Category:Zh/Material System: Difference between revisions

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== 术语 ==
== 术语 ==
*'''[[Material|材质]]'''
*'''[[Material|材质]]'''
*[[Texture|纹理]] (和 [[Valve Texture Format|Valve 纹理格式]])
*[[Texture|纹理]](和 [[Valve Texture Format|Valve纹理格式]]
*[[Shader|着色]]
*[[Shader|着色器]]


== 基础 ==
== 基础 ==
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* [[Material optimization|材质优化]]
* [[Material optimization|材质优化]]
*[[Decals|贴纸]]
*[[Decals|贴纸]]
*[[Skybox (2D)#Creating a 2D Skybox|天空盒 (2D)]]
*[[Skybox (2D)#Creating a 2D Skybox|2D天空盒]]
*[[VTFEdit|VTF 编辑器]] and [[VTF Shell Extensions|VTF 壳扩展]]
*[[VTFEdit|VTF编辑器]][[VTF Shell Extensions|VTF外壳扩展]]
*<code>[[Patch|补丁]]</code>
*<code>[[Patch]]</code>


== 着色命令 ==
== 着色器命令 ==


*[[:Category:List of Shader Parameters|分类:着色参数列表]]
*[[:Category:List of Shaders|着色器列表]]
*[[:Category:List of Shaders|着色列表]]
*[[:Category:List of Shader Parameters|分类:着色器参数列表]]


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== 普通着色效果 ==
== 常见着色效果 ==


=== 灯光 ===
=== 光照 ===
*[[Bump map|凹凸贴图]]
*[[Bump map|凹凸贴图]]
*[[Parallax mapping|视差映射]]
*[[Parallax mapping|视差贴图]]
*[[Half Lambert|半条命尺寸]]
*[[Half Lambert|半兰伯特光照]]


=== 反射 ===
=== 反射 ===
*[[Phong|高光]]
*[[Phong|冯氏]]
*[[Specular|镜面]]
*[[Specular|镜面]]
*[[Water Shader|水面]]
*[[Water Shader|水面]] / [[Refract|折射]]


=== 混合 ===
=== 混合 ===


* <code>[[WorldVertexTransition|世界顶点转换]]</code>
* <code>[[WorldVertexTransition]]</code>


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Revision as of 03:10, 31 July 2019