ||||
| sugarmill.b.office.closed | ||||
| sugarmill.b.office.int | ||||
| sugarmill.b.exterior | ||||
| sugarmill.b.spawn | ||||
| milltown.b.safehouse | ||||
| milltown.b.ext | ||||
| c4.house.b.interior | ||||
| burgertank.b.interior | ||||
| milltown.b.spawn |
soundscapes_campaign4.txt
campaign5 (教区)
| 名称 | Description | DSP | 位置编号 | 位置描述 |
|---|---|---|---|---|
| c5m1.waterfront | 非常接近的海浪,海鸥。就像海岸线一样。 | |||
| c5m1.waterfrontspawn | 和上面一样,但是海浪稍微安静一点 | |||
| c5m1.restaurant | 单飞,心烦意乱的女人哭泣,可听见的呼吸声,吱吱作响的木头,鹅卵石大小的碎片摇摇欲坠,蝉鸣,远处的爆炸和枪声。 | |||
| c5m1.street | 蝉声,非常清晰的枪声和近距离爆炸声,近距离的喷气式飞机,风和偶尔的海鸥。 | |||
| c5m1.smallstore | 冷冻通道或冰箱嗡嗡声。 | |||
| c5m1.alley | 很多蝉和其他类似的小动物非常靠近,大片区域呼啸而过,离玩家很近的奇怪的金属撞击声。 | |||
| c5m1.park | 风沙沙作响的树木和灌木很近,很远的爆炸和枪声,偶尔的蝉和一只鸟。 | |||
| c5m1.bathroom | 有风流过的室内区域,很明显的循环声音似乎是水从管道中汩汩流出。 | |||
| c5m1.decon | 机器嗡嗡声非常接近。 | |||
| c5m1.terminal | 大室内区域,风流,偶尔响亮的金属刘海和吱吱声。 | |||
| c5m1.depot | 蝉声近在咫尺,狂风大作,金属结构在呻吟,远处偶尔有枪声和爆炸声,喷气式飞机有时在飞行。 | |||
| c5m1.highwayspawn | 白噪声,也许是流动的空气,伴随着难以描述的明显循环声音。 | |||
| c5m2.highwayspawn | 与上述相同。 | |||
| c5m2.junkyard | 声景源处的噼啪声、蝉声、大片空地上空的风、沙沙作响的树木、远近距离偶尔出现的喷气式飞机、远处的枪声和爆炸声 | |||
| c5m2.suburbanstreet | 风、蝉声、远处的爆炸声、枪声和喷气式飞机。 | |||
| c5m2.houseinterior | 机器嗡嗡声,更大的吱吱声,偶尔的撞击声,可能是非常遥远的爆炸声。 | |||
| c5m2.cornerstore | 与上述相同。 | |||
| c5m2.burnedhouses | 大面积的风,偶尔很近的蝉声,一些很远的爆炸和枪声。 | |||
| c5m2.tunnel | 声景源处爆管(蒸汽逸出)、水流经管道、风穿过走廊、偶尔发出巨响。 | |||
| c5m2.underground | 奇怪的令人毛骨悚然的氛围声音,不自然且难以描述。伴随着更近的水滴和远处的恒定水滴。 | |||
| c5m2.impoundlot | 蝉和其他类似的小动物,风,偶尔在远处飞行的喷气式飞机,很少有远处的爆炸和枪声 | |||
| c5m2.highway | 与上述相同。 | |||
| c5m2.cemetery | 风沙沙作响,偶尔有蝉、蟋蟀和鸟类。伴随着远处的枪声和爆炸声。 | |||
| c5m2.urbanstreet | 风,更近的偶尔枪声,爆炸和喷气式飞机。 | |||
| c5m2.storagespawn | 机器白噪声,可能是冰箱或空调装置。奇怪的,有点烦人的背景噪音,播放大约五秒钟并循环播放,很难描述。 | |||
| c5m3.storagespawn | 与上述相同,但白噪声更大。 | |||
| c5m3.courtyard | 风,许多歌唱的鸟儿,偶尔的苍蝇和金属撞击声。很少有远处的枪声和爆炸声。 | |||
| c5m3.smallstore | 在音景原点飞行,机器嗡嗡作响,也许是冰箱。 | |||
| c5m3.office | 机器嗡嗡声,远处的蝉声,偶尔的远处枪声,爆炸和喷气式飞机。 | |||
| c5m3.street | 风,许多鸟儿在歌唱,远处的爆炸声,枪声和喷气机,一些金属在不同的地方吱吱作响。听起来更像是森林,而不是顾名思义的街道。 | |||
| c5m3.smallclub | 令人毛骨悚然的背景噪音,背景中的低音非常深沉且可听。伴随着木头的嘎吱声。 | |||
| c5m3.largeclub | 与上述相同。 | |||
| c5m3.alley | 风声,几只鸟儿在歌唱,金属结构几乎每十秒钟就会发出一声巨响。 | |||
| c5m3.hotelstairwell | 飞行,走廊里的风,机器嗡嗡声,吱吱作响的木头,偶尔相当令人毛骨悚然的呼吸甚至可能是耳语,爆炸,呻吟的结构和女人大声抽泣。 | |||
| c5m3.hotelinterior | 与上述相同。 | |||
| c5m3.apartmentshell | 与c5m3.hotelstairwell相同。
|
|||
| c5m3.apartment | 与c5m3.hotelstairwell相同。
|
|||
| c5m3.lot | 风声,几只鸟儿在近距离歌唱,偶尔有较大建筑物的撞击声在墙壁上回响。 | |||
| c5m3.waterfront | 近距离的蝉、风、近距离的海浪、海鸥、远处的爆炸声、枪声和喷气机。 | |||
