De/SDK Docs: Difference between revisions
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Revision as of 11:25, 1 May 2021
| Modding | Erstellung, Organisation und Veröffentlichung deines Source Projektes. |
| Leveldesign | Maps sind die 3D-Welten von Source, an denen alles zusammen kommt. |
| Programmierung | Die Grundstruktur jeder Mod, Programmieren ist das was Dinge wirklich verändert. |
| Modeling
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Alles, was du über das Modeln für Source wissen musst. |
| Materialsystem
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Texturen und Shader zum Erstellen von Materialien sind in Source vereint. |
| Soundsystem | Dokumentation über Sources Software Soundsystem. |
| Partikel
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Effekte wie Rauch, Funken, Blut und Feuer werden mit Partikeln erstellt. |
| Choreografie
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Erwecke Sources Charaktere mit ihren einzigartigen Choreographie-Technologien zum Leben. |
| Filmmaker
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Erschaffe Filme mithilfe der Source-Engine. |
| Tutorials | Brauchst du Hilfe beim Nutzen eines bestimmten Source Features? Versuchs mal hier. |
| Technisches | Sonstige technische Aspekte über die Source Engine und die Half-Life 2 Programmierung. |
| Glossar | Erklärungen von üblichen Ausdrücken. |
| Tools von Drittanbietern | Nützliche Entwicklerwerkzeuge welche von der Community erstellt wurden. |