Info player start: Difference between revisions
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Note:While normally a problem, any number of
Note:rotating info_player_start will make player spawn looking into that direction. Good for making maps where player needs to be looking at something on spawn
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== Keyvalues == | == Keyvalues == | ||
{{KV Angles}} | {{KV Angles}} | ||
{{note|rotating info_player_start will make player spawn looking into that direction. Good for making maps where player needs to be looking at something on spawn}} | |||
== Flags == | == Flags == |
Revision as of 04:27, 10 January 2020

This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine.
Entity Description
It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.

info_player_start
entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags
- Master (Has priority if multiple
info_player_start
entities exist)