| c5m3.towerspawn | 类似于c5m2.storagespawn,但机器嗡嗡声更安静
|
|||
| c5m4.towerspawn | 海浪和海鸥合拢,巨大的结构在呻吟。 | |||
| c5m4.bridgeoutside | 非常近的海浪、海鸥、巨大的呻吟结构和远处偶尔的雾角声。 | |||
| c5m4.dockfar | 与海鸥非常接近的海浪。 | |||
| c5m4.dock | 类似于上面但更安静的波浪 |
soundscapes_campaign5.txt
campaign6 (短暂时刻)
| 名称 | Description | DSP | 位置编号 | 位置描述 |
|---|---|---|---|---|
| util_debris | ||||
| c6m1_spawn_river | ||||
| c6m1_building_interior | ||||
| c6m1_outdoor_01 | ||||
| c6m1_tent_int | ||||
| c6.house.interior | ||||
| c6m1.safehouse | ||||
| c6m2.safehouse | ||||
| c6m2_outdoor_01 | ||||
| c6m2_outdoor_02 | ||||
| c6m2_outdoor_03 | ||||
| c6.truck.interior | ||||
| c6.conduit.int | ||||
| c6m2_building_interior | ||||
| c6m2_building_interior_02 | ||||
| c6m2_underground_interior_01 | ||||
| c6m2_int.stairwell | ||||
| c6m2_int.water | ||||
| c6m2_int.tunnel | ||||
| c6m2_water.tunnel | ||||
| c6m3.port.spawn | ||||
| port.spawn.ext | ||||
| port.patio.ext | ||||
| port.alcove | ||||
| port.waterfront | ||||
| port.elevator.bottom | ||||
| port.outdoor.general | ||||
| port.building.interior | ||||
| brick.bldg.interior | ||||
| sugarmill.b.office.int | ||||
| sugarmill.b.spawn |
soundscapes_campaign6.txt
沼泽
| 名称 | Description | DSP | 位置编号 | 位置描述 |
|---|---|---|---|---|
| swamps.frogs_01 | ||||
| swamps.frogs_02 | ||||
| swamps.frogs_03 | ||||
| swamps.frogs_04 | ||||
| swamps.frogs_05 | ||||
| swamps.frogs_06 | ||||
| swamps.bullfrogs_01 | ||||
| swamps.flies | ||||
| swamps.gators | ||||
| swamps.gasstation | ||||
| swamps.dock | ||||
| swamps.plankswamp_01 | ||||
| swamps.swamp_01 | ||||
| swamps.swamp_02 | ||||
| swamps.swamp_03 | ||||
| swamps.shantyoutside | ||||
| swamps.plantation_outside | ||||
| swamps.orchard | ||||
| rural2.combat_far_heavy | ||||
| rural2.combat_far_medium | ||||
| rural2.combat_close_light |
soundscapes_swamps.txt
Rural 2 (农村 2)
| 名称 | Description | DSP | 位置编号 | 位置描述 |
|---|---|---|---|---|
| rural2.woods | ||||
| rural2.woods3 | ||||
| rural2.morning | ||||
| rural2.bridge | ||||
| rural2.smallbuilding | ||||
| rural2.smallbuilding2 | ||||
| rural2.river | ||||
| rural2.caveclosed | ||||
| rural2.caveopen | ||||
| rural2.traintunnel | ||||
| rural2.pumproom | ||||
| rural2.bigroom | ||||
| rural2.drainagebig | ||||
| rural2.drainagesmall | ||||
| rural2.drainageopen | ||||
| rural2.trainyardentrance | ||||
| rural2.trainyardrespawn | ||||
| rural2.trainyardbuilding | ||||
| rural2.trainyardbuilding2 | ||||
| rural2.trainyardbuilding2window | ||||
| rural2.trainyard | ||||
| rural2.trainyard2 | ||||
| rural2.house | ||||
