Category:Zh/Material System: Difference between revisions
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== 术语 == | == 术语 == | ||
*'''[[Material|材质]]''' | *'''[[Material|材质]]''' | ||
*[[Texture|纹理]] | *[[Texture|纹理]](和 [[Valve Texture Format|Valve纹理格式]]) | ||
*[[Shader| | *[[Shader|着色器]] | ||
== 基础 == | == 基础 == | ||
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* [[Material optimization|材质优化]] | * [[Material optimization|材质优化]] | ||
*[[Decals|贴纸]] | *[[Decals|贴纸]] | ||
*[[Skybox (2D)#Creating a 2D Skybox| | *[[Skybox (2D)#Creating a 2D Skybox|2D天空盒]] | ||
*[[VTFEdit| | *[[VTFEdit|VTF编辑器]]与[[VTF Shell Extensions|VTF外壳扩展]] | ||
*<code>[[Patch | *<code>[[Patch]]</code> | ||
== | == 着色器命令 == | ||
*[[:Category:List of | *[[:Category:List of Shaders|着色器列表]] | ||
*[[:Category:List of | *[[:Category:List of Shader Parameters|分类:着色器参数列表]] | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
== | == 常见着色效果 == | ||
=== | === 光照 === | ||
*[[Bump map|凹凸贴图]] | *[[Bump map|凹凸贴图]] | ||
*[[Parallax mapping| | *[[Parallax mapping|视差贴图]] | ||
*[[Half Lambert| | *[[Half Lambert|半兰伯特光照]] | ||
=== 反射 === | === 反射 === | ||
*[[Phong| | *[[Phong|冯氏]] | ||
*[[Specular|镜面]] | *[[Specular|镜面]] | ||
*[[Water Shader|水面]] | *[[Water Shader|水面]] / [[Refract|折射]] | ||
=== 混合 === | === 混合 === | ||
* <code>[[WorldVertexTransition | * <code>[[WorldVertexTransition]]</code> | ||
{{category cell|background-color=white|border-color=white}} | {{category cell|background-color=white|border-color=white}} |
Revision as of 03:10, 31 July 2019
术语基础着色器命令 |
常见着色效果光照反射混合 |
代理 |
Subcategories
This category has only the following subcategory.
L
- Zh/List of Shader Parameters (empty)
Pages in category "Zh/Material System"
The following 22 pages are in this category, out of 22 total.