CSS/Animated Clouds: Difference between revisions
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== Placing The Model == | == Placing The Model == | ||
# Make a [[3D skybox]] | |||
# Place the model in the map as a [[prop_dynamic]] | |||
# Put the prop_dynamic by the center of your [[sky_camera]] in the skybox. | |||
{{envart}} | {{envart}} | ||
[[Category:Tutorials]] | [[Category:Tutorials]] | ||
[[Category:Skybox]] | [[Category:Skybox]] |
Revision as of 23:21, 14 February 2006
Finding The Model
Moving Clouds are a simple prop_dynamic away
Some models available in CS:S are:
models/props/cs_office/clouds.mdl
models/props/de_tides/clouds.mdl
models/props/de_port/clouds.mdl
- So if you want these clouds in a Half-Life 2 map, download GCFScape.
- Start GCFScape and open
Counter Strike Source Shared.gcf
. - Navigate to
models/props/cs_office
and extract all clouds files you find. - Navigate to
materials/models/props/cs_office
and extract all clouds files you find. - Place the models in
models/props/cs_office
inHalf-Life 2/hl2
folder and place the materials inmaterials/models/props/cs_office
- Restart Hammer and you will find the model in the list
Placing The Model
- Make a 3D skybox
- Place the model in the map as a prop_dynamic
- Put the prop_dynamic by the center of your sky_camera in the skybox.
Environment articles: | |
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Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |