Trigger multiple: Difference between revisions
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TobyTurbo64 (talk | contribs) No edit summary |
(→Keyvalues: Removed duplicate trigger template call) |
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{{KV|Incapacitated players can trigger|boolean|Whether ghost players can trigger.|since=L4D}} | {{KV|Incapacitated players can trigger|boolean|Whether ghost players can trigger.|since=L4D}} | ||
{{KV|Ghost players can trigger|boolean|Whether incapacitated survivors can trigger. |since=L4D}} | {{KV|Ghost players can trigger|boolean|Whether incapacitated survivors can trigger. |since=L4D}} | ||
{{KV Trigger}} | {{KV Trigger}} | ||
Revision as of 11:39, 7 March 2019
Template:Base brush It is a volume that fires outputs when a specified type of entity enters or leaves it.
Keyvalues
- Delay Before Reset ([todo internal name (i)]) <integer>
- Amount of time, in seconds, after the trigger_multiple has triggered before it can be triggered again. If set to -1, it will never trigger again (in which case you should just use a trigger_once).
- Entire Team Number ([todo internal name (i)]) <choices> (in all games since
)
- If the entire team is touching, fire OnEntireTeamStartTouch
- 0 : None
- 2 : Survivor
- 3 : Infected
- Incapacitated players can trigger ([todo internal name (i)]) <boolean> (in all games since
)
- Whether ghost players can trigger.
- Ghost players can trigger ([todo internal name (i)]) <boolean> (in all games since
)
- Whether incapacitated survivors can trigger.
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Flags
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Inputs
- TouchTest
- Tests if the trigger is being touched and fires an output based on whether the value is true or false.
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Outputs
- OnStartTouchAll
- Fired when an entity starts touching this trigger, and no other entities are touching it. Only entities that passed this trigger's filters are considered.
- OnEntireTeamStartTouch (in all games since
)
- Fired when an entire team starts touching the trigger.
- OnEntireTeamEndTouch (in all games since
)
- Fired when an entire team stops touching the trigger.
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