| rural2.town | ||||
| rural2.towninside | ||||
| rural2.townalley | ||||
| rural2.boatinterior | ||||
| rural2.boatexterior | ||||
| rural2.shoreline | ||||
| rural2.town_02 | ||||
| rural2.shack | ||||
| rural2.combat_far_heavy | ||||
| rural2.combat_far_medium | ||||
| rural2.combat_close_light |
soundscapes_rural2.txt
Urban 2 (城市 2)
| 名称 | Description | DSP | 位置编号 | 位置描述 |
|---|---|---|---|---|
| urban2.util_cicadas | ||||
| urban2.util_grasshoppers | ||||
| urban2.utilbirdsgroup1 | ||||
| urban2.util_interiorslams | ||||
| urban2.util_metalslams | ||||
| urban2.util_metalslams 2 | ||||
| urban2.util_woodfloorsqueaks | ||||
| urban2.util_woodqueaks_new | ||||
| urban2.util_windgust | ||||
| urban2.util_distantcombat | ||||
| urban2.util_distantexplosions | ||||
| urban2.util_rat_scratches | ||||
| urban2.util_genericrooftop | ||||
| urban2.util_genericexterior_from_interior_1 | ||||
| urban2.util_genericexterior_from_interior_2 | ||||
| urban2.util_flies | ||||
| urban2.util_steam | ||||
| urban2.util_pipes | ||||
| urban2.rooftop_1b | ||||
| urban2.rooftop_1b_interior | ||||
| urban2.rooftop_1b_interior2 | ||||
| urban2.underground_1 | ||||
| urban2.underground_2 | ||||
| urban2.underground_3 | ||||
| urban2.controlroom | ||||
| urban2.warehouse_1 | ||||
| urban2.steamtunnel | ||||
| urban2.boilerroom | ||||
| urban2.hospital_interior | ||||
| urban2.flies | ||||
| urban2.rooftop | ||||
| urban2.junkyard | ||||
| urban2.street | ||||
| urban2.courtyard | ||||
| urban2.alley | ||||
| urban2.sewer | ||||
| urban2.pipetunnel | ||||
| urban2.apartment | ||||
| urban2.generatorroom_off | ||||
| urban2.generatorroom | ||||
| urban2.respawn | ||||
| urban2.rooftopspawn | ||||
| urban2.hospitalspawn | ||||
| urban2.spawnrain | ||||
| urban2.hospital | ||||
| urban2.office | ||||
| urban2.subway | ||||
| urban2.pillarsroom | ||||
| urban2.conveniencestore | ||||
| urban2.warehouseoutside | ||||
| urban2.bathroom | ||||
| urban2.club | ||||
| urban2.tankroom | ||||
| urban2.powerplant | ||||
| urban2.powerplantinside | ||||
| urban2.parkinggarage | ||||
| urban2.elevator | ||||
| urban2.construction | ||||
| urban2.finaleinside | ||||
| urban2.finaleoutside | ||||
| urban2.finaleroof | ||||
| urban2.cemetery | ||||
| urban2.burnedhouse | ||||
| urban2.dock | ||||
| urban2.dockfar | ||||
| urban2.bridgeoutside |
soundscapes_urban2.txt
| Environment articles: | |
|---|---|
| Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
| Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |