$notint: Difference between revisions
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{{lang|$notint|$title= | {{lang|$notint|$title=$notint}} | ||
[[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]] | [[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]] | ||
'''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}} and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not. | '''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}} and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not. | ||
Revision as of 21:14, 13 June 2021
$notint is a material shader parameter available in
and
for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
$allowdiffusemodulation in other games.Syntax
$notint <bool>