Trigger portal: Difference between revisions
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(Created page with "{{ent not in fgd}} {{base brush|trigger_portal}} It moves touched entity to a target location, changing the model's orientation to match the exit target. It differs from tri...") |
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{{O Trigger}} | {{O Trigger}} | ||
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Revision as of 16:44, 19 March 2019
Template:Base brush It moves touched entity to a target location, changing the model's orientation to match the exit target. It differs from trigger_teleport in that it reorients physics and has inputs to enable/disable its function.
FGD Code
@SolidClass base(Trigger) = trigger_portal : "A trigger volume which teleports touched entities and reorients their physics." [ RemotePortal(target_destination) : "Remote Portal" : : "The trigger_portal linked to this entity. Entities that touch this entity will be teleported to the Remote Portal." //Inputs input SetRemotePortal(string) : "Set the remote portal to the specified trigger_portal." ]
Keyvalues
- Remote Portal ([todo internal name (i)]) <targetname>
- The trigger_portal linked to this entity. Entities that touch this entity will be teleported to the Remote Portal.
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Flags
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Inputs
- SetRemotePortal <string >
- Set the remote portal to the specified trigger_portal.
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Outputs
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