Trigger portal: Difference between revisions
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Note:This entity is unavailable in any Source game. However, it can be made available in Sourcemods using custom binaries by editing
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'''trigger_portal''' is an [[brush entity]] in the Source base code. It moves touched entity to a target location, changing the model's orientation to match the exit target. It differs from [[trigger_teleport]] in that it reorients physics and has inputs to enable/disable its function. | |||
{{note|This entity is unavailable in any Source game. However, it can be made available in Sourcemods using custom binaries by editing <code>server_base.vpc</code> to include <code>trigger_portal.cpp</code> before building the project.}} | |||
==FGD Code== | ==FGD Code== |
Revision as of 13:45, 21 March 2019
trigger_portal is an brush entity in the Source base code. It moves touched entity to a target location, changing the model's orientation to match the exit target. It differs from trigger_teleport in that it reorients physics and has inputs to enable/disable its function.

server_base.vpc
to include trigger_portal.cpp
before building the project.FGD Code
@SolidClass base(Trigger) = trigger_portal : "A trigger volume which teleports touched entities and reorients their physics." [ RemotePortal(target_destination) : "Remote Portal" : : "The trigger_portal linked to this entity. Entities that touch this entity will be teleported to the Remote Portal." //Inputs input SetRemotePortal(string) : "Set the remote portal to the specified trigger_portal." ]
Keyvalues
- Remote Portal ([todo internal name (i)]) <targetname>
- The trigger_portal linked to this entity. Entities that touch this entity will be teleported to the Remote Portal.
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Flags
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Inputs
- SetRemotePortal <string >
- Set the remote portal to the specified trigger_portal.
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Outputs
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