Weapon fists: Difference between revisions
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(Used level 1 headings to distinguish between CS:GO and SMOD: Redux. Put their content in an invisible, collapsible table. Added CS:GO entity information.) |
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[[File:Csgo weapon fists.png|thumb|300px|[[weapon_fists]] in {{csgo}}.]] | |||
{{stub}} | {{stub}} | ||
{{Base point multi|weapon_fists|game1=Counter-Strike: Global Offensive|game2=SMOD: Redux}} | {{Base point multi|weapon_fists|game1=Counter-Strike: Global Offensive|game2=SMOD: Redux}} | ||
__TOC__ | |||
{{clr}} | |||
= [[Counter-Strike: Global Offensive]] = | |||
{| class="mw-collapsible mw-collapsed" width="100%" style="background: none" | |||
|+ style="text-align:left; font-weight:bold"| | |||
| | |||
{{ent not in fgd|nolink=1}} | |||
{{DZupdate}} | {{DZupdate}} | ||
== Entity Description == | |||
The command {{ent|give|weapon_fists}} works only if {{ent|game_type|6}} and <code>game_mode 0</code> are set. This is the case in {{csgo mode|Dangerzone}}. | |||
[[Player]]s cannot {{ent|drop}} this entity. Furthermore, it is not possible to have this entity in a dropped state, especially because there is no model for it. Trying {{ent|ent_create|weapon_fists}} crashes the game. | |||
The primary attack is a fast, weak punch.<br> | |||
The secondary attack is a slow, hard punch. If a player is hit by this attack, he {{ent|drop}}s his current weapon. | |||
{| class="wikitable" | |||
! Damage | |||
! unarmored | |||
! armored | |||
|- | |||
! primary attack | |||
| 15 | |||
| 7 | |||
|- | |||
! secondary attack | |||
| 30 | |||
| 15 | |||
|} | |||
{{BasicCSGOweapon}} | |||
|} | |||
= [[SMOD: Redux]] = | |||
{{todo|Add image, keyvalues, and more information regarding the weapon itself.}} | {{todo|Add image, keyvalues, and more information regarding the weapon itself.}} | ||
== | {| class="mw-collapsible mw-collapsed" width="100%" style="background: none" | ||
= | |+ style="text-align:left; font-weight:bold"| | ||
| | |||
{{ent not in fgd}} | {{ent not in fgd}} | ||
Entity placed before suit pickup. | Entity placed before suit pickup. | ||
|} | |||
[[Category:Weapons]] | |||
[[Category:SMOD: Redux Weapons]] | [[Category:SMOD: Redux Weapons]] | ||
[[Category:Weapons]] | [[Category: Counter-Strike: Global Offensive Weapons|F]] |
Revision as of 09:11, 5 October 2021
Counter-Strike: Global Offensive
It's one of many new entities added with the Entity DescriptionThe command give weapon_fists works only if game_type 6 and Players cannot drop this entity. Furthermore, it is not possible to have this entity in a dropped state, especially because there is no model for it. Trying ent_create weapon_fists crashes the game. The primary attack is a fast, weak punch.
KeyValuesCS:GO Weapon:
Flags
InputsCS:GO Weapon:
OutputsCS:GO Weapon:
|
SMOD: Redux
Todo: Add image, keyvalues, and more information regarding the weapon itself.
Entity placed before suit pickup. |