Trigger soundscape: Difference between revisions
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Warning:This entity's size and positioning may cause severe errors such as disabling all trigger entities in a map. Exact cause is unknown, but these errors are most likely caused by collision/overlapping issues with other entities. Bug discovered in L4D2.
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{{base_brush|trigger_soundscape}} It automatically triggers an [[env_soundscape_triggerable]] whenever a player is inside its volume and not triggering any other soundscape entities. | {{base_brush|trigger_soundscape}} It automatically triggers an [[env_soundscape_triggerable]] whenever a player is inside its volume and not triggering any other soundscape entities. | ||
{{warning|This entity's size and positioning may cause severe errors such as disabling all trigger entities in a map. Exact cause is unknown, but these errors are most likely caused by collision/overlapping issues with other entities. Bug discovered in [[Left 4 Dead 2|L4D2]].}} | |||
== See also == | == See also == | ||
Revision as of 23:08, 5 September 2021
Template:Base brush It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.

See also
Keyvalues
- Soundscape ([todo internal name (i)]) <targetname>
- The env_soundscape_triggerable that this brush triggers. (Not to be confused with the actual soundscape that the env_soundscape_triggerable then calls.)
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Inputs
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Outputs
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