$appendsource: Difference between revisions
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Note:The scale value is independent of $scale.
Note:Using an extension in the reference mesh is optional. It will first try looking for an SMD, then a DMX, and then finally a FBX, regardless of what the specified extension is!
Note:The syntax of the transformations must be exactly as above - even the spaces must be identical!
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*[[$model]] | *[[$model]] | ||
*[[$addconvexsrc]], the collision model equivalent of '''<code>[[$appendsource]]</code>'''. | *[[$addconvexsrc]], the collision model equivalent of '''<code>[[$appendsource]]</code>'''. | ||
[[Category:QC Commands]] |
Revision as of 10:19, 12 May 2019
The QC command $appendsource
is used to add a new reference mesh to a model with a specified position, rotation, and scale. It is used extensively with VBSP's static prop combine functionality. It is available in Counter-Strike: Global Offensive.
Syntax
$appendsource <reference mesh> "offset pos[ <float> <float> <float> ] angle[ <float> <float> <float> ] scale[ <float> ]"



Example
$modelname props/threebarrels.mdl $scale 6.500 $body body "old_barrel" $appendsource "old_barrel" "offset pos[ -29.564 12.246 0.000 ] angle[ -0.000 -22.500 0.000 ] scale[ 6.500 ]" $appendsource "old_barrel.dmx" "offset pos[ -12.246 -29.564 0.000 ] angle[ -0.000 -22.500 0.000 ] scale[ 6.500 ]" $sequence "idle" "old_barrel"
See Also
- $body
- $model
- $addconvexsrc, the collision model equivalent of
$appendsource
.