Portal 2 Sky List: Difference between revisions
Jump to navigation
Jump to search
Dr. Orange (talk | contribs) (Added some light values) |
Deprecated (talk | contribs) (Implemented skycell template) |
||
Line 26: | Line 26: | ||
| {{vec3|0|280|0}} | | {{vec3|0|280|0}} | ||
| -85 | | -85 | ||
| {{skycell|133|156|182|300}} | |||
| {{skycell|133|156|182|300}} | |||
| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} | ||
| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} | ||
Line 35: | Line 35: | ||
| {{vec3|0|280|0}} | | {{vec3|0|280|0}} | ||
| -89 | | -89 | ||
| {{skycell|255|247|217|100}} | |||
| {{skycell|255|247|217|250}} | |||
| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} | ||
| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} |
Revision as of 18:37, 1 June 2019
Template:Otherlang2 These skyboxes are available to Portal 2 and mods utilizing its content. These skies are HDR capable. Go to Map Properties and change "SkyBox Texture Name" to whatever sky you want. An env_fog_controller is also recommended.
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |